Saint Traft for President

Modern JoshRigone

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Retooled Sideboard and testing Jace —Nov. 1, 2015

The sideboard has been tweaked to include Echoing Truth as a concession to Lingering Souls - though it has some other uses as well and serves as a decent tempo spell in a number of MU's.

Also testing out 2 copies of Jace, Vryn's Prodigy  Flip in the main. Shaved a Sunpetal Grove and a Geist of Saint Traft for them. We can put them into play with CoCo on endstep and immediately untap and flip them. Combined with Eternal Witness they help give us nearly infinite removal as well.

More testing is required to determine if either will earn a permanent spot.

RedPlays says... #1

Really sweet list, I love the synergy. It's one of the things that can make modern really fun or really annoying, and here it's fun.

Upvoted!

August 25, 2015 10:16 a.m.

kalko says... #2

Really nice deck, I can't really think about changes to be done in the main deck but I would try to run some more graveyard hate in the sideboard, maybe take out the dromokas for 2 more ooze but this deck looks really strong.

August 25, 2015 10:21 a.m.

JoshRigone says... #3

Thanks RedPlays and kalko for the upvotes! I agree that sometimes Modern can feel a little too broken and my intention in playing this list is to try and claw out a spot for a good old-fashioned fair deck.

I think I agree with you kalko about the grave hate, and I do think that Scavenging Ooze is the way to go since it can shut off my opponent's yard while leaving my Kitchen Finks intact. I'm really hesitant to cut Dromoka's Command on two accounts. First, it has applications in almost every matchup and second, it's a card that people typically don't see played in Modern. I have been thinking about cutting the Spellskite for a second Scavenging Ooze though. Between Path to Exile and Dromoka's Command my Twin matchup is pretty positive and I don't play against Boggles very much so I don't think I'll lose out on much by dropping it. I just need to acquire another Scooze now!

August 25, 2015 5:51 p.m.

kalko says... #4

I haven't played with Dromoka's Command so I'll take your word and you really convinced me with your description of it.

Glad you liked my advise to play more of Scooze as I think he can really help in some match-ups, how has Thrun, the Last Troll done? Cause I really like him but I always thought he was a bit slow for modern.

Oh, and if you could tell me a bit about your meta (if you have one, I don't really do) maybe I could point you to some more specific cards.

August 26, 2015 9:06 a.m.

JoshRigone says... #5

Well, my meta has the following decks in it: Living End (occasionally), Blue Moon, Grixis Twin, U/R Twin, Grixis Control, Mono U Tron, Little Kid Junk, Merfolk, Obliterater Rock, Green Devotion, Turbo Fog and Affinity.

Both Thrun, the Last Troll and Loxodon Smiter have been quite good actually. Against any of the U decks (Tron excluded) they are dynamite. With so many dorks in the deck, I've been able to cast a turn 3 Thrun most of the time and possibly still have open for Path to Exile. He's also a beating for the Obliterator deck since none of their removal can hit him.

August 26, 2015 10:40 a.m.

kalko says... #6

Well, with that amount of blue decks you could tweak you manabase and try to use less islands so you can side in Choke. Against Rock you kinda have to pray for a Path and side in the Vendilion Clique and the Meddling Mage I guess.

Against U Tron I'd side in the Qasali Pridemage some amount of graveyard hate (Mainly because of Academy Ruins) and I think you should try to fit some land destruction in SB but only if you have a lot of trouble against this deck or Inkmoth Nexus.

I'll come back to talk about the other decks later.

Also, thanks for the comment on my profile :)

August 26, 2015 11:12 a.m.

tclaw12 says... #7

Cool list! Spellskite and Chord of Calling could do some work in this deck.

August 27, 2015 5:52 p.m.

JoshRigone says... #8

Thanks for stopping by tclaw12! Spellskite is definitely a reasonable choice - it was actually in the list but I recently took it out of the sideboard for the second Scavenging Ooze. My thought process was that Spellskite is really only highly useful aginst Twin, and to a very minor degree Scapeshift (since Valakut, the Molten Pinnacle triggers for each mountain you can redirect all of the triggers to Skite, effectively reducing each mountain to a Shock rather than a Lightning Bolt). As I've mentioned above, my Twin match up has seemed pretty good thus far (though more testing will certainly be had) and I attribute that to Path and D-Command giving me a great deal of interaction while Geist provides a threat that they can't really deal with.

Otherwise, Spellskite has two tertiary functions. First is typically to save other creatures from removal. In the Melira Combo CoCo decks this makes sense becuase your goal is to assemble three very particular creatures, but this list aims to be a pile of redundancy so that any one particular creature doesn't matter. Thus, Spellskite would be more useful being another aggressive creature. Its second application is in the Affinity match up where it can both steal Arcbound Ravager's Modular trigger and also block an Etched Champion with active Metalcraft. While both of these effects are admirable, I think that I would much rather land a Kataki, War's Wage in that match up.

