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Parental Advisory: Gratuitous Dice Action (Primer)

Commander / EDH* Aggro Combo Ramp RGW (Naya) Tokens Toolbox

Vexton


Maybeboard


WHAT AM I LOOKING AT?


This is Parental Advisory: Gratuitous Dice Action (Primer) a deck commanded by Marath, Will of the Wild A combo deck built to survive and thrive in a highly competitive meta! The primary win condition of this deck is comboing off with Kiki-Jiki, Mirror Breaker and his friends Restoration Angel and Zealous Conscripts! The two defined Alt Win-Cons are Token Aggro and Classic infinite combos that revolve around Marath, Will of the Wild himself!

The Pros and Cons of Naya


Red/Green/White offers the player access to a wide variety of ramp, removal, and toolbox enabling cards to be the backbone of any deck. and exclusive to this color pie is a wide variety of token enablers and powerful Creature types! This deck in my opinion is very unique in the way it uses the colors and strategies available to it to foster more than just a typical Naya Goodstuff deck pushing each mechanic and card in the list to synergize with as many things as possible making each piece of the 100 cards feel like a cohesive whole. The downside to these colors is you have less removal than a black deck and your tutors are for more narrow, You also lack counter magic and a lot of interactivity when it comes to the stack!

Should you play this deck?


You should play this deck if:

  • You enjoy playing a very fast aggressive strategy

  • You like being a "Threat" player

  • You like infinite combo's

  • You like having a very resilient strategy

  • You enjoy playing a toolbox style deck

  • You like playing with Tokens and counters

You shouldn't play this deck if:

  • You prefer a more control based approach to magic

  • You dislike infinite combos

  • You would rather play blue or black

  • You don't like being the "Target"

The Deck history

This deck began December of 2014 using a bit of Christmas cash I bought the Naya Offering pre-con cycle of Commander 2013 and built edited it to be like the list found on Top and Go Productions Youtube page,From there on I fell in love with Marath as a commander having only piloted a few commanders before (Kresh the Bloodbraided, Oona, Queen of the Fae, and Rubinia Soulsinger) I thought Marath was the coolest commander ever and spent months and months working on him at every chance. Fast forward a few thousand hours of play testing and brewing and here we are!

The Combo


Kiki-Jiki, Mirror Breaker Combo


Kiki-Jiki, Mirror Breaker taps to make a token copy of target non-legendary creature you control. The way this combo works is by tapping Kiki-Jiki, Mirror Breaker to clone Zealous Conscripts/Restoration Angel you then untap him with their effect and repeat this as many times as you want to kill everyone with haste creatures.


Disclaimer: These combos all require Marath, Will of the Wild.


The Basic Combos


By combining one of the cards in the Combo piece A category (See Card Choices) with a card from Combo Piece B (See Card Choices) it allows you to remove counters from marath to make tokens generating more or equal mana and replacing counters onto Marath, Will of the Wild until you can remove enough counters to deal lethal damage to every player.

Depending on the combo piece you will be limited to infinite creatures and infinite mana as you will be unable to generate the counters to kill everyone instantly. This will only occur if you are using Cathars' Crusade coupled with Mana Echoes or Ashnod's Altar. Phyrexian Altar bypasses this problem by generating colored mana allowing you to recast Marath, Will of the Wild an infinite number of times.

Mana Echoes + Phyrexian Altar Combo


One other Combos is combining Mana Echoes and Phyrexian Altar to recast Marath, Will of the Wild infinitely to kill every opponent with direct damage.

Infinite Recursion Combo


This last combo is pretty weird to pull off and should only be done if available try not to seek it out unless all other combos are exhausted(This is a decent secondary combo for tooth and nail to get if kiki-jiki combo is completely shut off. You need Phyrexian Altar for this combo!). You need to have Phyrexian Altar in play alongside a Sun Titan or Karmic Guide. You must then cast Fiend Hunter exiling Sun Titan, then sacrifice Fiend Hunter returning Sun Titan to play recurring the Fiend Hunter enabling an infintie recursion loop that nets you colored mana. Now proceed to cast Marath, Will of the Wild repeatedly with said colored mana shooting every opponent to death.

The Card Choices



Sometimes you just have to let a board state go and with these cards you can do that in the utmost comfort as your opponents scramble to recover.

Austere Command- A very versatile sweeper hitting most relevant permanent types making this very good at crumpling decks that heavily rely on a single permanent type.

Wrath of God - An aggressively costed sweeper that leaves no survivors.

Blasphemous Act - This sweeper might leave a few survivors in its wake but its low cost allows you to recover the turn after the sweep!


The ramp segment of this deck is potentially the most important as it is what will generate an early lead and can help push out a ton of tokens or combo off faster.

Birds of Paradise - Turn one color fixing on a flier has proven to be a very good ramp creature.

Sol Ring - This format staple finds its way into the best of decks and has a pretty strong seat here as well.

