So, an attempt at an actual deck write-up:

Semi-straightforward azorius aggro/control mix. Three keys to success: ramping, evasion, protection. With those in mind, I try to ramp pretty solid, then layout protection, then drop Medomai and go to work. To a degree it's tribal fliers (if that can be considered a tribe) and I like to work that advantage.

In this deck's 3+ year history, it has been at its best in 1v1, because people fuss about extra turns (rightfully so). More recently, I've added exploitative things like Brago and Identity Thief to for the classic infinite turns you have to sorta work for, so it's "sort of fair"

Establishing combat locks is a key part of maintaining reins. Stuff like Moat Magus with Archetype of Imagination get us there.

I've made more changes and trying to not tweak this part too much because effort. Essentially some of the winmore junk like thada adel and daxos to ramp gooder, draw a bit better, and all around focus on fliers more.

Maybeboard is stuff I don't know why I haven't started running, but might one day. I could probably stand to redo the ramp package. It's respectable I think but surely could be better. Coastal Tower is a pet card because I love the art

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Updates Add

Additional changes to up card draw and hopefully speed up the progression

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Date added 9 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

34 - 0 Rares

33 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.11
Tokens Cat Bird 1/1 W, City's Blessing, Elephant 3/3 G, Frog Lizard 3/3 G, Monarch Emblem, Treasure
Folders Commander
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