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power of the mage

Standard GU (Simic)

rsloan1996


Sideboard


Maybeboard

Sorcery (4)


this deck is built around using the guildmage and evolve to dish out counters left right and centre, and cycling with things like fathom mage (place a counter, draw a card, repeat.)

it generally goes one of two ways

aiming for rapidly getting counters out ASAP then bioshift'ing them on to elusive krasis and BOOM!!

or it goes late game and you mess them up with biomancer and vorel making huge creatures, then as a win condition, bioshift all counter on to elusive krasis ( all being well you can keep the majority of them on the fathom mage incase the pull somthing like selesnya charm out so you can cycle to a counter)

as always, any advice would be great

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Updates Add

the cards listed int the maybe board are sideboard possibilites and are not main board considerations

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

15 - 2 Rares

12 - 5 Uncommons

14 - 8 Commons

Cards 60
Avg. CMC 2.47
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