Path to Perfection

Modern Femme_Fatale

SCORE: 372 | 491 COMMENTS | 67674 VIEWS | IN 214 FOLDERS


Euphonatron says... #1

You seem to have covered all of your bases for sure. Great work!

October 9, 2013 1:36 a.m.

Femme_Fatale says... #2

Thanks Euphonatron, though your +1 didn't seem to go through, could you try again?

October 9, 2013 10:40 p.m.

jaredtritsch says... #3

You should update this for Theros. Nykthos, Shrine to Nyx would be very nice here.

October 15, 2013 9:54 a.m.

jaredtritsch says... #4

October 15, 2013 12:27 p.m.

Femme_Fatale says... #5

I don't like either of those choices jaredtritsch and I shall explain the reasons why.

Nykthos, Shrine to Nyx will not see modern play in aggro decks. Solely for the reason that the card itself is only useful when I have a devotion of 4, meaning with this deck that is 2-4 creatures. Further meaning that it will not become useful till turn 3 or later. In a format where I'm supposed to have a significant advantage/already winning by turn 4-6, this card just slows me down. You also have to consider that it is a legendary, meaning I can only have one of them on the field, and that all it does is become a dead draw if I don't have those 2-4 creatures out. At many times this deck runs only on one plains, but if that plains turns out to be Nykthos, I will then have to mulligan, almost guaranteeing me a loss.

Stonehewer Giant is more relevant, though I think I had some suggestions for it already. My reasons for this is that it only becomes useful once you have beastly artifacts like the swords and Batterskull . In this deck I already have something just like that, Steelshaper's Gift . I don't like the giant because it takes up some important mana for my win-sorceries and I have no place to put it without messing up my rule of 17 (which makes this deck flow oh so nicely). It also costs too much for just getting out a measly equipment, having no synergy with Armament Master or the equipments once they're on the board, and lowers the usefulness of Cavern of Souls because none of the creatures I have in this deck currently shares a creature type with the giant. I had to take one cavern away already because Puresteel Paladin and my lack of having creatures with colourless mana in the cost screws me over a few too many times because it doesn't share types with anything else.

I will thank you for the +1 though~ I kinda wanted to make this deck hit the top #1 rank at least once, but it seems like that isn't happening.

October 15, 2013 2:43 p.m.

jaredtritsch says... #6

Good thinking on those. I Didnt think about Nykthos that way. as to the Giant, I was trying to think of ways that would allow you to have stronger equipments in the deck, i.e. Batterskull and the swords.

Another possibility for an alternate wincon is Elbrus, the Binding Blade  Flip but with the above logic it may simply be too expensive.

October 15, 2013 3:56 p.m.

Heya Pretty Lady, congrats on building such a formidable deck! It's funny that something that on the surface can looks so innocuous can be so deadly.. Can't wait to playtest this, +1 from me. ;) You mentioned the rule of 17, could you explain it for me?

October 21, 2013 3:23 a.m.

Femme_Fatale says... #8

Thanks for the +1 PriestessKikyo1~

Kor was one of my three favourite decks during my first year of playing. I'm really glad that I could make it work to such a degree on here. The rule of 17 is actually more like the "Rule of (insert number here)" in which select types of cards you want at equal times throughout the deck should be put at the same numbers in order to have the same chances of getting those cards out. I have the same chance of getting an artifact as I do with a land and a creature, because they are all at the same number. In this deck it is very powerful, as it doesn't really matter what artifact I get out as long as it procs the draw on Puresteel Paladin . Any creature will be useful no matter the situation. And at many times I only need a few lands to win the game. So, with everything in that sort of order, putting them all at equal numbers makes this deck really quite powerful.

October 22, 2013 3:47 p.m.

gododoom9 says... #9

just a purely amazing deck. Nice job! +1 from me!

October 24, 2013 12:58 p.m.

Femme_Fatale says... #10

Thanks for the +1 gododoom9 ~

October 24, 2013 9:08 p.m.

gododoom9 says... #11

welcomes

October 26, 2013 8:38 a.m.