And that brings me to Chord of Calling - Spellskite gets much weaker when you can't tutor it up. So then why am I not running Chord? The first reason is the very same redundancy that I mentioned earlier - my goal with this list is to have a suite of threats that are more general purpose rather than silver bullets. This mentality decreases the number of games that hinge on seeing a single answer card and allows the deck to have a more cohesive gameplan against most opponents. Simply put, most of my creatures are narrow enough to warrant chording for them. Second, we have to keep our CoCo math in mind - typically, we want between 26-28 CoCo targets and this usually limits the non-creature spell count to 10 or less. I've played CoCo lists before that only ran 4 Chord and 4 CoCo and I felt very naked and helpless doing such. I would much rather have the powerful interactivity that Path to Exile and Dromoka's Command afford me than a very impressive tutor with mediocre targets. Finally, I don't think that there is room in this list for any Wall of Roots. Granted, many lists run Chord without the help of Wall, but having extensively tested both routes I can confidently say that playing Chord becomes much more reliable and effective when it's powered out by a Wall of Roots.

All that being said, I am still going to keep Spellskite in the maybe board. I think that under certain metagame conditions (lots of Affinity, Twin and Scapeshift) it would definitely be worth running some copies.

August 28, 2015 12:07 a.m.

tclaw12 says... #9

Wow, great response :D

Unified Will might be a good SB card, though Vendilion Clique probably fills that slot.

August 28, 2015 3:07 a.m.

JoshRigone says... #10

Yeah Unified Will was actually in DesolateMagic's original sideboard and I think it's a fair inclusion. I simply don't have any :(

August 28, 2015 9:55 a.m.

Mogis_Mtg says... #11

Y u no Thragtusk?! Grabs you 3 life and drops 3/3 when it leaves.

August 30, 2015 12:58 p.m.

JoshRigone says... #12

Well Mogis_Mtg, since Thragtusk costs it makes Collected Company less consistent by adding additional bodies that it whiffs on. Additionally, Kitchen Finks already gains me life and leaves behind a body when it dies, but does so at a much more reasonable mana cost. 5 mana spells are typically just too slow for Modern.

August 30, 2015 1:09 p.m.

Mogis_Mtg says... #13

Ahhh, I see.

August 30, 2015 1:12 p.m.

JoshRigone says... #14

That being said, I absolutely love Thragtusk. My favorite Standard deck ever was built around flickering Thragtusk with Restoration Angel.

August 30, 2015 3:14 p.m.

Dorotheus says... #15

I would easily drop a Geist for a Sun Titan, just one. Being able to chain things with him can really just end a game.

September 30, 2015 10:52 p.m.

JoshRigone says... #16

Thanks for stopping by Dorotheus! I really like Sun Titan, but I'm not sure how viable it is in this deck. In most games I'm lucky to hit the five mana for Gavony Township, let alone six. It would also drop the number of Collected Company targets which is something I'd like to avoid. I may still try him out, but I don't think i'd cut Geist of Saint Traft - turn 2 Geist is usually a sure-fire way to win the game.

Maybe Sun Titan deserves a sideboard slot? He seems very good against Jund, but rather poor against decks playing Mana Leak or Path to Exile.

October 1, 2015 9:30 a.m.

Twanicus says... #17

I realize space in your 3 drop slot is at a premium, but would you consider running brimaz in this deck? The double white CAN be an issue when hard casting him, but he's bolt-resistant and can win games on his own. Also, any reason youre not running the knightfall combo in these colors?

October 25, 2015 3:35 p.m.

JoshRigone says... #18

Thanks for the time and consideration Twanicus! I'm not really in the market for Brimaz, King of Oreskos for a couple of reasons. First and foremost, the primary goal of the deck is to field threats that either can't be easily dealt with (Kitchen Finks, Geist of Saint Traft, Voice of Resurgence), are evasive (Flickerwisp) or create value for us (Eternal Witness, Qasali Pridemage, Phantasmal Image). While it's true that Brimaz, King of Oreskos has impressive combat stats and doesn't die to Lightning Bolt, that isn't necessarily enough to warrant running him. For instance, against Lightning Bolt decks we already have Kitchen Finks, Loxodon Smiter and Voice of Resurgence that serve as hard to answer (or at least answer permanently) threats. And while it's true that Brimaz can run away with games, so can Geist of Saint Traft - though Geist has the huge benefit of being Hexproof.

Now, onto the Knightfall combo. I've actually toyed with running Knight of the Reliquary before and think that she may still hold a spot in the deck depending on the prevalence of Path to Exile and Terminate. However, in my playtesting she often feels like a slightly larger Loxodon Smiter without the anti-counter and anti-Liliana clauses. Retreat to Coralhelm just feels like it will be a huge disappointment without Knight on the field. We're only running 22 lands, so it's not a guarantee that we'll be able to keep the Landfall triggers coming. Furthermore, the tap/untap trigger feels like a worse Flickerwisp trigger, so I'm not really how much the enchantment brings to the table. I will admit that the Scry 1 trigger could be great in aiding the unfortunate top-decking of a Birds of Paradise or Noble Hierarch (and gets really silly with a Fetchland). However, that ability comes at the cost of casting a do-nothing enchantment rather than progressing our board presence or holding up a Dromoka's Command or Collected Company. As a final thought, Retreat to Coralhelm also reduces the number of Collected Company targets in the deck, meaning we're including a card that will be underwhelming at least some of the time while making one of our premier cards worse in the process.

All that being said, I have not completely ruled out the combo yet. I can very much respect the power of sometimes just getting your opponent (after all, I was playing the Melira Company combo deck before this one). But one of the pillars of this deck is to avoid the inconsistency of combos that utilize underpowered cards in favor of jamming a bunch of redundant utility cards so that almost every draw can be live.

October 27, 2015 12:33 a.m.