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PaupMod DJ Boros Bully

Modern RW (Boros)

robcheif


Sideboard

Creature (3)

Artifact (2)

Enchantment (2)


Maybeboard


Pauper Modern tier 1 ascendent: DJ Boros Bully

PaupMod = Pauper employing the Modern ban list

Turn up the BEATS!

This deck seeks to abuse Experimental Synthesizer and other cantripping ETB artifacts to disrupt aggro decks, pull ahead mid game, and close out through wide attacks and burn before a control deck can stabilize. We maximize the "drawback" of our undercosted flyers: Glint Hawk and Kor Skyfisher, flood the board with creatures and artifacts, and finish (or lockdown the board) with a big Makeshift Munitions. Seeker of the Way acts as our lightning-helix-with-legs beatdown. Our sideboard plan includes removal upgrades in Journey to Nowhere and relevant artifact upgrades like Relic of Progenitus. Knight of the Guildpact is a house against the mirror and most removal in the format.

I have currently pivoted the deck to go wider game 1 with Kuldotha Rebirth and Rally the Peasants. You could add Battle Screech and Squadron Hawk to emphasize tokens and evasion even further. I like this plan less without Prismatic Strands and Faithless Looting in the format, but it could be warranted in a meta with low counts of Electrickery and Fiery Cannonade. I've seen Cannonade and Mephitic Vapors regularly maindecked in my meta.

Speaking of the board, Boros has plenty of spice to mix into its beats. The cards to go in are fairly self-explanatory. My packages to come out almost always start with Rally the Peasants and Kuldotha Rebirth unless the opponent doesn't have access to sweepers. Opposing strategies that mostly ignore the board like Tron, Storm, and even Gates ramp could merit removing Lightning Bolt or Galvanic Blast. Makeshift Munitions can come out also if your opponent saw it during game 1, but it provides so much utility and reach that I tend to just adapt my gameplay to the situation and not drop it until I need a big swing turn during games 2 or 3. Your opponent is likely to side in some kind of Disenchant, and when they realize that Munitions is their only real target, your Munitions loses a ton of value. The question to ask for the boarded games: is a 5 mana Arc Lightning that likely cantrips or better the best end game in this match up? Most of the times it is just fine.

Abrade and Journey to Nowhere come in nearly every match-up over either Bolts, Rallies, or Rebirths. Totally worth considering in mainboard. Remember that Shenanigans can come down multiple times in a single turn given your card draw engine. Smash to Smithereens is very fun, but probably unnecessary. Lone Missionary is a house, especially paired with Kor Skyfisher. I would consider Dawnbringer Cleric for increased flexibility. Light of Hope can also help you flex slots into a more adaptable sideboard. Relic of Progenitus does double duty as an artifact to bounce, but I wouldn't shave more than one to do so since its power tends to be in sitting on the board. Though shout-out to bouncing for multiple activations in a single turn. I'm not sure that Stone Rain is good enough against Tron, but I feel better having access to it than not. I have yet to try Beckon Apparition, Krark-Clan Shaman, or Celestial Flare but they are all best-in-class.

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Date added 2 years
Last updated 1 year
Legality

This deck is Modern legal.

Rarity (main - side)

13 - 2 Uncommons

33 - 13 Commons

Cards 60
Avg. CMC 1.45
Tokens Goblin 1/1 R, Rebel 2/2 R, Samurai 2/2 W
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