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  • 3x Mizzium Skins

Peasant BUG! Blue/green/black deck trying to abuse interactions between Zameck Guildmage and undying creatures.

The rules for the format are that you may have no more than 5 uncommons in your deck, and no rares or mythic rares (hence the gates instead of shocks).

So first, the uncommons; seeing as you only have five of them in the deck, it seems to me that these should be the center pieces of the deck. For my uncommons, Im playing Zameck Guildmage and Sapphire Drake.

Zameck Guildmage is the biggest source of card advantage in this deck. With ten undying creatures, four evolve creatures, and three Bloodflow Connoisseurs, this deck should have no problem having counters to turn into cards. Plus, in a pinch, the other ability can drop counters on things (for example, Gatecreeper Vine) to later turn into cards.

Sapphire Drake, on the other hand, is designed to be the bomb of the deck. Essentially, the plan goes like so: manipulate counters, draw lots of cards, land Sapphire Drake, swing with the team in the air. Even on its own, its a big ol flier thatll do a decent chunk of damage, but it really shines in giving most of your team flying.

As for the other creatures, a lot of them are fairly self-explanatory. The undying creatures do dirty, dirty things with Zameck Guildmage, allowing for attackers that just wont die, or infinite chump-bockers, either one of which could be useful. Bloodflow Connisseur works as a way to slowly convert every creature of yours that dies into another card, and allows you to eat your own undying dudes for maximum profit. Ambush Vipers work as removal spells 8-11 here, and can also be dropped down EOT with a bunch of counters on it late game. Gatecreeper Vine works as pretty strong mana fixing (in this format; without shocks available, Id rather play that than Farseek).

Murder and Tragic Slip are fairly self-explanatory inclusions. Removal is good, since the format should basically be treated like limited except with more consistency and fewer to no bombs.

Lands are also pretty self-explanatory; Im expecting a lot of gates, so I dont think playing 12 is going to slow me down too much.

On to the sideboard. Festerhide Boar, Stromkirk Noble, and Ivy Lane Denizen are there in case I need to switch to a more mid-rangey plan, i.e. the opponent is packing too much removal (or removal Im particularly weak to, like Pillar of Flame and Annihilating Fire).

Mizzium Skin and Negate help against decks that are packing unconditional removal (Tragic Slip, Murder, etc.). Mostly theyre for keeping my Guildmages safe, because without that card the deck starts to fall behind in terms of card advantage.

Negate might also be good against mill decks, which could be a very powerful strategy in this format. Im honestly not sure how to combat it, since the vast majority of the relevant cards are uncommons, and I dont want to spend uncommon slots on Psychic Spiral. It depends on whether or not its correct to self-mill and go for the winning Psychic Spiral, or to just throw every mill card directly at the opponent. I suspect its the latter (in this format) but hoping that people will play the former. Against my deck, the latter is definitely the correct play, since I cant use my graveyard at all.

Honestly, mill is the match-up Im most worried about. Combo (Galvanic Alchemist/Axebane Guardian for infinite mana) might present an issue, but Im hoping to have enough removal that I can keep the relevant pieces off the board. As long as I hold back one removal spell, I can kill the Alchemist in response to the Soulbond trigger.

Ultimately? No idea how well thisll work, but it should be fun, at least.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Uncommons

44 - 12 Commons

Cards 60
Avg. CMC 2.19
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