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Temur Control Instant/Sorcery Wizard/Kicker

Mostly playing with building from Dominaria, and a splash of M19 but any standard starting with Ravnica will be added as fits!

Control Aiming for this through counters, bounce, and burn - Adeliz, the Cinder Wind, Vodalian Arcanist, Ghitu Chronicler to keep the number of wizards supporting the play style beefy while keeping the spells flowing and recurring as necessary with decently low costs to keep things easy. In this part of the package are Academy Journeymage, Wizard's Retort, and Merfolk Trickster for blue; and Shivan Fire, and Wizard's Retort.

Advice: Do I need more/less focus on this area, or is this a solid base for this purpose?

Ramp/Decking Here I have stuff to feed the fires. Starting with the Vodalian Arcanist for instants, then continuing in the Green color with Adventurous Impulse, Elfhame Druid, Song of Freyalise, Colossal Majesty, Grow from the Ashes, and Grand Warlord Radha.

Advice: Do I need more putting lands into play? More straight Ramp? More Draw?

Kicker Killers The goal here was to have damage being dealt with bigger creatures that took focus in the mid to late game, with kickers (wanted to focus kickers, but may also sub in Guttersnipes) like Grunn, the Lonely King, Verix Bladewing, Hallar, the Firefletcher, and Slinn Voda, the Rising Deep. Other spells all over the mix are kickable to feed Hallar, and give me something to ramp towards if Im mana heavy. Threw in a Wild Onslaught to boost things even if I don't have the big guys.

Should I go Hexproof, or Trampley? trying to secure wins if Im unable to otherwise

So, advice? Am I spread too thin, is this not going to get me to mid/late game in a casual/semi-comp meta? Will this surprise me and end up being better than Im fearing it will be? Card recs?

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Date added 6 years
Last updated 6 years
Exclude colors WB
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 0 Mythic Rares

8 - 1 Rares

19 - 6 Uncommons

17 - 8 Commons

Cards 60
Avg. CMC 2.97
Tokens Karox Bladewing
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