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(Post M14) Mono-G Mana-Ramp Big Things +Red Splash

Standard Aggro Mono-Green Ramp RG (Gruul) Tempo

IRunOutOfCounters


Sideboard


Maybeboard


Just a mono-green rough concept deck (mana-ramp) for when the block rotates. Please give me your feedback so I may make this deck competitive!

Card Analysis:

The Main Deck:

4x Elvish Mystic - Standard 1 cost mana generator. Really nothing special about it besides it providing mana/1 for 1 devotion/cheap blocker. 4 of them for obvious reasons.

4x Sylvan Caryatid - 0/3 Hexproof defender that can bring more mana into the mix. Helps deal with aggro and early removal. It only costs 2 mana, so so much fun can be had! Again, 4 for obvious reasons.

4x Voyaging Satyr - 1/2 with a nice tap: untap a land. It can be used to untap Nykthos, Shrine to Nyx. Using it's tap to do this will, at a minimum, gen 2 additional mana. Then, for each point of devotion past 4, it gens an additional mana with Shrine. Really not bad for a 2 cost creature. It's fragile, but, if not dealt with, will guarantee so much mana ramp. 4 because activating Nykthos, Shrine to Nyx 6 times in 1 turm is a dream of a champion! (original tap, 4 Satyr, sac leg rule for yet another. THE DREAM!)

4x Genesis Hydra - Welcome to one of the meaty parts of the deck. Genesis Hydra only costs 8 for a 6/6 that can play ANY creature in the deck. That Hydra Broodmaster for 6? You got it. It's free. It's hilariously efficient. Then, if you don't need it or need cards, you can Life's Legacy it to get your hand back AND still have a beefy card on the field. Now, 8 mana (10 for the draw) seems like a lot... And this is. But this is GREEN MANARAMP BABY! It's our turn 4! And it's worth 2 devotion. Really solid.

2x Hydra Broodmaster - 7/7, 6 cost, and 2 devotion. Oh, and all that mana we keep getting? It can go here. All of it. 11 mana on a turn? Make 5 5/5 tokens. 17? 8 8/8. The more you ramp, the more you get. Let's not forget it's a 7/7 by itself. Your opponents will tremble! And aim EVERYTHING at it. If they don't, they will have at least 3 3/3 tokens and at least a 10/10 next turn. It's also an efficient, scary card.

4x Polukranos, World Eater - 5/5 for 4. And it can kill the entire other side of the field. Good bye weenies! What are you going to do when I kill every one of you on a single turn? Oh, ya.... LIMP OFF IN FEAR as you get hit for 20 in a single turn! Polukranos is very good and can completely devastate someone in a single turn with just its monstrosity ability. With this much ramp, that shouldn't be too hard to pull off.

2x Arbor Colossus - 6/6 for 5. For 6 more, he can become a 9/9 that kills a flying for free. Oh, and he has reach. Dragons beware, this guy will bitchslap you. Not only that, he's 3 devotion, so our Shrines are going to be even more potent! He's a simple one... But he gets the job done.

2x Xenagos, God of Revels - 6/5 for 5 mana (1 Red and 1 Green) that gives 1 of any big creature we play HASTE and DOUBLES their power for a battle... Imagine, if you will... We just payed 9 mana to wipe the opponent's board. After that, we double a 9/9 Polukranos, World Eater and hit for 18/18. How about the Hydra Broodmaster that becomes a 14/14 and can come out swinging? It's really, really fun. And he's indestructible! Make our big things BIGGER!

4x Nissa, Worldwaker - Our Planeswalker. For 5 cost, and 2 devotion, she can either a) Turn a forest into a Multivault green can be proud of or b) give us 4 mana for free! Not getting Nykthos, Shrine to Nyx? No problem! Get her out on turn 3 or 4 and you can have 4 mana for free to play big things! And, if her -7 ever goes off... Well, it's 20 4/4 land creatures with trample... Good luck!

4x Nykthos, Shrine to Nyx - Legendary Land and a huge part of this deck. More devotion = more mana. More mana = bigger things. Bigger things = hilarious plays. It's simple. It's required. I'd run 8 if I could. (not really... Maybe 6)

4x Lightning Strike - 2 cost... Does 3 damage. Simple, right? Well... Now we can kill their little guys so that we can't be rushed down as bad! Really, it's the only reason it's in the deck... Got to hit them first, and hard!

2x Chord of Calling - It's Genisys Hydra, but we get to pick and choose! For 9 Mana, anything can be taken. It's almost too good to be true!

2x Temple of Abandon - Your standard Green/Red Duel land. Only 2, because I have...

4x Mana Confluence - I'll pay a life to not wait for mana! Definitely!

Sideboard:

4x Back to Nature - 2 cost that can cripple players in 1 turn? One that can deal with all the enchantment "removals?" Oh yes... Yes, yes, yes.

4x Mistcutter Hydra - Uncounterable, anti-blue, haste, and I can poor ALL my mana into a single creature for a huge attack? Need I say more?

3x Nylea's Disciple - 4 cost, 2 devotion, and anti-burn. I'm not gaining life like White can, but then all I need to do is survive long enough to get them to 0 first. I'm ok with this.

2x Hydra Broodmaster - If they aren't looking to rush me down, and aren't killing my things, I'm going to do all I can to make sure I get this bad boy out asap. 4 of them in total is a good start.

2x Chord of Calling - If they let me just get all the mana in the world or can't stop it... Hell ya I'm going to use these! More for max awesome!

Suggestions

Updates Add

As red was added, and as I had 17 comments of feedback, I feel it's time to move on a bit and clear the field for even more feedback!

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

14 - 0 Mythic Rares

20 - 8 Rares

0 - 4 Uncommons

12 - 3 Commons

Cards 60
Avg. CMC 3.06
Tokens Hydra X/X G
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