The game plan is to hit the opponent's face really quick, really fast.
Using Doom Blade as basic removal, siding in Dreadbore (Considering Hero's Downfall for the instant speed)
Magma Jet and Lightning Strike work as removal and finisher, and Magma Jet helps me hit whatever card I need, good stuff.
Creatures are pretty self explanatory. I'm trying to squeeze in Agent of the Fates because I think it's a very good card by itself, and if I manage to trigger it with Madcap Skills it get's even better. Even doing something suicidal like targeting it with Magma Jet is not that bad...
Madcap Skills is here for evasion, getting in 5 damage on turn 2 with Rakdos Cackler is something I can't just overlook. Triggering Heroic is a bonus, really.
Hammer of Purphoros gives everything haste, which is great, and let's me get rid of that 4th or 5th land that's otherwise useless to draw. Might be more of a sideboard card though, if my opponent is able to durdle enough I can bring it in. Let me know what you think.
I'm currently missing 4 cards, I'd like them to be 1CMC drops, I'm considering:
Firedrinker Satyr: I'm not even sure about this card, I guess it has some good (that my 1-year experience of magic doesn't let me notice). Anyways, he's a good option if I don't mind shooting myself when he get's killed.
Legion Loyalist: He's a good guy by himself, starts the beats on turn one and has a great Legion, if I manage to trigger it. The main downside is that he isn't cheap, and this is a deck for poor-ish people.
Shadow Alley Denizen: This card gives me some fun evasion, and can chump on the long run. I've gotten looks form my opponents when I play it, but more often than not it gives me intimidate every turn on my fragile guys. Playing this would probably imply removing Splatter Thug, because it'd be the only card that doesn't synergyze with it. It's an idea I'd like to come true, opinions are welcome.