Maybeboard


THE ENGINE

Eternal Scourge + Food Chain creates infinite mana of any color for creature spells. This engine is necessary to cast Sidisi, Brood Tyrant repeatedly to move your library into your graveyard. In the process, Sidisi will be generating zombie tokens for future use.

PROTECTION

Riftsweeper and Memory's Journey serve to protect against exile effects and being milled out on the turn you're going off. There are also some counters and the Counterbalance + Sensei's Divining Top lock for slowing down faster decks. Additionally, there is some spot removal to fight against graveyard hate and to provide further interaction against other decks.

Alchemist's Refuge allows the combo to go off at instant speed which also gets around disruption and Homeward Path ensures Sidisi, Brood Tyrant is always available to you, assuming she gets stolen at some point in the game.

MULLIGANS

This deck really wants at least one tutor in its opening hand, unless the combo is in hand. If you have at least two tutors in your opening hand, this is ideal because you can then just get Food Chain and Eternal Scourge to go off. An opening hand containing one tutor and no combo pieces is also acceptable. If you only have the one tutor, your first tutor target should most be Insidious Dreams. Once this is in your hand, if Night's Whisper is not in your hand already, cast it discarding three cards and tutor Night's Whisper, Food Chain and Eternal Scourge to the top of your library (Night's Whisper should be the top card). This will ensure you draw into the full combo. If you have Night's Whisper in hand or have Sensei's Divining Top or any other cantrip, just discard two cards and tutor the combo to the top of your library. You'll be able to draw into it with either Night's Whisper, Sensei's Divining Top or any of the deck's cantrips.

STORM WINCON

Once your library is in your graveyard, sacrifice three zombie tokens to flashback Dread Return, targeting Torrential Gearhulk which, in turn, will target Reaping the Graves. Return all creature cards from your graveyard to your hand using the Reaping the Graves copies. Cast Eternal Witness to return Tendrils of Agony from your graveyard to your hand. Next, cast Skirge Familiar and discard the remaining four creatures returned to your hand by Reaping the Graves to make four black mana that can be used for any spell. After this, cast Tendrils of Agony for the win.

TURNS WINCON

Once your library is in your graveyard, sacrifice three zombie tokens to flashback Dread Return, targeting Torrential Gearhulk which, in turn, will target Reaping the Graves. Return all creature cards from your graveyard to your hand using the Reaping the Graves copies. Cast Skirge Familiar, Blood Celebrant, Surrak, the Hunt Caller and Timestream Navigator. You will have ferocious from all the zombies so move to combat and target Timestream Navigator with Surrak's ability, giving the Navigator haste. In the second main phase, discard four cards to Skirge Familiar to make four black mana and use two of that mana to filter through Blood Celebrant to make two blue mana. With this mana, activate the Navigator's ability and put it on the bottom of your library (which is empty). Proceed to take your extra turn and repeat, attacking each turn.

DOOMSDAY WINCON

This wincon is here so the deck has a way to win that is independent of Sidisi, Brood Tyrant if necessary. The Doomsday pile consists of

as outlined here: http://www.competitiveedh.com/doomsday-piles-by-jake-frondorf/

DEMONIC CONSULTATION WINCON

With Laboratory Maniac on the battlefield or in hand and a draw spell in hand, cast Demonic Consultation naming a card not in the deck. Cast Laboratory Maniac if not already cast and then cast the draw spell for the win.

QUICK WINCON

Follow steps to put the library into the graveyard. Then, once Reaping the Graves is cast, target Laboratory Maniac and Street Wraith to return them to your hand. Cast Laboratory Maniac and cycle Street Wraith for the win.

OPENING HANDS THAT REPRESENT A TURN ONE WIN

The odds of getting these openers are fairly small but here are some I've found that represent a win on your first turn of the game.

HAND 1:

HAND 2:

HAND 3:

HAND 4:

HAND 5:

HAND 6:

HAND 7:

Suggestions

Updates Add

Comments

Top Ranked
  • Achieved #42 position overall 6 years ago
Date added 7 years
Last updated 6 years
Exclude colors WR
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

37 - 0 Rares

27 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.21
Tokens Bird 2/2 U, City's Blessing, Energy Reserve, Zombie 2/2 B
Folders cEDH Decks, Favorable Fodder, cEDH, commander, Competitive EDH, Decks to Build, Competitive decks, SBT
Votes
Ignored suggestions
Shared with
Views