Primal Surge Damia EDH

A fun EDH deck with no instants and just the one sorcery: Primal Surge.

If you cast it, you can empty your library onto the battlefield (if you wish). Then use the Lab Maniac's win condition when you try and draw your next card (which you should be able to do straight away). Akroma's Memorial is also a backup win condition.

Even if you don't want to end the game like this, it's still a fun deck with lots of ETB action, and ways to repeat them.

The general is not really important to this deck. The colours needed to play this combo have basically dictated the general I selected. Green, Blue and Black are the obvious colour selections. I didn't want to just jam in all 5 colours, as fixing becomes harder.

After deciding on the three colours, I went with Damia mainly for her ability to restock your hand mid-late game.

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I acquired a Mana Crypt today and added it to the deck over Everflowing Chalice. I was never really that impressed with the Chalice, it usually just tapped for 1. But I liked the fact that it was a Trinket Mage target. Whereas Mana Crypt is also a Trinket Mage target, but just much more efficient. The potential damage from Mana Crypt makes the game more exciting and adds a bit of randomness.

Adding Mana Crypt to the deck had me thinking about how fast could I win, with a god hand. Turn 2 it seems would be the answer.

6 cards needed; Ancient Tomb, Sol Ring, Mana Crypt, Gilded Lotus, Primal Surge, Boseiju, Who Shelters All (or any untapped land will do).

Turn 1: Ancient Tomb - add 2. Mana Crypt - add:2 (4 total). Sol Ring - add:2 (5 total). Gilded Lotus - (3 available but not needed)

Turn 2: Ancient Tomb, Mana Crypt, Sol Ring - add 6. Boseiju, Who Shelters All - add 1 (7 total). Gilded Lotus - add GGG. Cast Primal Surge - WIN!

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Date added 12 years
Last updated 10 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

46 - 0 Rares

19 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 4.29
Tokens Assassin 1/1 B w/ Player Killer, Beast 3/3 G, Eldrazi Spawn 0/1 C, Elf Druid 1/1 G, Spirit 1/1 C
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