1x
Acidic Slime
- An EDH staple. Decent blocker with
Creeping Mold
attached.
1x
Balefire Dragon
- Because we are running such a high number of creatures, we don't have access to spells like
Cyclonic Rift
if we want to go in on our
Primal Surge
plan. In combination with Wanderer, this can come down with haste and often decimate an opponent's creatures.
1x
Birds of Paradise
- BOP and
Sol Ring
used to be my only turn one plays, but I have recently seen the need in my group to become faster. Our 1 CMC dorks set us up for a very strong early game.
1x
Bounding Krasis
- See: COMBOS and SYNERGIES section.
1x
Coiling Oracle
- Poo Snake, he ramps or draws a card for us. Sweet.
1x
Consecrated Sphinx
- Pretty sure every blue player in EDH plays this card, and for good reason. It's the scum of the goddamn earth and probably should be banned. Anyways, your main goal is to empty your hand by playing value creatures or ramp spells, so when you run out it's always a good idea to slam this guy a.s.a.p. in order to recover some cards. Also discourages opponents from playing card draw since you will draw more cards than them.
1x
Deceiver Exarch
- See: COMBOS and SYNERGIES section.
1x
Dragonlord Atarka
- Another creature that acts as removal on a stick. Just in here to kill stuff and act as a fatty that can come in under a Cascade.
1x
Eternal Witness
-
Regrowth
on a stick. I won't lie, most of the time in the early game this card is rebuying a fetchland. However, sometimes it does grab you a combo piece that someone else killed earlier in the game.
1x
Fierce Empath
- I think the reason this is in the deck is because I think
Worldly Tutor
is too slow and we want to do our best to supply ourselves with the best way to get
Consecrated Sphinx
always. It's a fairly flexible card and can also be found off of
Woodland Bellower
. If you've done your job ramping, you can use this to get a creature like
Prime Speaker Zegana
in order to grab some more cards. If you need to remove a problem non-creature permanent, this grabs
Woodfall Primus
and
Brutalizer Exarch
if you want to play those cards. If you need to
Regrowth
something, this card gets
Greenwarden of Murasa
. Although some of those cards I mentioned aren't in my deck, they could be subbed in depending on the matchups! So, in general, if you have mana, this card has a way of getting you another creature that can answer a specific situation in the middle of your game.
1x
Fyndhorn Elves
- Mana dork.
1x
Gilded Drake
- Taking over the "removal" spot from
Duplicant
, the Drake has tremendous synergy with
Crystal Shard
as we can bounce and replay the Drake while maintaining the permanent theft of our opponent's troublesome creatures, which seems to me a better option than a mana artifact.
1x
Glen Elendra Archmage
-
Negate
on a stick. Excellent card and difficult for opponents to interact with profitably. It should be noted that this combos with
Birthing Pod
provided you still have
Zealous Conscripts
and
Kiki-Jiki, Mirror Breaker
in your deck and that there is no -1/-1 counter on the Archmage.
1x
Great Oak Guardian
- See: COMBOS and SYNERGIES section.
1x
Greenwarden of Murasa
-
Eternal Witness
#2.
1x
Inferno Titan
- Kill stuff!
1x
Kiki-Jiki, Mirror Breaker
- See: COMBOS and SYNERGIES section.
1x
Llanowar Elves
- More dorks.
1x
Lotus Cobra
- Combos with the many Fetchlands in our deck.
1x
Misthollow Griffin
- Lives only to be paired with
Food Chain
and is otherwise fairly useless. See: COMBOS and SYNERGIES section.
1x
Oracle of Mul Daya
- Pretty sure if
Exploration
and
Future Sight
had a baby, this would be it. Has synergy with
Lotus Cobra
if you want to play that card,
Sensei's Divining Top
,
Sylvan Library
, and fetchlands.
1x
Pathbreaker Ibex
- Is this goat the G.O.A.T. of pump creatures? I don't know. But I like the idea of giving everything +7/+7 with Wanderer on the field.
1x
Pestermite
- See: COMBOS and SYNERGIES section.
1x
Phyrexian Metamorph
- Because I want to live in a world where I can play two
Birthing Pod
s in the same EDH deck. It's also just a very flexible
Clone
and a slightly worse
Clever Impersonator
.
1x
Prime Speaker Vannifar
- Vannifar has replaced Zegana on Ravnica and in this desk as she is
Birthing Pod
#2 and a great card in our toolbox deck.
1x
Prime Speaker Zegana
- There might not be enough room for two Prime Speakers in the Simic Guild, but there's room for two here, especially when one offers such a tremendous upside, like refilling our hand with new cards!
1x
Rattleclaw Mystic
- Another ramp creature representing the Temur Clan!
1x
Reclamation Sage
- A cheap, effective
Naturalize
.
1x
Sakura-Tribe Elder
- Steve.
Rampant Growth
since we can't run non-creature spells.
1x
Selvala, Heart of the Wilds
- This is a great ramp creature that makes a ton of mana with Wanderer out on the battlefield. Also has the potential to net you some cards here and there when Wanderer lands on the field.
1x
Shaman of Forgotten Ways
-
Somberwald Sage
Jr. ramps us relatively quickly to Wanderer and also has an alternative win condition in the form of its Formidable activated ability.
1x
Somberwald Sage
- Maybe the best ramp card in the deck. A turn three Sage gives you astounding turn four plays.
1x
Squee, the Immortal
- Lives only to be paired with
Food Chain
and is otherwise fairly useless. See: COMBOS and SYNERGIES section.
1x
Teferi, Mage of Zhalfir
- This card is just tremendously unfun for our opponents and allows us to attempt a
Food Chain
combo without disruption on our turn. It's also great with a deck full of creatures.
1x
Venser, Shaper Savant
- A more flexible
Mystic Snake
, this can return Wanderer to our hand on a Cascade or get rid of a pesky permanent for a little bit.
1x
Wood Elves
- Our version of
Nature's Lore
1x
Woodland Bellower
- In this toolbox combo deck, we have many toolbox creatures. This one is especially useful as it has 10 potential targets in the deck,
Eternal Witness
for recursion,
Fierce Empath
for combo creature tutoring,
Reclamation Sage
for disruption, Shaman of Forgotten Ways + Somberwald Sage
for ramp, and all the other 1 CMC green dorks if for some reason they are useful. Note to self: find room for
Skullclamp
for these 1 CMC green dorks...
1x
Xenagos, God of Revels
- Puts intense pressure on our opponents to do something about our Wanderer so we can recast him again.
1x
Zealous Conscripts
- See: COMBOS and SYNERGIES section.