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*PRIMER* Ignus Combo TImeless MTGA

Vintage Arena BRG (Jund) Combo Infinite Combo Primer Storm

MTGFan3000


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If you like combos and Blood Moon, this deck is for you! It is a fun Birgi, God of Storytelling + Grinning Ignus combo deck for MTGA Timeless, It is my favorite deck and can perform shockingly well. It also includes maindeck Blood Moon as a backup plan in case. It is fairly fast, comboing as early as turn three.

DISCLAIMER: If you came here looking for a sweet Vintage deck, you're out of luck. TappedOut lacks an accurate version of Timeless, so I have to compensate.

Game Plan

The ideal hand goes something like this: Turn 1: Land, dork
Turn 2: Land, Birgi, God of Storytelling   or Grinning Ignus
Turn 3: Impact Tremors or Grapeshot + Other combo piece (Birgi allows you to cast both)

A backup plan can simply be a turn 2 Blood Moon, which has proven quite powerful in many formats.

Complete breakdown of the deck and what it is trying to do:

Birgi, God of Storytelling  : A combo piece that makes infinite ETB, LTB, and storm count with Grinning Ignus. Also decent value at a 3 mana 3\3 that ramps.

Blood Moon: The alternate wincon of the deck. It is the best option in matchups like Jund Midrange, Rakdos Burn, and Mono Black. Many arena players will simply scoop without any lands that tap for the colors they need.

Deathrite Shaman: An awesome card. This deck runs a lot of fetches to try and make deathrite consistently a mana dork. In the late game, if you stick a Blood Moon or fail to combo this card can carry a lot of value.

Delighted Halfling: A powerful mana dork. Has 2 toughness so evades Orcish Bowmasters. Also, against control, makes Birgi, God of Storytelling   uncounterable.

Devilish Valet: The worst of this deck's combo payoffs. It costs 3 mana and dies to removal, but there is something so satisfying about seeing a 512/3 trample smash your opponents face. It also can be tutored for with Eldritch Evolution if you have the rest of the combo assembled. I play it more as a pet payoff than a serious attempt to win on the spot. You can replace it with something else if you want to try for top mythic rank.

Elder Gargaroth: A huge, value-intensive, beater that can be tutored with Eldritch Evolution and will win most games (barring Titan Field) by itself if you can't combo for some reason.

Eldritch Evolution: A way to slam whichever combo piece you need. Best case, you sac a mana dork and tutor up the final combo piece. I also considered running a single copy of some cards like Elesh Norn, Mother of Machines and actually run Elder Gargaroth simply to tutor up with this.

Gamble: The other tutor in the deck. Insane card, but there's nothing more frustrating than casting gamble and instantly discarding the card you tutored for.

Gilded Goose: A mana dork for 1 turn. Probably the worst of the group in general, but this deck usually only needs to ramp for 1 turn. In addition, the lifegain from the foods can be significant.

Grinning Ignus: Combos with Birgi, God of Storytelling  .

Impact Tremors: Payoff for the combo, and can put in a surprising amount of work played given the number of cheap mana dorks this deck runs.

Lightning Bolt: Removal, or burn. I considered splashing black for Infernal Grasp or Go for the Throat but decided against it.

Veil of Summer: This card was previously only sideboard, but I have found there is enough removal and counters in the format for the 2 copies in the mainboard as a silver bullet. In the right matchups, this card wins the game.

Lands: Fairly standard manabase, except for two things. First, I run extra fetches to try and keep Deathrite Shaman online for turn 2 and 3. Second, this deck runs fewer lands than most decks. This is because it is a combo deck that rarely needs more than 3 lands for the whole game.

Go for the Throat: Good, efficient removal. I considered Doom Blade and Infernal Grasp, but there aren't many artifact creatures in Timeless so I ended with Go for the Throat.

Haywire Mite: Blocks, gains life, and wrecks artifacts. Note that it exiles artifacts, so it is this deck's answer to The One Ring in grindier games. The arena version is even better, gaining you an extra life and has an extra toughness.

Leyline of the Void. Standard sideboard tech. This deck already makes good use of its mulligans, so it can be awkward mulliganing further for a leyline, but it is worth it. This card completely wrecks graveyard decks, making it an extremely valuable sideboard card, often locking them out of their game plan.

Pithing Needle: Standard sideboard tech. Not as useful in Timeless as in Modern, but still can destroy certain cards or decks.

The One Ring: Although this is a combo deck, the ring is too good to pass up in a grindier matchup like midrange or control. It can gain you a decisive advantage.

The Stone Brain: Hate against decks with a single gimmick like Titan Field, Show and Tell, and Golgari Yawgmoth. Kind of awkward if you can't spell, but you can look up the name of the card if you don't know how to spell it.

Veil of Summer: Simply another copy of veil for matches against blue or black decks.

This deck is still a work in progress. There are many cards that I feel I should add or have removed in the past, feel free to add these once you get a feel for the deck. This is probably the least complete part of the deck.

Elesh Norn, Mother of Machines: Can be tutored with Eldritch Evolution off of a combo piece in a pinch. I cut it because this manabase has no actual way to cast it. If you were to add it to your version of the deck, I would recommend adding 1-2 Temple Gardens because then you can actually cast it instead of it being a dead draw. Good against decks with powerful ETBs like Titan Field and cards like Atraxa, Grand Unifier, and Craterhoof Behemoth.

Mindbreak Trap: Storm hate card. Will be added to MTGA when Outlaws of Thunder Junction, but probably doesn't need to be added with the current meta, although it

Surgical Extraction: A free but slightly worse version of The Stone Brain. Most likely won't be added to this deck simple because it doesn't do that much against the modern meta. Also comes to arena in Outlaws of Thunder Junction: Big Score Bonus Sheet.

Force of Vigor: Again, odds are this won't make the cut. Free spells are awesome, but this doesn't kill The One Ring, and no artifacts besides Pithing Needle and The Stone Brain really matter against this deck.

That's all for today folks. I hope you enjoy the deck!

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Casual

96% Competitive

Date added 8 months
Last updated 6 months
Splash colors B
Key combos
Legality

This deck is Vintage legal.

Rarity (main - side)

9 - 2 Mythic Rares

34 - 9 Rares

10 - 4 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 2.07
Tokens Beast 3/3 G, Food
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