BFZ Landfall deck that uses Fetch Lands to trigger effects twice and Sword of the Animist to trigger the third time each turn. Hardened Scales builds counters fast and my creatures Trample for the win.
Creatures
Rattleclaw Mystic
ramps, color fixes and is a decent hitter with a couple of +1/+1 counters on it
Avatar of the Resolute
has a big body with reach and trample for only 2 mana. Late game with a few creatures out, he can come out as a 6/5 or better.
Woodland Wanderer
always comes onto the field as a 4/4 or better and he has Trample and Vigilance so he is ready to deal damage straight away and block every turn.
Hangarback Walker Is easy to cast early and comes in big late game. Makes my opponent think twice about removing him.
Managorger Hydra is one of the best creatures in the deck. Just cast it and watch it grow into a beast. It punishes Aggro decks and then Tramples them. If Hardened Scales is out the Hydra is out of control.
Shaman of the Great Hunt
is a counter machine for all of my attacking creatures. His card draw ability is often overlooked, but in this deck, it can refill my hand when everyone is top decking.
Enchantments
Hardened Scales is cheap and doubles the amount of +1/+1 counter from almost all my abilities. Invaluable card in this deck and with more than 1 out things end quickly.
Retreat to Kazandu is a versatile card that replenishes life when I need it or adds to my opponents pain when I don't. With a double or triple trigger from landfall on most turns this card has repeatable value.
Artifacts and Instants
Sword of the Animist is cheap to cast and stays on the board if my creature dies. The extra land draw each turn triggers when attackers are declared so the +1/+1 counters from Landfall are placed during combat, not after.
Temur Battle Rage is a house on any of my pumped creatures and causes 2
Shaman of the Great Hunt
counters to trigger. Trample from Ferocious is almost always triggered and it is a great combat trick when blocking.
Titanic Growth
Is a great combat trick especially with Trample. It can finish the game if combined with Temur Battle Rage.
Sideboard
Arcbond cleans out my opponents board and usually lets me keep my creatures
Feed the Clan gives me life against Tokens or Aggro so I can establish my board
Crater's Claws
burns pesky creatures or finishes my opponent
Windstorm
bye bye Dragons
Gaea's Revenge against Control decks
Please leave comments and a +1 if you like the brew. :)