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Price of War (Looking for Suggestions)

Legacy RBW (Mardu) Tokens

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Sideboard

Creature (3)

Sorcery (3)


Maybeboard

Instant (1)


A tweaked version of a deck by GumgodMTG here.

A creative deck all about building up an army on the wrong side of the field, and have them all betray their master.

In case it doesn't click to you, here's a bit of an explanation:

The Infiltrators:

These will cause your opponents pain anytime they get a creature.

Suture Priest: One of my personal favorite cards. Helps keep your life stabilized and your opponents will think twice about creature spamming.

Blood Seeker: A downgraded version of Suture Priest.

The Coordinators:

This is where it gets interesting. These guys will be sending tokens to build an army for your opponents causing them to lose life from Suture Priest & Blood Seeker.

Varchild's War-Riders : A key car in this deck. It's cumulative upkeep make opponents suffer on top of the fact he is a 2 drop 3/4 with trample.

Forbidden Orchard: Another key card, this helps tap for any of the 3 colors in this deck and can simply be tapped to finish off opponents.

Hunted Dragon : A good finisher. 5 drop for 6/6 with haste, and the tokens at this point in a game will likely put an opponent at critical life.

The Bombs:

These will make your opponents fall to their knees and crush their opposition.

Mogg Infestation: The bomb of this deck. Wipe out all their creatures and sap them of the rest of their life total.

Massacre Wurm: Do your opponents have a smirk on their face? Are they glad that you have given them this bountiful army? Not anymore.

Illness in the Ranks: Playing this turn 1 may make your opponents wonder why you have this card main-boarded, or have it at all, but they'll figure it out soon enough.

The Defense:

In case mass removal is being delayed, some precautions are in place.

AEther Membrane : Great defensive creature. Makes your opponents rethink their attack strategy and and can fizzle tokens.

Thunderstaff : Causes damage from all those 1/1's to be rendered to nothing.

Ghostly Prison: You'll have to bribe my spies to turn on me.

Afterlife : Removal and tokens, all saved up for your opponent.

Oblivion Ring: Another handy form of removal.

Wear / Tear: Pretty basic artifact/enchantment removal.

Extra Stuff:

Blood Artist: Pairs well with some of the creative ways to bomb tokens in this deck.

Genesis Chamber: Tokens for everyone!

Still looking to improve on the deck, so suggestions are appreciated.

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Revision 6 See all

(10 years ago)

Date added 10 years
Last updated 8 years
Legality

This deck is Legacy legal.

Rarity (main - side)

5 - 0 Mythic Rares

19 - 3 Rares

19 - 3 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.73
Tokens Goblin 1/1 R, Knight 2/2 W w/ First Strike, Myr 1/1 C, Spirit 1/1 C, Spirit 1/1 W, Survivor 1/1 R
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