Wow Umbral Mantle seems good in this deck. I'll try to find something to cut for it. Thanks for the help DaitokujiAmnael.
August 23, 2014 11:47 p.m.
HummingBrook777 says... #4
I know it's weird but I'd consider Triton Tactics as well.
August 28, 2014 2:21 p.m.
Dear Mojimbo,In your deck, would you consider using Demonic Tutor and/or Snapcaster Mage ? What would you take out? Could you answer me for multiplayer games and 1v1 apart? :)Thanks in advance,Mazerius
October 3, 2014 1 p.m.
I think that Demonic Tutor and Snapcaster Mage are great cards, but I'm not sure if they are worthy of spots in this deck for multiplayer. YMMV. They are definitely worth a try, especially if you like the cards. A lot of the cards I run are run because I like them and I have fun playing them, but again your play style most likely differs from mine. 1v1 this deck performs surprisingly well, but if you plan to play 1v1 extensively you would want to change quite a few cards around, to include such cards as Increasing Confusion , Mind Funeral , and Mirko Vosk, Mind Drinker . You also want some instant speed graveyard hate in case your opponent sideboards in Eldrazi; you may need to switch cards around dependent on your play environment. As far as cutting for tutor and snapcaster, I'd probably cut Memory Erosion and Mesmeric Orb for 1v1, Knacksaw Clique is an easy sideboard out for mp, along with the Junktroller / Tunnel Vision combo. While it can effectively take a player out of the game, there are better cards to run than a dicey 2 card mill out. Sorry, I'm not well versed in 1v1, but I hope I've given you a little direction and helped you out some Mazerius.
October 3, 2014 9:01 p.m.
Thanks a lot Mojimbo for sharing your insights. I'll give it a shot and keep you updated with the results. Played the deck yesterday, other than the times I got land-screwed, the rest went really well! Cheers for making this! :)
October 4, 2014 4:49 a.m.
After playing a number of games with the deck, I have to say that the only problem I've been encountering is the lack of card draw, which often results in lands too short. Even when my starting hand has 4 lands in it, it can very well be that for the next 4 turns I draw no lands. The majority of the games I lose (mainly in single player, but had the land too short problem also in multiplayer), is because I end up playing all my opening hand lands without drawing any new ones. I guess in a 99 card deck chances are lower to draw a land, which is why I tinkered today and put Visions of Beyond and Dimir Charm in. I am considering replacing the charm with Sensei's Divining Top . Those last games with the extra card draw allowed to me unlock more of the potential of this deck, and actually play Lord of the Void for example on turn 7. I'll keep you posted with how the rest of the games go when I get another chance to play, but I'd like to hear your feedback and your experience and how you deal with not drawing enough cards/lands other than Jace's Archivist.Thanks for taking the time to read this Mojimbo.
October 10, 2014 7:53 p.m.
Extra card draw is always good, and if it's working for you that's great. Sensei's Divining Top is a really good card, but I personally avoid it because I primarily play 4 player, with at least two others running the Top, and it seems to slow the game down significantly. By all means, use it if you find it helpful, I just choose to leave it out because of my meta. I'm glad you're enjoying the deck, and thanks for keeping me posted on your results. The more people who play the deck, the better it can get. Personally, I rarely run into land problems with this deck; at least it doesn't seem any more frequent than with any other deck. Of course your milage may vary. Maybe because I play 4 player I have more time to draw land than I would in 1v1... Something to think about I guess. Thanks again for playing my deck and helping me out with it.
October 11, 2014 2:40 p.m.
Traumatize was in the deck, but it was cut purely because I play 4-player almost exclusively. Cutting one guy's deck in half is a ton of fun, but it paints a target on your back really quickly. 1v1 it definitely goes in the deck, but playing against three people it draws too much aggro for what it does.
December 8, 2014 8:38 p.m.
SteelNinja says... #13
Have you considered Altar of the Brood? I run it in my Phenax build and it works wonders, as well as draws out their early artifact hate to leave room for better stuff when you aren't dropping as many permanents per turn anyway.
December 29, 2014 1:11 p.m.
Altar of the Brood seems like a fun card to add, I just honestly don't know what I could cut for it. Maybe it could replace Mesmeric Orb or something, since they have similar jobs. I'll definitely give it some thought. Thanks for the suggestion SteelNinja.
December 29, 2014 6:22 p.m.