CrazyPete says... #12

This deck looks insane. I play tested it and I had 50+ Kor Tokens by turn 5, with only one plains. 2x Paradise Mantle really turns on the gas with an Puresteel Paladin with Metalcraft. How well does this deck do in Modern play? What kind of decks does it falter too?

+1 From me and thank you. You've given me some ideas for my soldier deck.

October 29, 2013 9:23 a.m.

Femme_Fatale says... #13

Make sure your upvotes go through CrazyPete, this one didn't register.

This kind of deck faces a few challenges. Ramp to Land Destruction is a biggie, as you occasionally will only have one land by the time they can destroy it, just like when you play-tested it. However Flagstones of Trokair is there to help prevent that, but it doesn't always occur. Another one is creature control, for your combos will become useless if they can destroy them before anything can happen. RDW decks and the like represent this category. Then you have to watch out for the golgari control cards, Maelstrom Pulse and Abrupt Decay can target pretty much everything. Finally, discard is your worst enemy. As at the heart, this deck is a combo deck, a combo deck that begets aggro. So all a discard deck has to do is get rid of a few key cards and your screwed.

October 29, 2013 1:21 p.m.

mklump says... #14

If you happen to play Casual Format at all simply for the challenge, then I offer you this...

Every combination including this weenie creature swarm attack strategy still has it's nemesis weakness that can, as you probably know, halt your effort before you have had a chance to build momentum early and fast enough to make a difference.

Outside of the constructed formats, and still within the unified deck construction rules, there exists the possibility of combinations that have dropped out of modern for a very long time if this deck may see that possibility.

One such single card combination from casual still used today is The Tabernacle at Pendrell Vale that might destroy all of those spawned creatures during your upkeep unless they are some how made indestructible for the single turn instance in which you need to attack with them for the win.

Some of the counter measures in Modern that are still available are Vindicate that needs only 2 CMC drop mana - one of which is a black, another is Saltblast that take a 5 CMC drop all white, and of course there is the creature option such as Glimmerpoint Stag which is a 4 CMC drop all white mana that is a 3/3 with vigilance, and will exile for the remainder of the current turn any one other problem card permanent that is stopping you from making your attack run...

I would also strongly suggest looking for ways to increase your mana production for this Modern deck construction such as Gauntlet of Power or Caged Sun instant benefit artifacts...

If you not would mind also commenting on the two decks I have constructed one for Casual format listed as Forfeited Existence or also the EDH/Commander deck I built to use with my wife's constructed play Angel Legends Green/White against my mono-blue color Control/Permission deck that I have not listed yet.

Also if you happen to comment on one or more of my desks listed there, then I'll see about listing my mono-blue Control EDH/Commander deck there also for you folks to comment on also, what do you say?

Sincerely,
-mklump

November 2, 2013 11:21 a.m.

kintighd says... #15

this deck is pretty awesome, you could run Nykthos, Shrine to Nyx . It works really well in any mono colored decks.

November 2, 2013 12:53 p.m.

Femme_Fatale says... #16

Casual isn't really a challenge for me with this deck mklump ... I don't use it because it is too easy to win. If I want to play casual I'll usually play one of my casual decks, Sacrificial Grime, Melted Metal, Coil and Spring, Stuff Your Mouth For Only $15!, and some of my lesser modern decks like Piper of the Eldrazi, Elven Vain and Vampire's Regret. A casual game should last us anywhere from 8-20 turns. It's a game of entertainment and where the victory can be anyone.

And those suggestions for modern removal are either a) not legal in modern or b) way too slow to be of any hindrance to this deck. I have never seen Saltblast or Glimmerpoint Stag used EVER in a deck other than EDH. Not even in casual. They are that useless. Also, if I ever faced the modern equivalent (Magus of the Tabernacle ) of The Tabernacle at Pendrell Vale I'll have no problem as I can just use a few creatures buffed to hell to win the game, it's usually how I win against control decks. As for anti-control, Lightning Greaves protects my creatures against spot removal, and with Leonin Shikari on the field as well as the boots, that means all of my creatures have shroud whenever I want them to have shroud. Bye-bye RDW!

