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Hi there, do you like to take a peak for once? Do you like getting the inside story of a scheming win, that you have the power to stop? Do you like killing a player with their own beasts, their own bombs, their own massive spells? Well do I have a deck for you! If you want to be peaky, killy, and of course, stealy, then this is the best way to get in the the format! Enjoy using your opponents' stuff, and killing their stuff, and seeing their gameplan, then finding the answer to that right when they think they have the win!

If you want to pilot this deck right, you need to know some important things to take the game!

Your gameplan is to lock down an opponent with your controlling commander, and 99, while ramping more than usual in these colors. The added ramp is for the purpose of playing your opponent's cards, which are most likely your win con!

If you want full sight on the board, use politics as a way to choose who you steal for a turn with Triplets. This is the way to get Intel on your opponents while at the same time being an over-ruling hierarchy to kill whatever seems to be a problem for the entire group.

Your opponents will not try to attack you right away once they notice you can kill anything they have! This will turn you into an assasin using other people's opinions on the board state against them in the end. Maybe someone will trust you so much, that you can use their removal when they were tapped out on their play to kill something they were going to kill! Thus you can easily get a helping hand!

Also, If you can't seem to find your win con in an opponent's hand, then use the ones that are already in play (Cloning them), or use your own powerhouses, Sphinxes! You can use cards like Treasure Mage to get any of your sphinxes out of your deck for free, and with Sun Titan, you can get all of your sphinxes onto the field. Magister Sphinx, Enigma Sphinx , and Platinum Angel are great pickups for this deck, due their budget and their effectiveness in gameplay!

Do not forget, You can play lands from the hands of your opponents with Triplets! =)

1. Save your tutors!! When you draw a card, use your commander to see what an opponent may be up to before you play your tutor spell. This allows you to play impulsive which is one of this deck's strengths, this is crucial to your control toolbox!
  1. Play your bombs only when you have the control player locked down! You want to guarantee your bombs hit the table uninterrupted, so that way you can win easier! The way to do this is with your general, just use triplets on any player who can play blue cards, so that they can't stop you!
This Panel will go over the strengths and weaknesses of the deck

Strengths

  1. This deck can deal with anything

  2. Your commander can always be cast, due to the high mana production

  3. You get to win with the opponent's stuff! How cool is that!?

  4. You get to be a political deck, while at the same time, picking whatever cards your want to play and playing them!

Weaknesses

  1. If you get targeted, you are screwed..

  2. If you dont find your wincon fast enough, you may be at a losecon.

Thanks for checking out this list! I hope you found this helpful! Any suggestions must be under $4 for budget purposes! Thanks!

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Date added 8 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

15 - 0 Rares

32 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.24
Folders +1 Non-Budget, Possible decks, Interesting Decks, commander, Ideas, Commander/EDH Ideas
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