Welcome to the wonderful world of Pat Sajak, a combo control deck with a dash of grind and insane card advantage potential. The role of Pat is played by Vadrok, Apex of Thunder, who just loves to recur Wheel of Fortune with his co-host Vanna White, played by Narset, Parter of Veils.

Ok, I'm done with that joke... who am I kidding? No I'm not.

This deck aims to generate a ton of card advantage and/or resource denial through the combination of Narset, Parter of Veils (or Alms Collector), Wheel of Fortune (or Windfall), and our commander, Vadrok, Apex of Thunder, and his ability to recur them.

We play a bunch of stax creatures to make the game go long enough to capitalize on the card advantage and/or resource denial these generate. Conveniently, the stax creatures double as mutate targets for our commander. This also leads to funny situations where opponents have to take out a stax piece but it gives us the ability to recast our commander for another spin of the wheel (or casting of any of our useful spells - also known as buying a vowel).

Eventually we draw into our combo or lock down followed by killing everyone with a flying first strike staxy boi.

We are running Lion's Eye Diamond + Underworld Breach + Wheel of Fortune, which we can use to generate a big ol' storm count to feed to Brain Freeze. Use this big Brain Freeze to mill yourself out, then cast Thassa's Oracle. Conveniently, both of these cards can be cast with Lion's Eye Diamond mana from the graveyard by using Underworld Breach.

To execute the combo follow these steps:

0) Prerequisite - You need a combination of at least 6 cards in hand and/or graveyard (not including LED or Wheel of Fortune) to have enough cards to exile for the initial Escape activations.

1) Cast Underworld Breach with Lion's Eye Diamond and Wheel of Fortune in hand (or graveyard if you have enough cards in grave to cast them with the Escape ability they're granted from Breach).

2) Activate LED, discarding your hand.

3) Cast Wheel of Fortune from your graveyard with Escape, drawing 7 cards.

4) Cast LED from grave with Escape.

You are now at the start of the loop. Because it requires exiling 3 cards per Escape, and you draw 7 cards with each Wheel, you will net one card in grave per cycle. Make sure to not exile Brain Freeze or Thassa's Oracle during this process.

Keep track of your storm count during this process as well. Once your storm count is large enough to mill yourself out with Brain Freeze, cast it and flip your deck into your graveyard.

Once you've emptied your library, cast Thassa's Oracle and win the game, likely with a ton of countermagic backup in your grave that can still be cast with Underworld Breach.

For the best protection from the elements, try to ensure that Pact of Negation doesn't get exiled during the combo. This will leave you with a free-to-cast counterspell in the grave, requiring only the Escape cost to be paid.

If you for some reason can't get Pact of Negation into your yard (it's been exiled earlier, for example) you can still give yourself some good protection with Swan Song or any other cheap counterspell. Simply cast and activate LED several times with Escape, generating blue mana, before casting Thassa's Oracle (or if you think your opponents are on to you, do this before casting Brain Freeze if you have enough cards in your grave to do so).

With that, we have a pretty compact combo that is well protected from opposing interaction.

Shoutout to Astral Codex for pointing this one out to me! I had some extreme LED tunnel vision!

0) Prerequisite - your opponent's need to have 6 artifacts and/or enchantments among them. If they have 7, you also get infinite mana, but you don't necessarily need it. You also need to have Winds of Rebuke in your graveyard.

1) Cast Dockside Extortionist and get yourself 6 treasure tokens.

2) Mutate Vadrok onto Dockside Extortionist, casting Winds of Rebuke with the Mutate trigger, targeting Dockside Extortionist. This will bring him and Vadrok to your hand, and mill everyone for 2 cards.

You are now back where you started, but with 2 more cards in everyone's graveyard, and Vadrok in hand. From here you can either mill everyone out and pass the turn, or mill until you have the pieces of the LED combo in your graveyard and use the Mutate trigger to target Underworld Breach at some point.

If you are able to generate infinite mana due to opponent's having a bunch of artifacts and enchantments, you can use Into the Roil as your bounce spell, kicking it once you have infinite mana to draw your library, finishing things off with Thassa's Oracle either from hand via infinite mana or from the yard via a Vadrok trigger targeting Underworld Breach, then casting Oracle.

By assembling Lavinia, Azorius Renegade or Drannith Magistrate and Knowledge Pool we can lock our opponents out of casting spells, giving us free reign to piece together a combo or win through good ol' combat steps.

The lock works as follows:

Knowledge Pool requires players to cast spells in order to play spells that were previously exiled with Knowledge Pool. The spells cast from exile are cast for free, so Lavinia puts a stop to that, countering the spell immediately. Drannith Magistrate goes a step further, not even allowing players to cast the exiled cards as they are not being cast from hand.

To play it extra safe, as soon as you have assembled Lavinia and Knowledge Pool, you should try to get Drannith Magistrate in play, as he will prevent opponents from casting uncounterable spells, some of which can destroy the other lock pieces.

Big thanks to ArcMage7000 and r/CompetitiveEDH for helping me with this brew!

Comments appreciated!

Suggestions

Updates Add

Comments

Casual

91% Competitive

Top Ranked
Date added 4 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

58 - 0 Rares

19 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.01
Tokens Bird 2/2 U, Spirit 1/1 C, Treasure
Folders Other Peoples
Votes
Ignored suggestions
Shared with
Views