~ Pariah Submission ~
Pariah itself ~
This card can be a really underated enchantment against most decks considering how many decks wins with raw damage alone. It will serve as a constant "
Personal Sanctuary
" if suited with a creature thats hard to remove like a monstrosity Fleecemane Lion . Not only that you can cast it on a opponents creature to "fog" for a turn and make them kill thier own creature before they can start dealing damage to you again.
Weakness ~
Mass or single exile/sacrifice effects.Considering how hard it is to remove inderstrucable/hexproof permanents there still some cards that can mess things up. Path to Exile,
Ugin, the Spirit Dragon
, Karn Liberated, Cryptic Command,
Back to Nature
to name some of them and the only mainboard answer is
Flickerform
but it still leaves a "gap".The sideboard comes in with more cards to deal with it like: Sigarda, Host of Herons, Pithing Needle, Greater Auramancy and Nevermore.
General idea and cards:
This combodeck is for players that want to lock the game down and slowly maul oponents into "submission".
This main purpuse is to make you unkillable by normal damage (not lifeloss) and in order to do that it needs Pariah or Pariah's Shield on a creature that will remain on the board like a monstrosity Fleecemane Lion or to decks with out exile a Predator Ooze will suit just fine. Once your creature stick and Pariah is placed upon it you simply attack to make Predator Ooze grown untill it closes the game while also have a side arsenal of equipment and other creatures to help it along the way.
To help the deck find what it needs as fast as possible it runs 4 Collected Company into 18 mainboard creatures gives it around 33% chance to hit a creature for every revleaved card and among them is Heliod's Pilgrim.
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Arbor Elf ~ CoCo
The base manaramp creature that works well with the decks other rampspell: Utopia Sprawl. The sooner you can get your cards out and lock the game the better. In some cases they can generate enough mana to give play around Mana Leak or monstrosity Fleecemane Lion twise to dodge a removal.
Predator Ooze ~ CoCo
The core "finisher" against decks without exile removal. After sideboard a Greater Auramancy work really well if you stick a Pariah to it. Also if you get Rancor on it you can easily sneek in damage from a Stonehewer Giant
+
Worldslayer
trigger to whipe the board with the sword still equipped.
Order of the Stars
~ CoCo testing mainboard
Against monocolored players. Against those decks exept white you can get this with Pariah turn 2 and win from there. It can be the best or the worst creature so its not worth it to have more then 2 mainboard
Fleecemane Lion ~ CoCo
A possible indestructible and hexproof that can block/attack really well for only 2 mana.You can cast Collected Company before the opponents 3/4 endstep and untap with possible 5 mana to monstrosity.
Heliod's Pilgrim ~ CoCo, Aura tutor
The 1/2, 3 cmc common that gives this deck the last puzzlepiece. It gives a blocker, it searches up Pariah,Rancor,
Flickerform
(that will search an other aura if used upon it), or Utopia Sprawl. You can equip Darksteel Plate to make it into a possible Pariah victim.
Stonehewer Giant ~ Creature
The giants that will search up various equpment listed below to either help your combo, boardstate or even win the game.
Darksteel Plate ~ EQ
The only card you might want of your equipment in your starting hard. Cheap, cant be destroyed, works well with the combo and you can search after it with stonehewer in response to dodge a destruction spell.
Pariah's Shield ~ EQ
A part of the combo that may remain on the board if you run out of Pariah or it get hit by a Surgical Extraction.
Worldslayer ~ EQ
One card thats baically dead in the opening hand but always a looming threat for the opponent. If you ever untap with Stonehewer Giant and sneak in a attack with Predator Ooze that will survive the effect and reset the board every turn.
Bow of Nylea ~ Artifact/Enchantment
Even though this card is not an equipment or an aura and cant be searched for it still fills a role in the long run. First it gives everything that attacks deathtouch, not always rellivant but might be usefull considering attacking every turn likely if you have the combo out.It can along with Mistveil Plains to get Pariah in the libary to search for with Heliod's Pilgrim once more. A simular effect with destroyed/discarded equipmentcards and Stonehewer Giant.It kills birds.
Rancor ~ Aura, Enchantment
One of aura that can get searched up to get trough tokens and sneek in more damage or make blocks better early on. Very usefull with Worldslayer.
Flickerform
~ Aura, Enchantment
The only answer to mass removal. Can also get used upon enemie creatures to "fog" it every turn.
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Sideboard:
Godsend ~ EQ playtesting
This card is to deal with any problematic creatures that might show up. If searched after for in response to a block or you blocking it can remove anything because its not a targeted ability and it shuts that creature off in the future. Its works really well against Snapcaster Mage.
Greater Auramancy ~ Enchanment
Sideboard against decks that will bring in more Path to Exile or Disenchant effects,
Karametra, God of Harvests ~ Creature
An other sticky "creature" thats great during the slower matchups. Also benefits really well with devotion from Predator Ooze.
Nevermore + Pithing Needle ~ Artifact/Enchantment
Never let them cast answers to your combo to begin with. Some targets that usually get named. Living End, Cryptic Command,
Back to Nature
, Karn Liberated, Engineered Explosives, Oblivion Stone etc.
Sigarda, Host of Herons ~ Creature
The other deep hole against this deck is sacrifice effects. Simple this makes for a "simple" answer to Living End, Liliana of the Veil decks.
Stuffy Doll ~ lolz
Because any deck that plays Pariah is obligated to have at least one, even though I think I'm a
Phytohydra
guy myself.
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How it plays out: (not yet fully written and will update it soon)
You will want to be on the play against controll and aggro players, If rounds or getting the combo into play is not a problem then the extra card can be more valueable.
Useing fetchlands getting painlands usually is not a worry unless you're against solo mountains.
Otherwise its a rather easy combo to get out and works well against most decks.