Sideboard


Maybeboard


~ Pariah Submission ~

Pariah itself ~

This card can be a really underated enchantment against most decks considering how many decks wins with raw damage alone. It will serve as a constant " Personal Sanctuary " if suited with a creature thats hard to remove like a monstrosity Fleecemane Lion . Not only that you can cast it on a opponents creature to "fog" for a turn and make them kill thier own creature before they can start dealing damage to you again.

Weakness ~

Mass or single exile/sacrifice effects.Considering how hard it is to remove inderstrucable/hexproof permanents there still some cards that can mess things up. Path to Exile, Ugin, the Spirit Dragon , Karn Liberated, Cryptic Command, Back to Nature to name some of them and the only mainboard answer is Flickerform but it still leaves a "gap".The sideboard comes in with more cards to deal with it like: Sigarda, Host of Herons, Pithing Needle, Greater Auramancy and Nevermore.

General idea and cards:

This combodeck is for players that want to lock the game down and slowly maul oponents into "submission".

This main purpuse is to make you unkillable by normal damage (not lifeloss) and in order to do that it needs Pariah or Pariah's Shield on a creature that will remain on the board like a monstrosity Fleecemane Lion or to decks with out exile a Predator Ooze will suit just fine. Once your creature stick and Pariah is placed upon it you simply attack to make Predator Ooze grown untill it closes the game while also have a side arsenal of equipment and other creatures to help it along the way.

To help the deck find what it needs as fast as possible it runs 4 Collected Company into 18 mainboard creatures gives it around 33% chance to hit a creature for every revleaved card and among them is Heliod's Pilgrim.

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Arbor Elf ~ CoCo

The base manaramp creature that works well with the decks other rampspell: Utopia Sprawl. The sooner you can get your cards out and lock the game the better. In some cases they can generate enough mana to give play around Mana Leak or monstrosity Fleecemane Lion twise to dodge a removal.

Predator Ooze ~ CoCo

The core "finisher" against decks without exile removal. After sideboard a Greater Auramancy work really well if you stick a Pariah to it. Also if you get Rancor on it you can easily sneek in damage from a Stonehewer Giant + Worldslayer trigger to whipe the board with the sword still equipped.

Order of the Stars ~ CoCo testing mainboard

Against monocolored players. Against those decks exept white you can get this with Pariah turn 2 and win from there. It can be the best or the worst creature so its not worth it to have more then 2 mainboard

Fleecemane Lion ~ CoCo

A possible indestructible and hexproof that can block/attack really well for only 2 mana.You can cast Collected Company before the opponents 3/4 endstep and untap with possible 5 mana to monstrosity.

Heliod's Pilgrim ~ CoCo, Aura tutor

The 1/2, 3 cmc common that gives this deck the last puzzlepiece. It gives a blocker, it searches up Pariah,Rancor, Flickerform (that will search an other aura if used upon it), or Utopia Sprawl. You can equip Darksteel Plate to make it into a possible Pariah victim.

Stonehewer Giant ~ Creature

The giants that will search up various equpment listed below to either help your combo, boardstate or even win the game.

Darksteel Plate ~ EQ

The only card you might want of your equipment in your starting hard. Cheap, cant be destroyed, works well with the combo and you can search after it with stonehewer in response to dodge a destruction spell.

Pariah's Shield ~ EQ

A part of the combo that may remain on the board if you run out of Pariah or it get hit by a Surgical Extraction.

Worldslayer ~ EQ

One card thats baically dead in the opening hand but always a looming threat for the opponent. If you ever untap with Stonehewer Giant and sneak in a attack with Predator Ooze that will survive the effect and reset the board every turn.

Bow of Nylea ~ Artifact/Enchantment

Even though this card is not an equipment or an aura and cant be searched for it still fills a role in the long run. First it gives everything that attacks deathtouch, not always rellivant but might be usefull considering attacking every turn likely if you have the combo out.It can along with Mistveil Plains to get Pariah in the libary to search for with Heliod's Pilgrim once more. A simular effect with destroyed/discarded equipmentcards and Stonehewer Giant.It kills birds.