Mana Crypt - Sol rings rich cousin solidifying an early lead and plenty of turn on spells.

Nature's Lore - This Is one of the best ramp spells in the deck as it allows you to grab an untapped dual or shock to fix colors. This is very aggressively costed and I like that.

Three Visits - See natures lore

Azusa, Lost but Seeking - Play all the lands in your hand as early as possible to propel your early advantage. Sac it or chump with her later.

Skyshroud Claim - Double the Forest! This card often generates a big fat lead as it garuntee's you your colors and puts you 2 mana ahead on the turn you cast it permanently!

Bloom Tender - A very strong mana dork for this deck and usually comes out on curve to always tap for W/R/G with your commander.

Oracle of Mul Daya - One of the best Ramp spells ever. Filter the top of your library to draw more spells and less land while still playing 1-2 a turn.

Lotus Cobra - This little guy is very good for temporarily ramping you very fast with fetchlands and often makes the ramp spells you play completely free!

Knight of the Reliquary - Tutors out Gaea's Cradle and while not technically card advantage it still mana fixes and ramps with certain lands.

Solemn Simulacrum - Grabs basics, abusable as all hell, blocks and draws!

Mirari's Wake - Doubles your mana production power with a pleasant anthem attached.

Garruk Wildspeaker - Untaps lands, overruns, and makes tokens at a very aggressive cost.


Consistency is key with a deck like this so being able to find and play out our combo pieces or highly aggressive creatures is a great boon.

Birthing Pod - Good way to work through my deck and recycle my ETB creatures. Works towards Kiki-Jiki, Mirror Breaker combo very quickly!

Tooth and Nail - This Bonkers tutor ends the game if left unchecked shoving Kiki-Jiki, Mirror Breaker and a combo piece straight into play for the win. Your opponents must kill this card.

Natural Order - A very efficient creature tutor that helps me get to the big green beaters earlier You'll often use this to get out a turn 4-5 Regal Force that draws you a fresh new perspective on aggro. Late game this tutor will plain old kill people with Craterhoof Behemoth or Avenger of Zendikar.

Crop Rotation - sac a land get a better land, pretty synergistic with parts of the deck.

Chord of Calling - Instant speed green sun with discounting! This is one of the best tutors in the deck ramping you into any creature you need super early.

Eladamri's Call - Instant speed tutors up any creature and shoves it in your hand. A slightly more expensive worldly tutor that doesn't cost you a draw step.

Survival of the Fittest - Pitches Irrelevant creatures to find what you need. This effect is very good for enabling the kiki jiki combo with a karmic guide. Your opponents must kill this card.

Enlightened Tutor - Finds all of your powerful artifacts and enchantments enabling every strategy this deck offers you making itvery flexible in the early game.


A highly underrated part of every edh deck is its removal package, sometimes you need one pesky permanent gone and that's when you turn to these guys.

Path to Exile - Removes creatures permanently. Very efficient.

Swords to Plowshares - See Path to Exile

Ulamog, the Infinite Gyre - Destroys any permanent and will prove devastating if not stopped. This card is what I am using as mill protection.

Krosan Grip - Instant speed unstoppable Omniscience breaker great for removing hard to interact with artifacts and enchantments.

Beast Within - Breaks anything at instant speed for the mediocre downside of a 3/3 beast in its place.

Fiend Hunter - Tutorable creature removal that is good for thwarting threats all throughout the game.

Woodfall Primus - kills non-creature permanents over and over again and can be used to cheese lands with maraths graft ability and an altar.

Council's Judgment - Exiling one permanent is good but every once and a while a table of 4 make this beauty a 3-4 for one.

Aura Shards - Often turns into total Enchantment and artifact Annihilation. Easily folds artifact and enchantment based strategies.

Reclamation Sage - Low curve, tutorable enchantment and artifact removal to enhance your Birthing Pod experience.

Qasali Pridemage - Powerful 2 drop that enhances attackers and sacs to bust artifacts or enchantments very good on curve!


Drawing cards is important in every deck even more so here as our strategy typically overextends itself making this section of the deck even more important as it allows us to stabilize our hand and board if and when we get disrupted.

Skullclamp - Trade your 1/1's for card advantage. This is one of the best cards in the deck and will often be tutor'd out.

Regal Force - A powerful draw engine with plenty of room to be abused a great chord target if you have the boardstate for it.

Sensei's Divining Top - Filtering and top of the library shenanigans.

Sylvan Library - A good way to manipulate the top of the library and taking the 8 to draw 2 extra isn't as bad as some people think.

Harmonize - This faithful old friend is exactly what you need when you're out of gas.

Wheel of Fortune - This card is a license to dump hand and when dumping is done you can wheel the whole table disrupting a lot of plans in the process and potentially denying players important cards. This is the best draw spell to find in your opening hand as it gives you a lot of freedom to play aggressively.


