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Commander / EDH darken99

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darken99 says... #1

Use the CounterspellMTG Card: Counterspells, NegateMTG Card: Negates, Remove SoulMTG Card: Remove Souls, and Mana ShortMTG Card: Mana Shorts as your defence until you are able to get going. The combination of CowardiceMTG Card: Cowardice with Pirate ShipMTG Card: Pirate Ships, Prodigal SorcererMTG Card: Prodigal Sorcerers, Zuran SpellcasterMTG Card: Zuran Spellcasters and Niblis of the BreathMTG Card: Niblis of the Breath to target your opponents creatures will make it difficult for them to get anything on the board. The Arm with AEthers can also be used to direct damage to your opponent also resulting in them returning their creatures to their hand.

May 11, 2012 5:36 a.m.

CptDanger says... #2

How about Turn AsideMTG Card: Turn Aside until you can get out your CowardiceMTG Card: Cowardice?

May 11, 2012 7:03 a.m.

darken99 says... #3

I never really thought that my 1/1's would get targeted in before they realized what was going on. I just realized that the Drain PowerMTG Card: Drain Powers would not be a way to counter the opponents actions as it is just a sorcery. What if I were to remove 2 Drain PowerMTG Card: Drain Powers and the 2 Pirate ShipMTG Card: Pirate Ships (didn't think that they were a good fit before) and add in 2 Mana LeakMTG Card: Mana Leak and 2 Turn AsideMTG Card: Turn Aside. Any other good options for low CMC creatures with gg activated abilities? I like the Niblis of the BreathMTG Card: Niblis of the Breath just because if they do get a creature out, I can be tapping it.

I was also thinking of trying to get another Hurkyl's RecallMTG Card: Hurkyl's Recalls, 2 Mystical TutorMTG Card: Mystical Tutors and a Icy ManipulatorMTG Card: Icy Manipulator into the deck. The idea behind the Hurkyl's RecallMTG Card: Hurkyl's Recalls would be to get all their creatures and artifacts into their hand so they have to discard.

May 11, 2012 10:47 a.m.

CptDanger says... #4

There's also OutwitMTG Card: Outwit as another low-cost counter, and Dissipation FieldMTG Card: Dissipation Field for when some pesky artifacts or creatures get past you.

May 11, 2012 11:13 a.m.

darken99 says... #5

Ohhh... I like Dissipation FieldMTG Card: Dissipation Field

Do you think the concept of this deck is viable?

May 11, 2012 11:21 a.m.

CptDanger says... #6

Side note: I just noticed you had this listed as Commander/EDH. Did you mean Legacy?

As for your concern, keep in mind I am not an avid Blue Magic player, green is more of my color, so take my advice for what it's worth. There are really only eight sources of damage that this deck contains; twelve if you start attacking with the Niblis of the BreathMTG Card: Niblis of the Breath also. So the chances of drawing them or having them at any time are sort of slim. As I run this through in my mind it seems like this deck is too slow (what if somebody plays more than you can counter?) and it takes a lot of time to whittle them down to 0, which is what Blue sort of does anyway because it's not about sheer strength, but this deck just seems too slow at doing that. Maybe something else thrown in like Latch SeekerMTG Card: Latch Seeker maybe?

May 11, 2012 11:30 a.m.

darken99 says... #7

I was not really sure what to put for the Format. I know it qualifies for both but this isn't a deck you would play in large multiplayer games.

I would agree 100% that more will get played then what you would counter. You would need to manage certain creature cards with your Niblis of the BreathMTG Card: Niblis of the Breaths and Icy ManipulatorMTG Card: Icy Manipulator. You also have the option of Control MagicMTG Card: Control Magic to add some beef if they play something worth taking. You would save your counter spells for any cards that would result in a mass army that would overwhelm you. Once you get some of the plinkers out, you would be able manage some of the creatures as well. I think I would be better off adding 2 more Control MagicMTG Card: Control Magics then the Latch SeekerMTG Card: Latch Seeker and let my opponent cast the larger creatures.

There is just something about killing someone 1-2 life at a time and them not being able to do anything about it.

Thoughts on this?

May 11, 2012 12:24 p.m.

CptDanger says... #8

As for the Icy ManipulatorMTG Card: Icy Manipulator I think I would opt for something like FatestitcherMTG Card: Fatestitcher, but that's just me. The only real difference is that F doesn't need one mana to tap while IM does so you can save your lands for countering, but IM can be used the turn it comes out, while F can't. And as for the Control MagicMTG Card: Control Magic VS adding some creatures debate, the difference is that with Control MagicMTG Card: Control Magic it's only useful if your opponent has a creature worth taking. Sometimes you play against creature-less decks or decks with itty bitty creatures (such as yours), whereas adding in a creature is always a prime candidate for removal spells which can be all too common.

But, it is YOUR deck after all and you know the main objective, weaknesses, strengths, etc., more than I do.

May 11, 2012 12:43 p.m.

darken99 says... #9

I think I need to play around with it a bit to see where some of the weaknesses are. Thanks for all your help. If you think of anything else, let me know.

May 11, 2012 3:36 p.m.

I would recommend Psychic VenomMTG Card: Psychic Venom and Suq'Ata FirewalkerMTG Card: Suq'Ata Firewalker. Both would fit in with theme of killing your opponents with lots of paper cuts. Sigil of SleepMTG Card: Sigil of Sleep might also be more affective than CowardiceMTG Card: Cowardice as CowardiceMTG Card: Cowardice affects your creatures as well. You can enchant one of your Creatures for one blue, Deal damage to player and then have that player return a creature to their hand.

May 15, 2012 12:47 p.m.

Also, I think you need some more card draw, otherwise you will find yourself with an empty hand and no way to counter anything that comes at you. PonderMTG Card: Ponder and/or Think TwiceMTG Card: Think Twice would be good for this.

May 15, 2012 12:50 p.m.

darken99 says... #12

Changed a few things up. Added 2x Snapcaster MageMTG Card: Snapcaster Mage because I can keep sending him back to my hand and recasting spells. I added 4x Sigil of SleepMTG Card: Sigil of Sleep as a cheaper alternative to getting return to hand sooner in the game. I added 2x PonderMTG Card: Ponder to get more drawing ability. I also removed the Control MagicMTG Card: Control Magics, Remove SoulMTG Card: Remove Souls, Icy ManipulatorMTG Card: Icy Manipulator and a Hurkyl's RecallMTG Card: Hurkyl's Recall. Think I may remove 1-2x CowardiceMTG Card: Cowardice to help get down to 60.

May 15, 2012 4:57 p.m.

torridus says... #13

EDH decks are 100 card decks where you have no more than a single copy of each card aside from basic lands, so this isn't actually an EDH deck.

June 1, 2012 4:11 p.m.

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