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planeswalking out of the game

Commander / EDH*

AuroraBlitz


Atraxa is a handy card to have with planeswalkers, but i honestly dont even use her. These planewalkers on their own do so much work and with all the support in the deck you dont even have to worry about casting atraxa, at this point shes here just for the colours.

Basis

play a lot of planeswalkers, use their abilities to be annoying, these work really well at just shutting the game down or making it way too annoying to keep going, making everyone concede. ive had one of those situations every time i play, where i either outright win or someone just beats me by going infinite faster.

yas

Win cons

  • Infect is a very real way of winning, but isnt as prevalent as other tactic of annoying everyone to death. especially since theres barely any infect in the deck anymore.

  • planeswalker abilities that drain your opponent slowly, but with stuff like Rings of Brighthearth and The Chain Veil then you're solid to keep ticking the planeswalkers up and up to a game breaking ulty.

  • Commander damage, which ive only ever pulled off twice. you just get atraxa out, and an ajani can buff it or venser can make it unblockable, i just came across it completely accidentally.

Cost

you can definitely make it cheaper in areas by changing out lands, but the main basis of the deck is completely solid, and it cant be changed. its a mildly expensive deck but its totally worth it in the end, because it very consistently wins for me.

End note

im happy with the deck as it is. this is one of the most powerful decks i own for commander, and is always a joy to play, hopefully you like it enough to get it yourself :)

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