This is a Golgari Enchantment deck focused mainly on the synergy between Pharika, God of Affliction and Eidolon of Blossoms. The idea is that you will play enchantments, including making snakes, in order to draw cards that will win you the game. I plan on refining it over the course of this week to get it ready for Game Day, so any help you could offer would be great.
Your one-drop is Deathrite Shaman, and yes there are only 2 of them; this deck is admittedly a mite slow against aggressive decks.
The main goal is to get Nyx Weaver, Courser of Kruphix, and Eidolon of Blossoms out as quickly as possible to get your deck flowing. The spider keeps thing moving to get you cards you need, and when you accidentally pass something you needed, just pop it and dig it. Remember, Nyx Weaver can pull any card out of the graveyard: land, spell, or creature. This little spider is the most important thing you have. Use the Courser of Kruphix to snatch up any lands that end up on top of your deck after the spider does its thing. Use the Eidolon of Blossoms to draw any cards left on top that you need and don't want to send to the graveyard.
Key Combos
Courser of Kruphix
+
Nyx Weaver
- If your spider is out, use the courser to grab extra lands as they pass by, you'll never know when you need them.
Eidolon of Blossoms
+
Pharika, God of Affliction
- Do you have the above two cards out? Do you see a Whip of Erebos on top of your library that you want to grab that is about to be milled away? With these two here, the solution is easy: Pop a snake onto the board for a card draw. This combo also works in other situations as well, of course. You want that deck flowing, after all. Do be mindful what you snake up, though. if your opponent can stall you out, you could be in serious trouble if you snaked all of your
Master of the Feast
away.
Master of the Feast
+
Whip of Erebos
- Don't want your opponent to gain cards? Need just a little bit of extra damage to go through? Simply whip up a fatty - it's gone at the end of your turn, so no card draw for them, and a 5/5 flyer with lifelink and haste can do wonders to turn a game state around.
Eidolon of Blossoms
+
Whip of Erebos
- Considering almost everything in this deck that you'd want to whip up is an enchantment, you can get good card draw by whipping. Consider the scenario: you have one card in hand and 8 mana on the board. The card in hand is an Eidolon, and you have another on the board, and a third in the graveyard. Drop an Eidolon for two cards, and whip the third for three more cards. At the start of your next turn you now have 6 cards in hand to work with. While this scenario seems fanciful, it has happened to me. This combo won me that game.
Extinguish All Hope and just about everything - This is your primary win condition, if you will. Fill your board up with enchantment creatures then pop this sucker out - wipe their board and go in for the kill.
Important Notes
*Pharika, God of Affliction should be a creature fast, considering dang near everything in this deck is a permanent with 2 devotion to her. A 5/5 indestructible body can be very helpful to have. Also keep in mind that if you Bow a counter onto her, and she loses devotion, she keeps the counter as long as she stays on the board.
*Be careful with your whips and snakes - lose too many things too early and to the wrong thing and you could end up with no solution to whatever they play; ending up in an infinite parity situation or a situation where death is inevitable.
*If you end up in infinite parity, use your Bow of Nylea to keep things in your deck while you allow your opponent to deck themselves. This is the entire reason the bow is in in the first place.
*Yes, this deck has very few 4-ofs. This is on purpose, as you should be cycling through your deck for what you need using
Kruphix's Insight
.
*If your opponent has an answer to your dredging, side in constellation items to make it more of a constellation-dredge hybrid. Their attacks will be less effective against either when you have both.
*Yes this deck has two Temple of Mystery in it. I find that the 26th lands help with the land consistency, considering how much I lose to the spider and
Kruphix's Insight
, as well as the scry being important enough to use a temple instead of a basic. I made it a Mystery as a part of the joke: the mystery is why the hell I have a blue source in the deck.
Using the Sideboard
Doomwake Giant
- good against weenie aggro. Parity the board out against them with your blockers like Nyx Weaver, Pharika, God of Affliction, then use this guy to start withering them to death. Also works as a big stompy body if you decide you need one.
Grim Guardian
- good early game blocker against aggro, and a great way to wither down defensive decks.
Golgari Charm - side in if they have enchantments like
Primeval Bounty
that can overpower you, or Rest in Peace that will destroy your deck.
Pithing Needle - good side against most utility abilities from control, and shuts down Planeswalkers hard. Use if they have Planeswalkers that ruin your day, or things like Underworld Connections that can turn a game around (in the case of the latter, remember to target the land it's on, not the enchantment).
Putrefy - A Hero's Downfall would work here too, but I don't have those and at my local shop I'm scared of Godsend, at least 3 people here have been building decks around them. Anyway, this card is in to deal with big creatures, important creatures, and Godsend. Use at your discretion.