Rancor ~ Aura, Enchantment

One of aura that can get searched up to get trough tokens and sneek in more damage or make blocks better early on. Very usefull with Worldslayer.

Flickerform ~ Aura, Enchantment

The only answer to mass removal. Can also get used upon enemie creatures to "fog" it every turn.

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Sideboard:

Godsend ~ EQ playtesting

This card is to deal with any problematic creatures that might show up. If searched after for in response to a block or you blocking it can remove anything because its not a targeted ability and it shuts that creature off in the future. Its works really well against Snapcaster Mage.

Greater Auramancy ~ Enchanment

Sideboard against decks that will bring in more Path to Exile or Disenchant effects,

Karametra, God of Harvests ~ Creature

An other sticky "creature" thats great during the slower matchups. Also benefits really well with devotion from Predator Ooze.

Nevermore + Pithing Needle ~ Artifact/Enchantment

Never let them cast answers to your combo to begin with. Some targets that usually get named. Living End, Cryptic Command, Back to Nature , Karn Liberated, Engineered Explosives, Oblivion Stone etc.

Sigarda, Host of Herons ~ Creature

The other deep hole against this deck is sacrifice effects. Simple this makes for a "simple" answer to Living End, Liliana of the Veil decks.

Stuffy Doll ~ lolz

Because any deck that plays Pariah is obligated to have at least one, even though I think I'm a Phytohydra guy myself.

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How it plays out: (not yet fully written and will update it soon)

You will want to be on the play against controll and aggro players, If rounds or getting the combo into play is not a problem then the extra card can be more valueable.

Useing fetchlands getting painlands usually is not a worry unless you're against solo mountains.

Otherwise its a rather easy combo to get out and works well against most decks.

Suggestions

Updates Add

After some playtesting and so I've changed some of the cards for better. Leave the old notes here as a memory.

The full new description is not done yet but its better for now.

Old decknotes:

Gameplan:

Get a indestructibel/hexproof/protection creature out.

Put a Pariah on it and wait for the opponeent to submit if they don't carry a All is Dust Ugin, the Spirit Dragon or other bounce/exile all permanents effects.

Untill you get 2x Greater Auramancy any targeted enchant removal will be usless aswell.

To start of this deck fairs really well against most types of builds. Your healthtotal is almost inrellivant because when you get the combo out almost nothing can damage you.

The ideal way to progress the turns is to get two Greater Auramancy to protect themself and everything that gets enchanted with Pariah like a Predator Ooze so it becomes almost unbeatable.

Just keep swinging with the Predator Ooze and watch it grow untill thier submission. If the game goes longer you have to sneak in a Elixir of Immortality to play and make them deckout.

The twenty 1-3 cmc creatures is to make as much use of Collected Company as possible. With 20 it makes it a 1/3 chance to draw one every card and with 6 cards in total it should in general hit two creatures.

During the first game I wanted to keep the cmc as low as possible and with the sideboard almost always Collected Company to make way for bigger creatures like Stonehewer Giant + Phytohydra + Thrun, the Last Troll + Stuffy Doll]] + Sigarda, Host of Herons.

Sigarda, Host of Herons against sacrifice (All is Dust) type of effects.

Thrun, the Last Troll against contermagic.

Stonehewer Giant for a bit slower games with diffrent gameplans with the sideboard equipment.

Stuffy Doll For the same reason but against decks with low amount of exlie effects.

Phytohydra Because... you know...

Still it lacks answers for diffrent wincondisions like Laboratory Maniac Karn Liberated and so forth. And as stated before answers to things like Ugin, the Spirit Dragon.

Hope you enjoy this little brew!

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Revision 17 See all

(8 years ago)

-1 Greater Auramancy side
-1 Mangara of Corondor main
-1 Mistveil Plains main
+2 Nomad Mythmaker main
+1 Plains main
-1 Stonehewer Giant side
Date added 9 years
Last updated 8 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

0 - 1 Mythic Rares

33 - 10 Rares

1 - 4 Uncommons

13 - 0 Commons

Cards 60
Avg. CMC 2.71
Folders Modern Deck Ideas
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