Inalla, Archmage Ritualist
Theme: Reanimation-Combo
Sub-theme: Control
Introduction
This deck is inspired by Inalla's Lab Maniacs.
This deck win using Legacy's reanimator strategy, pulling some big threats as soon as possible. But commander is different from legacy, on a 4 pod, removal is heavy so our threats can be easily removed if we don't be smart when playing then. On this page I will try to explain how to win and when to win, hope it help you out.
Rules
I play on semi-competitive meta, where it isn't allowed to use 1/2 mana tutors, and outside of Sol Ring, no 0/1 mana rocks. So this deck will not consider this cards for upgrades.
Wincon
This requires 3 mana to maintain the combo each turn. Plan for this on the turn that you put Wanderwine Prophets into play.
- Put Wanderwine Prophet into play.
- Stack triggers with Wanderwine Prophet's Champion on the bottom and Inalla's on top.
- Pay 1 for Inalla's trigger.
- Put a token of Wanderwine Prophet into play.
- Put it's Champion trigger on the stack.
- Exile the original Wanderwine Prophet to the token's Champion trigger.
- Let the original champion trigger resolve without exiling anything.
- Attack with the token.
- Deal combat damage to a player.
- Sacrifice the token to it's combat damage trigger to take an extra turn.
- Champion trigger puts the original Wanderwine Prophet back into play.
- Stack triggers with Wanderwine's Champion on the bottom and Inalla's on top.
- Pay 1 mana for Inalla's trigger.
- Put a token Wanderwine Prophet into play.
- Put its Champion trigger on the stack.
- Exile the original Wanderwine Prophet to the token's Champion trigger.
- Let the original champion trigger resolve without exiling anything.
- On the end step.
- The token is exiled.
- Champion trigger puts the original back into play.
- Stack triggers with Wanderwine's Champion on the bottom and Inalla's on top.
- Pay 1 mana for Inalla's trigger.
- Put a token Wanderwine Prophet into play.
- Put its Champion trigger on the stack.
- Exile the original Wanderwine Prophet to the token's Champion trigger.
- Let the original champion trigger resolve without exiling anything.
- Move to next turn.
- Token sticks around for next combat.
- Repeat steps 8 through 29 as needed for victory.
This requires an Ashnod's Altar in play. This requires no additional mana after you have Ashnod's Altar in play and put Bloodline Necromancer into play.
- Put Bloodline Necromancer into play.
- Put Bloodline Necromancer's trigger and Inalla's triggers on the stack. The nontoken Bloodline Necromancer's 'enter the battlefield' triggers are not used for the combo. They will not be mentioned going forward.
- Before Inalla's trigger resolves, sacrifice the Bloodline Necromancer to Ashnod's Altar. This gives you 2 mana.
- Pay 1 mana for Inalla's trigger.
- Put a token Bloodline Necromancer into play.
- Target the original Bloodline Necromancer with the token's 'enter the battlefield' trigger.
- Let the token's ability resolve.
- Put the original Bloodline Necromancer into play from the graveyard.
- Put Inalla's trigger on the stack.
- Repeat steps 3-10 as needed for an indefinitely large number of Bloodline Vampire tokens with haste.
- Attack all opponents at once to win the game.
PS.1: If you can't attack your opponents with the tokens, you can use Inalla, Archmage Ritualist second ability to kill everyone with 7 damage(Actually it's life lost, no damage)
Gameplay plan
Ideally on cEDH you want to win on turn 2 or 3, but our win-conditions are mana heavy, so I like to play a more grind gameplay, I like to hold some counters and hates to stop my opponents on spot, then win on their faces when they are without resources.
To do that we will divide this section on:
- Card-advantages
- Disrupt plays
- Removals
Card-advantages
To get answers and find our wincons, there are several card draws and card selection on this deck, but be mindful when to play then. Save your mana for disruption and not waste then, use card advantage when you really need it.
Disrupt plays
Big faties like Jin-Gitaxias, Core Augur, and Sire Of Insanity, or simple cards like Faerie Macabre, or Ashiok, Dream Render, or Narset, Parter of Veils can help you disrupt your opponents gameplan while build your advantages.
Removals
If you need removals, there are some board wipes, and/or spot removal for different type of cards. On cEDH board wipes aren't common, so people play split sets of creature ramp and artifact ramp, one Vandalblast or Toxic Deluge good timed can make your opponent very sad for.
Flex wincons
For this section I'm going to suggest some cards that can be included to add alternatives wincons.