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[Primer] Kozilek, Butcher of Truth

Commander / EDH Artifact Colorless Eldrazi Ramp

thegigibeast

Land (36)

Artifact (48)

Sorcery (1)

Commander (1)

Commander: foil Kozilek, Butcher of Truth

Sideboard

Artifact (1)


Maybeboard


Currently trying to foil out this deck.

Currently building up a 10 cards sideboard. For those of you saying we are not allowed to have a sideboard, some metas allow it, and since I play in a lot of different places, I prefer having one ready in case. Here is a quote from the wiki:

Normally, sideboards are not allowed. Optionally, players may have a 10 card sideboard that they may use before the match after Generals are declared.
  • Ugin's Nexus is useless (or almost, since we can sacrifice it to get an extra turn, but that would require us a sac outlet...) if no one is taking extra turns, but if you see a blue commander likely to play extra turn spells or even worse, Narset, Enlightened Master, this should be slotted in. Even if they manage to get rid of it, you get an extra turn, which is not bad at all.

Here I will put cards I currently have that are either being removed from the deck for testing or cards that I am considering putting in the deck that I just don't know what to remove for yet.
  • Batterskull is a card that I have seen in many other Kozilek lists, and I am willing to try it. It would grant me another creature, and I just found out it would make a noce combo with a newly spoiled card, Paradox Engine. With enough artifact mana, it would generate infinite mana simply by bouncing and casting it again and again. Also, equipping it to any creature I already have in the deck would simply be brutal, allowing me to keep a blocker and gain back all the life I have lost (from opposing creatures or my own sources).

  • Dark Depths is another land I am considering to play instead of The Tabernacle at Pendrell Vale . Like the other one, it is producing no mana, so it would not be different for the curve or the tempo than what it actually is, and it could be a win condition... Also, I already run Thespian's Stage for the combo, and I generate so much mana that cracking it without combo would be easily possible in 2 or 3 turns... And it also is a card I have always liked.

  • Emrakul, the Promised End is the newwest Eldrazi Titan printed, and it is the only legal one not included in the deck. I would really like to test it as Mindslaver effects are very powerful and could win me the game, even if it gives an extra turn to the player I just controlled, but I feel like there are already enough titans in here, and another one might be too much... I would have to remove one but they are already well established... I still think it deserves playtesting thouhg to see if it is strong enough to make the cut, or at least stronger than another titan.

  • Ghirapur Orrery could be used instead of Loreseeker's Stone , with the ability to play multiple lands it could let me empty my hands quite fast and ramp easier... Problem is that I have a lot of ramp decks in my meta, and they can abuse it too... Needs more playtesting but overall is a really good card, I like it a little bit more than the other that I never seem to cast when I have in hands...

  • Inventors' Fair is simply waiting to get in, just don't know what to remove (probably The Tabernacle at Pendrell Vale because I don't have one and honestly, I don't think ill ever get one, been deceived by the results during playtests AND that price tag is way, way above what I can afford for now...)

  • Paradox Engine is sure to get a spot in the deck, it is sooooooooo powerful... Untapping all my mana sources (or almost all) everytime I play a spell... It would let me empty my hand so fast... WOuld combo with pretty much everything in the deck, and synergize with all the other cards, for example combos with Strionic Resonator, Batterskull, many others... Synergizes with Ghirapur Orrerry to empty my hand and draw even more... This card is nuts, it will for sure get a spot in the deck once I can put my hands on one.

  • Staff of Domination could combo with Metalworker, and now that we can have access to an easier tutor (Inventors' Fair) it could be easier to assemble the combo. Would not be dead outside of combo, could act like a control piece, dealing with problematic big flying creatures by tapping them, could draw me some cards with all the mana I generate I never know what to do with, and I just realized that using the ability, I could do nice things with Clock of Omens... Must find a slot to test at least...

  • Wurmcoil Engine simply is another good colorless creature that is not in the deck, but I feel like it should get a test slot, because it is a huge beater that can cause a lot of trouble for our opponents, allowing us to get rid of problematic attackers while getting back some life. It also allows us to keep a small board presence after an artifact wipe, which could be the only thing to save us.

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    Revision 29 See all

    (7 years ago)

    +1 Haven of the Spirit Dragon maybe
    +1 Inspiring Statuary maybe
    Date added 8 years
    Last updated 7 years
    Exclude colors WUBRG
    Legality

    This deck is not Commander / EDH legal.

    Rarity (main - side)

    17 - 1 Mythic Rares

    43 - 0 Rares

    29 - 0 Uncommons

    5 - 0 Commons

    Cards 100
    Avg. CMC 3.97
    Tokens Goat 0/1 W, Myr 1/1 C
    Folders Koz EDH, EDH builds
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