This was my first real deck. Back then i tried to win really, really hard. I knew about Necropotence and figured actually Phyrexian Arena yields some decent card drawing too, but i will die of it, but i could actually counter this by live gaining, like Dega Sanctuary. I also had these Vindicates also from the Apocalypse Set that looked really powerful. This deck ran through plenty of incarnations, it featured Recoil for example that looked basically just as good as Vindicate, if paired with discard effects. Somehow i started this game with black discard effects, so this seemed natural to me to begin with. If the opponent doesn't have any cards, he can't do anything.
Having blue as a third color proved to be tricky, without even having access to many non-basic lands, so eventually i dropped blue, but included Wrath of God. Both Convalescent Care and [Solitary Confinment]], (as well as the Wand of Denial), which actually made that deck were added later. In every incarnation i won more games with this than you might think. Unfortunately i never actually managed to have this as a standard deck, unroutineated as i was (yes, i did play FNM with this). Bummer a bit.
The Wand of Denial is good for things like Psychatog decks. It even almost worked on that occassion - or anything with one keycard obviously.
It sported a copy of Agonizing Memories at one point and actually ran Smothers and not Chainer's Edict, although it probably should run Smother, should it? I pondered Innocent Blood back then, but some cards i plainly don't really like for no reason in particular. At one point it also ran Haunting Echoes that can cripple your opponents deck, when a game lasts long, but THEN it's overkill actually (it happend once though). Lobotomy would be an option, but i don't think that card is actually any good. Mutilate would theoretically be an option, as would Damnation, but intuitively i wouldn't opt for mass creature removal anymore in this one.
I never really had a good win condition in this deck. I used to play 2 and later 3 [[Death Grasps] as only win condition. So i had to really be careful with them. Later i tried a single Caustic Tar, which always was awkward to. I eventually found Screams of the Damned then, which weren't dumb.
So for the reincarnation of the deck, i leaned towards the earliest three colored incarnation of that deck, sporting both Dromar's Charm and Recoil. I also included Gerrard's Verdict which got lost over the time, for unkown reasons, but left out the name giving [[Dega Sanctuary]s. I also dropped (for mana reasons alone) the Wrath of God i was so hot about. It didn't have any manlands, but now it has.
I used to play Cave of Coilos, but i never really was happy with them for obvious reasons. So 'i stitched anything together', but i never really was particularly good with balancing mana.
Obviously i haven't quite play tested this whatsoever. As if i'd get around to actually play magic. Where? Not too many options. The 'elitist store' with it's better-than-You owner and the 'kids store' with it's disturbing white neon lights and no background music or anything.
It's not quite cheap it seems. Mostly because of Vindicate obviously, which theoretically could be found alternatives for, but it just ain't that deck without, if you ask me. They are like 30$ a piece these days. The Enlightend Tutors grew comperatively expensive to. 40$ for three. I only ever had two, maybe it even would run better with two. It seems i'll rebuild this deck, when i get around to. The Vindicates i still have. Then it's not particularly expensive. The tutors are omittable to, but one of the fun parts about this deck is to find fitting secondary enchantments, besides Phyrexian Arena. It got more space for adaptions with tutors.
You could play Disenchants, if you feel the need to. They won't provide land destruction, which comes in handy ever now and again, or Seal of Removal, as long as you got tutors. If you have no tutors, you could play Dega Sanctuary instead, or maybe there's a better way to gain life, (probably even probably; probably even most likely) 'by now'. Dromar's Cavern are also an option.
If you aren't defeated quickly the games will be long. One thing the deck really does is, you will see what your opponents deck does /is supposed to do.
All in all this deck isn't horrible at all, but odds are, your opponents deck will be too fast for this one. Also it IS one of these decks, where you definitely can make plenty wrong decisions. In theory it is aimed at hosing your opponents game, which worked ever now and again (and that often rather surprisingly, due to unlikely cards).
Anyhow. This is this deck.