Sideboard


Maybeboard


Strategy: Be a control player and reap the incremental card advantage of your 'walker abilities. Primary wins via Ashiok's Army, fat demon swings, or Hammertime Golems.

Control-heavy sideboard, since the main is pretty damned-good at ripping apart aggro, if I do say so myself.

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Interested in what the modified format holds, naturally I went in without any of the new stuff.

Quick Match Summary:

  • **vs Izzet Thievery** ~ Ended up facing a new player with a clever deck that used Hypnotic Siren and Threaten spells. Only issue was that I could easily cast no creatures and kill off his. Used the last half of the round time to help him figure out deck improvements and dispense game experience.(2-0)
  • **vs monoBlue Devotion** ~ Removed all of his creatures in the first game; he conceded at 20 life after seeing each planeswalker on my board at once. Loudly claimed he was sideboarding in all of his counterspells, revealing pretty much his whole sideboard as he did. Game two had a poor start, with land issues and two Judge's Familiar hurting my stabilizing. Game three was aggressive, with both of us emptying our hands quickly. A topdeck war ensued, his side powered by Thassa, but it was the Hammertime Army (and Ral) who emerged victorious (2-1)
  • **vs Selesnya Tokens** ~ Facing a friend of mine, a lengthy game got me down to 4 life before Lazav copied Trostani, Trostani, Selesnya's Voice, from which my Golem generation pulled victory. Game two was short, off an early Ral and his mana screw. I felt bad. (2-0)
  • **vs monoBlack Aggro** ~ The guy didn't want to draw. I guess he wanted that first place spot for easier top eight pickings. Anyways, in game one his critters fried easily, and eventually the Golems came out to clinch it. Game two saw a heavy discard-oriented sideboard, albeit a bad thing for me. But at least a third of my deck is removal spells, so it was again, only a matter of time before I cast a wincon that stuck. After going a good eight turns without blue mana, it was yet more Golems. (2-0)
  • **Top 8, vs monoRed Aggro** ~ If only my last opponent had known the upcoming trouble. Facing another friend, my scry heavy hand didn't reveal a third land until well after double Burning-Tree Emissary + Madcap Skills could be stopped. Game two saw plenty of removal, with another superfriend scenario drawing a concession. Three was the longest, with subpar draws on my part ultimately leading to my last seven life lost off of slowly-drawn burn spells. Ho-hum. (1-2)


Can't complain with the overall performance. Sideboard-wise, I'm considering taking out the Slaughter Games. I feel like there's too many games where I need to be dealing with relevant threats now, rather than in the future. Maybe it's time to try out the ever-ominous Elixir of Immortality? Nah.

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 3 Mythic Rares

26 - 10 Rares

19 - 2 Uncommons

Cards 60
Avg. CMC 3.69
Tokens Enchantment Golem 3/3 C
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