Gauntlet of Power and Caged Sun both cost WAY too much to ever be used for what they are supposed to do. I have enough mana, I can win games with only one land. It is all thanks to Paradise Mantle and Steelshaper's Gift and the mana combo that Lightning Greaves and Paradise Mantle grants.

Look at post # 7 kintighd.

November 2, 2013 9:56 p.m.

Virgys says... #17

Hi,

the deck is realy cool = +1. What about Stoneforge Mystic ?

November 3, 2013 10:05 a.m.

Femme_Fatale says... #18

Thanks for the +1 Virgys, but Stoneforge Mystic is illegal in standard and even if it wasn't, I wouldn't use it as it's not meant for this build.

November 3, 2013 10:14 a.m.

Virgys says... #19

Btw, I have seen some of yours other decks and I must say: Hats off! :-) Very good job! If you will have a moment, can you please look at my deck Simic in the Zenith and give me some advise? I would be gratefull :-)

November 3, 2013 12:28 p.m.

Femme_Fatale says... #20

Er meant modern ... not standard.

November 3, 2013 7:46 p.m.

Virgys says... #21

Nevermind, I have understood :-)

November 4, 2013 2:56 p.m.

vinish08 says... #22

I have to say that I am very impressed by this deck. The details included in the description section really helped me appreciate it.

As someone who also has a soft spot for the Kor and their affinity for Equipment, I'd like to hear your reasoning for excluding cards like Sword of Fire and Ice and the other swords.

I've been trying to incorporate them into my own Kor deck since equipment searching turns them into huge utility cards that can work both offensively and defensively. Yet my deck has always lacked what yours has in spades, speed. Sticking to the 0 mana cost seems to be this deck's thing, but I'm hoping that a measly 3 casting cost isn't enough to prevent the swords from being in a legitimately good Kor deck.

November 4, 2013 10:39 p.m.

Femme_Fatale says... #23

@ vinish08

Speed is purely the only reason why I don't use anything but the 0 mana cost equipments. Powerful as they may be I use the passive abilities of my creatures to give me buffs. It just so happens that a lot of the 0 mana cost equipments have some sort of keyword or ability attached to them, making my creatures really versatile. You cannot say that a 1/6 double strike, vigilance and reach turn 2 creature isn't powerful, that's what this deck provides. While the power isn't all that much, I've noticed that the toughness buff makes it so that I can last a lot longer in the aggro match-ups while I wait for my Armament Master and Conqueror's Pledge come out on the field.

The thing with the swords, is that they provide the utility themselves. They are meant to be used in a way that anything can equip them. Because they have a heavier mana cost, they are best used in a deck style that supports them with a removal/control function OR a deck that can bring them into play really quickly. Like Kor Outfitter , Quest for the Holy Relic and Steelshaper's Gift . I think either Azorius, Orzhov, Sorok or Morglen colours would work best for you.

November 4, 2013 11:04 p.m.

Nox.LD says... #24

Conqueror's Pledge and Nomads' Assembly need the axe, consistently casting them on 17 lands and 4 ramp equipment just doesn't seem viable. Also, Lightning Greaves is banned in modern (I'm assuming this is modern as I see no other illegal cards). I'd go up to 4 on all your creatures, and add 3 Path to Exile and 2 Brave the Elements .

November 6, 2013 9:54 p.m.

killersuv says... #25

2 quick things, @Nox.LD Lighting Greaves is not banned. Also I would take out the Conqueror's Pledge and Nomads' Assembly I think they are not good in modern and by the time you cast them you have already lost. Or if you have not they have that right amount of control to get rid of all your guys. Also you need at least 2-5 more land. I keep play testing this (about 15 times) and I keep getting mana screwed. To do this you could add the white fetches. Also you really do need some removal in the main board.

November 6, 2013 11:50 p.m.

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