Please Ban Torpor Orb | *Primer*
Commander / EDH
SCORE: 152 | 69 COMMENTS | 33935 VIEWS | IN 49 FOLDERS
GregariousG says... #2
To tomhiggart,
I like Champion of Wits and Sidisi because they both fuel the graveyard and have an abusable ETB. For example, let's say someone counters Harmonize. In order for me to use it again, I have to get Eternal Witness then recast it. If Champion Wits gets countered, I'm fine with it because of the multiple avenues of recursion, most of which I don't even have to hard cast Champion again. Not to say that your assessment is wrong or anything. Sidisi, most games, is a more expensive copy of Enlightened Tutor or Worldly Tutor. Actually, the more I think about it, the more appealing Phyrexian Altar becomes to me.
March 16, 2018 11:34 a.m.
tomhiggart says... #3
I disagree with the Village Bell-Ringer removal, is Eldrazi Displacer worth keeping. As you mentioned Village Bell-Ringer synergises greatly with Yisan, the Wanderer Bard, from previous testing I feel like the Eldrazi Displacer would be a better removal. Might just be me though.
March 20, 2018 2:33 p.m.
GhostChieftain says... #4
Bell ringer also combos with kiki/splinter twin, and since it combos with multiple things I might want to keep it as well in case of losing other combo options.
March 20, 2018 2:59 p.m.
GregariousG says... #5
To tomhiggart and luther,
Village Bell-Ringer does, indeed, combo with Kiki. As a matter of fact, the Yisan line tutors Village Bell-Ringer into Kiki-Jiki. My removal of Bell-Ringer doesn't mean that I don't think the line of play is good. However, I played a game over this weekend where I pulled all of my secondary combo pieces (Felidar Guardian/Pestermite/Restoration Angel/Village Bell-Ringer) and no gas. The entire time I was thinking, "Man, I really wish that this Bell-Ringer was the Imperial Recruiter I just traded for." Bell-Ringer is a card I will definitely revisit again, but my list is getting closer and closer to where I want it to be.
As for Eldrazi Displacer, that card has gotten me out of so many stalls during the end game that it is insane. I value Displacer's ability to reuse ETB triggers or tap troublesome creatures down. I like Displacer (and Thought-Knot) so much that I'm using the filter lands to ensure that I have colorless sources of mana. I would add painlands, but I'm very aggressive with my fetching of lands.
March 20, 2018 11:08 p.m.
garrukhunter98 says... #6
My only question that applies to all the active decks is, why is there so few lands in the decks? Like this deck has 32 lands and another deck has 28 lands. Since this is 5 colors, I would run 38 lands and at least 8 ramp cards.
March 30, 2018 3:46 p.m.
GhostChieftain says... #7
How about a couple more cantrip creatures so you can more easily dig for your combos such as Wall of Blossoms or Wall of Omens? With your flickering, sac/recursion, and copy effects they would likely turn into hella gas.
March 30, 2018 4:18 p.m.
GregariousG says... #8
Hi and thanks for commenting.
To garrukhunter98,
There are so few lands in my decks because of a few reasons. First, this deck only really needs three lands to function. Most of the low CMC creatures are dedicated to ramping or tutoring. Second, Cryptolith Rite is an all-star. This turns all of my creatures into mana dorks, so I'm not as dependent on land drops. Speaking of mana dorks, most of my 1 CMC creatures are mana dorks, which speeds up my deck. Lastly, don't be fooled by the average CMC. I cheat in anything about , so the deck is pretty cheap mana wise. As for the deck with 28 lands, that deck is basically mana dork/mana rock tribal. The average CMC is 2.32, which is very low. I've moved away from control, which are dependent on land drops, and play more combo-based decks. Since I'm playing combo, I want to be as fast as possible. Now, I do get absolutely terrible hands sometimes, but I think that happens with everyone.
To luther,
Both Wall of Blossoms and Wall of Omens were both in the deck at one point in time. However, I can't Skullclamp either of those. I can, however, Skullclamp Coiling Oracle and Elvish Visionary. That and Coiling Oracle is just the best 2 CMC ETB draw effect. It draws playable cards and puts lands on the field. So if I need card draw, I usually just tutor for Oracle. Honestly, Oracle is one of my favorite bounce targets.
March 31, 2018 4:14 p.m.
I haven't read every comment but have you considered Arcane Adaptation ? It would allow you to target any creature in your graveyard with the Horde. Ashes of the Abhorrent would work too
May 19, 2018 5:09 p.m.
PlattBonnay says... #12
Any thoughts on the new cycle of lands? Since you dont have OG duals, they are great budget options. Or are the filter lands too important? Also, being a creature combo deck, have you ever messed around with Archangel of Thune + Spike Feeder? Archangel is a hell of a card for the midrange beatdown plan, and gaining infinite life gives you a lot of leeway when it comes to playing around other strategies.
June 12, 2018 12:52 p.m.
PlattBonnay says... #13
Any thoughts on the new cycle of lands? Since you dont have OG duals, they are great budget options. Or are the filter lands too important? Also, being a creature combo deck, have you ever messed around with Archangel of Thune + Spike Feeder? Archangel is a hell of a card for the midrange beatdown plan, and gaining infinite life gives you a lot of leeway when it comes to playing around other strategies.
June 12, 2018 12:54 p.m.
SynergyBuild says... #14
Hey, if this deck could be compared to the tier 1-1.5 lists, would Grixis Twin be the deck's closest relative?
It is another Twin/Kiki-combo list, and it uses a bunch of tutors to fetch the combo out, maybe an Animar list? That has a ton of creatures like this one.
Also, this deck in it's current state has no out to Blood Moon, and can't combo out with one on the field, I would say the , same for Magus of the Moon, but Goblin Bombardment provides your one out to that, isn't that a major flaw?
July 10, 2018 3:02 p.m.
luziferius says... #17
You are running Green Sun's Zenith. If you run a Dryad Arbor, you can in theory fetch it on turn one by casting Green Sun's Zenith for .
Dryad Arbor can even pay for it's own Skullclamping cost.
The Dryad Arbor is a bit slower than a standard Forest, though. (Due to summoning sickness.)
January 10, 2019 6:10 p.m.
jonno.scott says... #18
Mana Drain is strictly better than Counterspell and was just reprinted.
December 9, 2020 3:32 p.m.
GregariousG says... #19
To jonno.scott,
Yeah, Mana Drain is a straight upgrade for Counterspell. However, I hesitate to add it to my paper list due to price and impact on game play. For example, adding Jeweled Lotus changes and improves my game plan much more than Mana Drain. Jeweled Lotus permits for turn 1 Najeela and easier recast later in the game. Mana Drain will counter something and probably net me one mana. For the price, I’ll wait to add Mana Drain and it will eventually be in the decklist.
tomhiggart says... #1
Yeah, the infinite mana was just something to think about that could work. I like how you use creatures to gain certain effects however I think for some of them there just not as good as there counterparts. The two that stood out to my were Champion of Wits, personally I feel like a Harmonize would be better - it does cost one more manna and requires 2 green however you draw one more card, you don't have to discard and the deck favors green the most. My second one was about Sidisi, Undead Vizier. He is a great card but again I think the instant and sorcery tutor's would be more favorable. It's just something that could be worth testing.
March 9, 2018 7:21 p.m.