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Phyrexia Horde

Quest Magic

folbrekr

Creature (82)


This is a horde deck that I created using many of the cards I opened in a Phyrexia All Will be One box, although not all of the cards are from that set. All of the cards have either a common or an uncommon rarity.

Here are the rules:

Setup Rules:

1) Other deck has 3 turns to set up, and 20 life 2) During setup phase, other deck can attack the challenge deck 3) Put 7 cards that are drawn back in challenge deck library, and shuffle the deck

Play Rules:

1) Turns 1-3 - Challenge deck (CD) produces 1 card from the 100 card deck 2) Turns 4-7 - CD produces 2 cards 3) Turns 8-11 - CD produces 3 cards 4) Turns 12 + - CD produces 4 cards

Challenge rules:

The game ends when the challenge deck has 0 cards remaining in its library and when all of the challenge deck's creatures are cleared from the board, or when the player has 0 life / 10 infect damage, etc....

The CD does not utilize mana, and can pay any activated ability costs only once per turn

Each creature in the deck has haste and attacks each turn if able. Creatures with defender and 0 power do not attack

The CD will prioritize hitting any planeswalkers that are on the field. If a creature has toxic / infect, it will prioritize hitting the player.

When the deck "gains life" (ie. Swords to Plowshares), the cards that previously went into the graveyard will go back on top of the library, and then shuffle.

If the CD has any blockers (due to a Pongify-like effect, vigilance, etc), it will block if able

If the CD draws a card or has a creature that has an ETB that requires a target, then it must use that card right away (even if it is on its own creature). If there are no legal targets, the card will remain in the CD "hand" until there is a target and the card can next be used (IE sorcery or instant speed).

When choosing a target, the CD prioritizes getting in for damage (such as removing a blocker). If there are multiple options, the CD will pick the most impactful available target.

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