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This deck started as a bit of an experiment where I wanted to see if mill could become a standard deck. It has been tested at two game days and two league trips and gone 4-0, 3-0, 3-1 and 2-1 against almost everything but werewolves which has just disappeared off the scene at time of writing.

The deck works to lay down blockers and myth realised followed by bounce creatures. It will then delay with immolating glare, counter spells and exile effects.

The next phase of the deck is oath of gideon followed by planeswalkers. The planeswalkers then work as card draw effects. The deck then mills while buffing my board state with Thing in Ice and Myth. The game then moves to me taking more turns with Part the Waterveil so I can shut out my opponent. I get embelms about 70% of the time and the game becomes 1 sided with an inevitably win. I have never lost once the embelms hit making the deck feel very good.

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Date added 8 years
Last updated 8 years
Exclude colors BRG
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 4 Mythic Rares

26 - 2 Rares

8 - 3 Uncommons

0 - 6 Commons

Cards 60
Avg. CMC 3.33
Tokens Emblem Jace, Unraveler of Secrets, Emblem Narset Transcendent, Kor Ally 1/1 W
Folders Potential decks
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