You don't need to be in black or blue to let your yard be your greatest asset. The only thing better than playing out a huge threat once is doing it again the turn after.

Genesis - Recycles value creatures in grind games and serves as a decent beater if we have no way to put it in the bin ourselves.

Eternal Witness - Very valuable recursion a very good card to hold in the opening hand.

Karmic Guide - This makes survival of the fittest a combo enabler in my deck and allows us to get just a little more value out of our discarded friends.

Sun Titan - Retrieves tons of very powerful removal soaking permanents!

Crucible of Worlds - Never miss a land drop with just a fetchland and this. Also combos with Strip Mine and Horizon Canopy. A very valuable card when it comes to protecting our mana base.


We play these guys out to counteract the most common elements found in each match up to potentially shut out certain strategies entirely or at the very least disrupt or slow our opponents down.

Grand Abolisher - Your turn is your turn these u/x/x control decks can stuff it.

Aven Mindcensor - A fun Beater that disrupts a lot of ramp and combo strategies making our lifespan at the table just that little bit longer. With chord of calling and fetch lands being so accessible now this guy has become an all star at disrupting just about every deck in the format.

Linvala, Keeper of Silence Hoses all creature based activated abilities. Very good at turning off lots of generals and combos.

Scavenging Ooze - Removes problems from graveyards for life and counters. Try and tutor this guy out vs. the more degenerate reanimator decks as this is often something they will have trouble dealing with.

Aura of Silence - Taxes two of the best permanent types in commander and allows you to remove them on a whim. get them coming and going.


Now being a fast paced combo deck is all fine and dandy but occasionally you cant just combo out a victory or you need to kill a certain filthy Narset, Enlightened Master player before she can ruin everyone's fun and that's where these guys do great work with a swath of tokens to extinguish that players spark.

Anger - The haste everyone asked for.

Hero of Bladehold - This is our ace in the hole aggro creature. Swinging for 7 the first combat is already a very good clock and the longer this beauty stays out the more pain your dishing out. The fact it generates tokens makes it highly synergistic with everything in the deck. your opponent will need to answer this card before it gets out of hand.

Avenger of Zendikar - This guy dumps a wall of potentially very deadly tokens that interact favorably with just about everything this deck does. not necessarily worth keeping a hand just for him but definitely good in his own right.


The Main Combo:

Kiki-Jiki, Mirror Breaker + Zealous Conscripts / Restoration Angel = infinite hast creatures

The Alt Combos: (Combine any card from Section A with B)


Marath, Will of the Wild Combo Pieces A:

Doubling Season - Doubles tokens and counters on permanents this card will prove very strong whenever it is available.

Cathars' Crusade - Very powerful on its own as it enhances your whole board in size.


Marath, Will of the Wild Combo Pieces B

Ashnod's Altar - Generates a large sum of colorless mana making it easy to trade creatures for ramp. A very strong Sac engine

Phyrexian Altar - Generates colored mana at a one to one ratio enabling many instant kill combos and color fixing.

Mana Echoes - Generates insane mana with Marath, Will of the Wild and any other token producer combined with enough colored mana can often prove game ending.

Earthcraft - Great mana exceleration at worst and combo condition at best blatantly an all star.

Please like and comment! Feedback is welcome!

Suggestions

Updates Add

more changes boys.

Avenger of Zendikar - Back in boys Craterhoof Behemoth out. The reasoning behind this is largely based off of flexibility and setup vs. being the set up. Craterhoof Behemoth is coming out because its far and away not the primary wincon of the deck and requires a lot of setup to do anything which just isn't optimal. Avenger of Zendikar on the other hand is a card capable of building itself into a win condition in and of its own and requires little setup. over all Avenger of Zendikar is more synergistic with the deck and requires little to not setup.

Ulamog, the Infinite Gyre - My anti mill 11 mana vindicate that causes more problems for me on resolution than if it were countered is being cut simply because its an 11 mana vindicate and a dead draw 80% of the time. [[Crop rotation] is finally off the maybe board and into the main, this tutor is very synergistic with cards like Knight of the Reliquary , Crucible of Worlds, and Flagstones of Trokair and is exaclty what we need to get our powerful lands.

Serra Ascendant - This wonderful beater is getting the axe because of the arrival of Mana Crypt and the new possibilities of turn one three drops making the exploration of 3 drop ramp spells. Azusa, Lost but Seeking is the current piece of testing although it may just become a cultivate or other ramp spell on 3.

I'll probably update next monday at the earliest.

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Revision 20 See all

(9 years ago)

Date added 10 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

42 - 0 Rares

19 - 0 Uncommons

7 - 0 Commons

Cards 99
Avg. CMC 3.25
Tokens Ashaya, the Awoken World, Beast 3/3 G, Copy Clone, Elemental X/X G, Plant 0/1 G, Soldier 1/1 W
Folders Inspiration, Decks, cool decks, EDH (TOKEN), deck ideas, EDH
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