Just wanted to drain my friends using my favorite color
My friends and I wanted to make some casual pauper decks with spare cardboard we've accumulated over the years. My favorite mechanic is draining, and with both
Ill-Gotten Inheritance
and
Dogged Pursuit
being commons, I decided to make a deck based on enchantments and draining!
Link to the deck
Draining Enchantments:
The goal of these cards is to stay on the board and slowly drain out the opponent. They also act a little bit as defense to keep my life total up
Ill-Gotten Inheritance
-- I love this card so much. I think that cashing in on the 4-life swing can catch people by surprise
Dogged Pursuit
- Same as Ill-Gotten Inheritance, but you don't have to wait until your next turn for it to occur
Trespasser's Curse
- Slots in nicely as a two drop and helps keep up with go-wide decks
Removal Enchantments:
The goal of these cards is to act as removal or, if they stick around, add to devotion count for Gary
Withercrown
- Either drain them over time or get them to sac
Quag Sickness
- Hopefully useful at all stages of the game to keep big threats down
Paralyze
- It's not pacifism, but it'll really help the rough early game
Draining Creatures:
These guys drain either on ETB, on attack, or by sacrificing. They'll help keep the board state safe so the slower enchantments can do their job
Kalastria Healer
- They and Vampire Envoys synergize to drain on ETB
Vampire Envoy
- See above. Also, 1/4 flying makes for a nice blocker if needed, or it can go on the offensive and get in 1 guaranteed ping
Gray Merchant of Asphodel
- Drain on ETB
Vermin Gorger
- Low drop get value from chump blocking
Epicure of Blood
doesn't drain on his own, but buffs drains so enchantments double ping
Land
Standard Swamps, I decided to add witch's cottage since it will rarely need to come in tapped due to the deck being mono-colored. Makes up for the lack of creatures and draw.
Sideboard:
Unholy Indenture
- I thought it might be good to put on a Gary to get another ETB trigger
Stab Wound
- Cool that it drains and doesn't have the opportunity to sac like Withercrown, but just -2/-2 for 3 mana is tough.
Pharika's Chosen
/
Hired Poisoner
- Originally took the spot of Paralyze to provide early-game defense, but I'd rather have the repeatable effect of Paralyze. Can be added in to replace high-mana cards if opponent is super agro.
Epicure of Blood
- Two seems like the right number to have, but theres a third for longer, durdlier games
Herald of Hadar
- Super cute card, not sure how practical it is to be spending 6 mana on a 5 mana card to draining 2.
Murder
- I really wanted to just use creatures and enchantments, but murder is here for any ridiculousness
Sorcerer of the Fang
- Early-enough body for repeatable drain later, but I figured I'd be wanting to use that mana somewhere else, and keeping it on the field that long is questionable.
Skymarch Bloodletter
- If I need more bodies for some reason
Dread Rider
- Cool stats, but high mana cost and questionable amount of creatures in graveyard