This deck is built around the Orzhov color combination (white and black) and appears to focus on control and planeswalker synergies, with a particular emphasis on the character Kaya. It combines removal, disruption, and versatile planeswalkers to control the game and leverage long-term advantages. Let's break down the categories of cards in the deck and then discuss the deck's overall strategy and goal.
Main Deck Categorization
Mana Base:
4x Brightclimb Pathway (ZNR)
4x Caves of Koilos (DMU)
4x Fetid Heath (MOC)
1x Field of Ruin (LTC)
4x Godless Shrine (CLU)
1x Mistveil Plains (UMA)
Removal/Disruption:
4x Anguished Unmaking (SOI)
4x Swords to Plowshares (MKC)
4x Vanishing Verse (STX)
2x Farewell (MKC)
2x Sunfall (MOM)
Planeswalkers (Kaya Focus and Others):
2x Ashiok, Wicked Manipulator (WOE)
2x Kaya the Inexorable (KHM)
2x Kaya, Ghost Assassin (SLD)
2x Kaya, Intangible Slayer (ONE)
2x Kaya, Orzhov Usurper (RVR)
2x The Eternal Wanderer (ONE)
2x The Wandering Emperor (NEO)
Utility/Combo Pieces:
4x Mirrex (ONE)
4x Union of the Third Path (BRO)
Deck Strategy and Goal
The deck aims to control the board through efficient removal and disruption, setting up a favorable board state for its planeswalkers to dominate the game. The planeswalkers in this deck, especially the various iterations of Kaya, provide a range of utilities from removing threats, gaining life, exiling cards from graveyards, and creating tokens. This allows the deck to adapt to various situations, whether it's dealing with aggressive creatures, problematic permanents, or simply needing to apply pressure on the opponent.
The removal suite, including Anguished Unmaking, Swords to Plowshares, Vanishing Verse, Farewell, and Sunfall, is tailored to handle a wide array of threats, ensuring that the deck can maintain control of the board. This wide array of removal also ensures the deck can effectively interact with most strategies it encounters.
Mirrex and Union of the Third Path are key utility pieces. Mirrex can enhance the deck's mana efficiency or serve as a threat itself due to its ability to create artifact tokens. Union of the Third Path offers both lifegain and the ability to draw cards enhancing the deck's resilience.
The mana base is designed to support the deck's color needs while offering utility through lands like Field of Ruin and Mistveil Plains. Field of Ruin can disrupt opponent's mana bases or target problematic nonbasic lands, while Mistveil Plains offers a way to recycle important cards back into the library.
Summary
Overall, this deck's goal is to control the game through removal and disruption while leveraging the power and versatility of its planeswalkers to secure victory. The deck is well-equipped to deal with various threats and aims to outlast opponents by efficiently managing resources and generating incremental advantages over time. Its strength lies in its ability to adapt to different matchups, thanks to a diverse suite of planeswalkers and a robust removal package.