Maybeboard


This is frankly more of a thought experiment than a deck I actually intend to play much with, at least in its current state. It's something of a glass cannon (insofar as it is very soft to the commander getting taken out early, and it's very all-in on one plan), and I built it because it seemed funny in concept and I wanted to see if I could build a combo deck in this format with a consistent turn-3 win of the most obnoxious variety possible.

My biggest questions are 1) are there any cards that I'm missing that could make this deck even more consistent / powerful / annoying / resilient-without-sacrificing-the-first-three? And 2) is there a way to get this deck to a point where it retains its identity but doesn't become either oppressive and awful to play against or a lightning rod for hate? Curious to hear thoughts and suggestions.

Suggestions

Updates Add

Comments

Date added 7 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

43 - 0 Rares

25 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 1.84
Tokens Morph 2/2 C, Spirit 1/1 C, Treasure
Votes
Ignored suggestions
Shared with
Views