The deck is very simple, yet very efficient. First thing to remember with this deck, you will have to do some aggressive mulligans to make sure your opening hand doesn't have one of the following cards:
Archaeomancer
,
Greenwarden of Murasa
,
Mnemonic Wall
, or
Protean Hulk
. Yes I know that is 4 cards you can't have in your opening hand, but you only have an 24.75% chance of drawing one of the in your opening hand so if you mulligan aggressively you should be just fine. Next, to combo below may seem extremely complicated, but if you look over it once or twice and playtest the deck you will probably understand it's really quite simple just very long. BTW, IF ANYONE HAS ANY ADVICE AND/OR SUGGESTIONS RELATED TO THE DECK IT WOULD BE APPRECIATED IF YOU LET ME KNOW IN THE COMMENTS. ALL QUESTIONS ON THE DECK/CARD CHOICES ARE WELCOME TOO, I WILL TRY TO RESPOND TO THEM AS SOON AS POSSIBLE. AND DON'T FORGET TO GIVE THE DECK A +1 IF YOU LIKE IT! BTW, if you don't draw any of the 11 creatures needed for the combo by turn 4 you will win on turn 4. If you draw one of the following creatures you can win on turn 7...
Breaching Hippocamp
,
Deceiver Exarch
,
Hapless Researcher
,
Laboratory Maniac
,
Leveler
,
Scryb Ranger
, or
Spellseeker
.
Playstyle:
Turn 1) Play a land and anything else you can cast from hand.
Turn 2) Play a land and cast a creature with a CMC of 2 (try to have blue mana by the end of the turn).
Turn 3) Play a land and cast
Prime Speaker Vannifar
.
Turn 4) Tap your mana dork for a green mana (leave it floating), then sacrifice it to
Prime Speaker Vannifar
, and proceed to play out the following combo and win...
COMBO:
Step 1) Sacrifice your 2 CMC mana dork to
Prime Speaker Vannifar
.
Step 2) Use
Prime Speaker Vannifar
to tutor up
Spellseeker
and put it into play.
Step 3) Use
Spellseeker
to tutor up
Vitalize
and put it into hand.
Step 4) Cast
Vitalize
untapping
Prime Speaker Vannifar
.
Step 5) Sacrifice
Spellseeker
to
Prime Speaker Vannifar
.
Step 6) Use
Prime Speaker Vannifar
to tutor up
Archaeomancer
and put it into play.
Step 7) Use Archeaomancer to return
Vitalize
from your graveyard to hand.
Step 8) Cast
Vitalize
untapping
Prime Speaker Vannifar
.
Step 9) Sacrifice
Archaeomancer
to
Prime Speaker Vannifar
.
Step 10) Use
Prime Speaker Vannifar
to tutor up
Mnemonic Wall
and put it into play.
Step 11) Use
Mnemonic Wall
to return
Vitalize
from your graveyard to hand.
Step 12) Cast
Vitalize
untapping
Prime Speaker Vannifar
.
Step 13) Sacrifice
Mnemonic Wall
to
Prime Speaker Vannifar
.
Step 14) Use
Prime Speaker Vannifar
to tutor up
Greenwarden of Murasa
and put it into play.
Step 15) Use
Greenwarden of Murasa
to return
Vitalize
from your graveyard to hand.
Step 16) Cast
Vitalize
untapping
Prime Speaker Vannifar
.
Step 17) Sacrifice
Greenwarden of Murasa
to
Prime Speaker Vannifar
.
Step 18) Exile
Greenwarden of Murasa
after you sacrifice it to return
Vitalize
from your graveyard to hand.
Step 19) Use
Prime Speaker Vannifar
to tutor up
Protean Hulk
and put it into play.
Step 20) Cast
Vitalize
untapping
Prime Speaker Vannifar
.
Step 21) Sacrifice
Protean Hulk
to
Prime Speaker Vannifar
.
Step 22) Use
Protean Hulk
to tutor up
Laboratory Maniac
,
Scryb Ranger
, and
Hapless Researcher
and put them into play.
Step 23) Use
Scryb Ranger
to return a forest you control to your hand to untap
Prime Speaker Vannifar
.
Step 24) Sacrifice
Scryb Ranger
to
Prime Speaker Vannifar
.
Step 25) Use
Prime Speaker Vannifar
to tutor up
Deceiver Exarch
and put it into play.
Step 26) Use
Deceiver Exarch
to untap
Prime Speaker Vannifar
.
Step 27) Sacrifice
Deceiver Exarch
to
Prime Speaker Vannifar
.
Step 28) Use
Prime Speaker Vannifar
to tutor up
Breaching Hippocamp
and put it into play.
Step 29) Use
Breaching Hippocamp
to untap
Prime Speaker Vannifar
.
Step 30) Sacrifice
Breaching Hippocamp
to
Prime Speaker Vannifar
.
Step 31) Use
Prime Speaker Vannifar
to tutor up
Leveler
and put it into play.
Step 32) Use
Leveler
to exile the rest of your library.
Step 33) Sacrifice
Hapless Researcher
to draw a card causing you to WIN!!!!!