Honestly, I recommend having both, if only for the redundancy. I do in my mill deck, Welcome to the Undercity. I you need cuts, I recommend lowering your curve a bit. It's a bit high for the number of lands you're running. Only 35 lands, 1 rock and a 5 CMC general/ 4.0 average CMC, sounds like a recipe for a very slow and inconsistent game to me. Maybe cut Rewind. You won't want to keep 4 lands open for a 'free' counter. Also to help smooth out the mana base, I recommend the Dimir Signet, or Thran Dynamo or Worn Powerstone.
Speaking from experience, you will want a way to make your opponents discard or cycle hands when Forced Fruition is in play. They will just overrun you with threats and the like. Cards like Whispering Madness and Jace's Archivist help with that. Some decks want to draw, like Prime Speaker Zegana Forced Fruition can help many draw decks/combo decks go off. Just a word of warning.
Duskmantle Guildmage combos with Mindcrank. I think you used to have it, wondering why it was removed.
All in all good deck. My main concern was the mana base. With 35 total lands, 2 of which don't produce mana, the curve looks very unstable.
December 30, 2014 11:30 a.m.
Thanks for the help, ecmmyers and SteelNinja.I've added Thran Dynamo, Whispering Madness, and Altar of the Brood. I cut Rewind (expensive when other decks are running counters as well), Avatar of Woe,and Riddlekeeper (I tend to lose to one crazy strong creature as opposed to many small ones). Thanks to everyone who has commented, and keep the help coming please!
January 24, 2015 6:47 p.m.
Cassaveron says... #17
Late game, Ghastly Conscription could come in handy for Phenax, God of Deception 's ability to tap creatures, with each card from whichever graveyard you use being manifested into a 2/2 creature. Couple that with Altar of the Brood and that's a good portion of the deck gone. However, with its cmc of 7 that might not be a great fit for a deck that focuses on a primary cmc of 4. Just a suggestion. :)
May 10, 2015 9:41 p.m.
Orpheus124 says... #18
More talk on Altar of the Brood--I know you said you're avoiding infinite combos, but Undead Alchemist is good with it; everytime opponents mill, if there's a creature, exiled, you get a zombie. With Altar, when you get a zombie, they mill. If you hit a creature, you get a zombie, they mill. It's fun, but can make for bad blood. I like what I see! +1
I have a mill deck at Ravnica Horror Story: Asylum if you'd like to check it out.
June 3, 2015 3:40 p.m.
It does pretty well, actually. I can consistently mill out at least one person and get the other two pretty low. It doesn't have a super high win percentage, though, because it takes a lot to mill out 3 100 card libraries, and there's a lot of time for the other guys to get back in the game. It's a ton of fun to play as long as you aren't one of those people that needs to win every game. Also, Mind Grind is a serious late game mvp. Milling everyone to 11 land after they've ramped is way satisfying.
June 12, 2015 11:43 p.m.
sorinmarkov2000 says... #21
whats mills weakness I built I 5c deck but I don't have many answers for mill and around my lcs its a really popular edh deck so could you tell me how I can get around it?
October 18, 2015 9:51 a.m.
@sorinmarkov2000 Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre are both pretty brutal anti-mill tech, mostly because all you need to do is have them somewhere in your deck. Once they're milled it pretty much resets the library and the person doing the milling has to basically start over. There are a couple of answers to the eldrazi, but afaik none of them stop the reshuffle. You could also always run Elixir of Immortality, but that is a little less reliable as it needs to be on the field and you'd basically always need to leave mana open for it. If you want to get really crazy, you could pop Psychic Spiral into your deck and hope you get it before it's milled, but if you do you're golden. You get your library reshuffled and you get to mill them back. I think the best option, though, is just try to go faster than the mill. I don't know if you're playing 1v1 or multiplayer; mill can be much faster 1v1. Aggro can shut mill down pretty hard though. Of course it all depends on the individual decks being played, so your milage may vary. I hope this has helped you a little; sorry I'm not super well-versed in anti-mill.
October 18, 2015 3 p.m.
Arbiter of the ideal is a card I've seen in similar decks that could help create a more threatening board presence possibly in place of solemn simulacrum (I know how good sad robot is but i think arbiter could be more beneficial)and at being a 4/5 flyer its a decent blocker and will mill 5 cards a turn
Mojimbo says... #1
Yeah, I had Traumatize in the deck previously but I took it out. I mainly play 4 player EDH so, while Traumatize is good at what it does, what it seems to be best at is drawing hate. Sure you knock off half of one player's deck but then you're stuck fighting off all three of them. If I played 1v1 more often than I do I would definitely put it back in. Thanks for your input though! I appreciate all the help and comments I can get.
August 8, 2014 1:33 a.m.