Please Give Me a Miracle (Comment!!)

Standard* MitchMan1992

SCORE: 46 | 77 COMMENTS | 6882 VIEWS | IN 6 FOLDERS


MitchMan1992 says... #1

Not sure what I should take out for like 2 card:Green Sun's Zenith thought... maybe some creatures? Any suggestions?

May 24, 2012 11:26 p.m.

rjg110 says... #2

Amazing Deck

May 24, 2012 11:57 p.m.

MitchMan1992 says... #3

@rjg110 - +1?

May 24, 2012 11:58 p.m.

rjg110 says... #4

Yes

May 25, 2012 12:04 a.m.

rjg110 says... #5

Yes

May 25, 2012 12:04 a.m.

MitchMan1992 says... #6

Thanks!!!

May 25, 2012 12:06 a.m.

rjg110 says... #7

deck:vampires-zombie-supreme Check My Deck

May 25, 2012 12:07 a.m.

rjg110 says... #8

deck:vampires-zombie-supreme Check My Deck

May 25, 2012 12:07 a.m.

Jaya_student says... #9

+1 only card I don't like is Titanic Growth , Mutagenic Growth is a little better because you can cast it for free.

May 25, 2012 12:30 a.m.

MitchMan1992 says... #10

Good point, faster/cheaper damage I like it. Thanks.

May 25, 2012 12:39 a.m.

tempest says... #11

i really don't get why you need card:Green Sun's Zenith . all your creatures work individually so i would just use whatever i get. since everything is cheap and small, i would use Garruk, Primal Hunter . a 3/3 every turn, or draw more cards to cast, or play a bunch of 6/6s. the only reason i wouldn't use garruk is that you might not get the miracle but you don't necessarily have to use it. build up counters and slam a few 6/6s in their face

May 25, 2012 1:27 a.m.

tempest says... #12

i'm also getting 7+ lands every time i playtest. not sure if others have this problems but i would take 3 forest out and put in the Elvish Archdruid s or the Predator Ooze

May 25, 2012 1:34 a.m.

KevinLS says... #13

Put in 4x Inkmoth Nexus and you still have a decent chance at infect, without really hurting your colors since it's all Forest s. Wild Defiance + Blessings of Nature + Mutagenic Growth on Inkmoth Nexus is a one-shot kill if they can't block flying. It's really not an impossible combo to pull off, either. You just need inkmoth and wild defiance on the board, mutagenic growth in your hand, and hit a miracle, cost that turn is just 1G

May 25, 2012 3:01 a.m.

MagnaLynx21 says... #14

Don't forget about Wolfir Avenger for a solid three drop. In fact, Llanowar Elves will still be a good fit, especially to help accelerate any miracles stuck in your hand. Oh and to get Champion of Lambholt in gear on turn two.

May 25, 2012 4:28 a.m.

Eonix says... #15

+1 I love green :) just one think I realized by playing green your undying creatures loose their undying ability once they have counters placed on them ...

May 25, 2012 5:40 a.m.

Capus says... #16

Birds of Paradise 9/10 attacking? Uhuu pretty cool! +1!!

May 25, 2012 5:41 a.m.

Icarus79 says... #17

I like what you have here. I am going to try and build something similar with the cards I have available. Thanks for the idea! +1

May 25, 2012 8:20 a.m.

MitchMan1992 says... #18

@w999- I have decided not to add the Zenith, i agree it is consistent enough without it. And i took out a land to which helped me in playtesting so i wasnt mana flooded. Thanks.

@KevinLS- great idea i think it might be worth adding like 2 Inkmoth Nexus for that possible combo. Thanks

@Eonix- I have been able to avoid putting counters on my undying creatures sometimes in playtesting but other times i cant..... It hasnt been too big of a deal in playtesting because lots of the time i have other creatures out to put the counters on. Thanks for the thought though

May 25, 2012 9:28 a.m.

TheBearShaker says... #19

really like this idea! +1 from me. also I think the ooze is a great idea for this deck. I think, your biggest problem will be control decks running white Terminus is a kick in the nuts

May 25, 2012 11:16 a.m.

Dirt3pz says... #20

I playtested this deck 5 times vs my runechanter deck, and i won all of them. 5/5 is luck, but it indicates that sumthing is not right.

http://tappedout.net/mtg-decks/bu-runechanter/

The deck isnt fast enough, and it have no way to interact with the opponents board, so it rely 100% on racing,.. one of the games you attacked for 15 damage in one turn, and you got very close, but even then it wasnt enough and it seemed like it was mostly about luck and drawing the right miracle at the right time...

running 16 miracles and counting on sumthing like a 25% chance to draw it + drawing in opponents turn isnt luck,.. but building a deck around 8 miracles and 4 enchantments, and then having no way to use it on enemy turn, just seem a little luck based to me...


so what would i do?

I would add Terrifying Presence ... it slows down your opponent, and it targets a creature aswell so you can use it with Wild Defiance ...

I would proberly splash red and use cards like Bonfire of the Damned , Pillar of Flame and mby (just mby) Uncanny Speed ...

Dual Casting could be very very interesting aswell.... imagine:

turn 1:Gladecover Scout turn 2:Dual Casting turn 3:Revenge of the Hunted + copy with dual casting = swing for 13 trample dmg.

OR even better

turn 1:Gladecover Scout turn 2:Dual Casting turn 3:Wild Defiance turn 4:Revenge of the Hunted + Mutagenic Growth + copy with dual casting + wild defiance effect = swing for 24 trample dmg,... and you even have mana to add a Pillar of Flame

(the dmg can be made even higher with Uncanny Speed and Mutagenic Growth being paid for life, and its actualy matematicly possible to swing for 40trample dmg on turn 4, if my tired head isnt mistaking)

its not very likely any of the above combo's will ever happen, but even when they dont tricker like this, i feel it add more speed to the deck,... have to test to be sure tho...

sry, but constructive critism isnt always a beautiful thing.

May 25, 2012 11:58 a.m.

TheBearShaker says... #21

dual casting requires enchanted creature to tap, how can he dual cast and attack?

May 25, 2012 12:12 p.m.

renegade says... #22

I like the concept a lot. It went 2w-3l against my RG land destruction. I agree with a lot of the criticism here but the deck is almost there. When playtesting, I'd often find that my miracle cards often sat dead in my hand because of no targets or they were too expensive to hardcast. Stay mono green by all means. Undying is nice and Strangleroot Geist is a great card but the +1/+1 counter them kind of Negate s its effectiveness. See if there is a slot for Wolfir Avenger (mainboard or sideboard) and a way to get more mana for fewer lands. Talk to you later.

May 25, 2012 12:42 p.m.

tempest says... #23

you can also try soulbond. theres card:Druid's Familiar, Trusted Forcemage , and Wolfir Silverheart . along with those, theres Flowering Lumberknot and Joint Assault . you can pump both creatures and creatures with undying still come back because its not a counter. and when they die, you get to chooses new creatures for soulbonding

May 25, 2012 1:15 p.m.

tempest says... #24

just to let you feel what its kind of like, i made this deck you should probably look at. deck:soulbonding-miracles

May 25, 2012 1:47 p.m.

cooknathan says... #25

+1 for making Gladecover Scout playable.

May 25, 2012 2:10 p.m.

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