Basalt Monolith
: This is a great mana rock even when you’re using it fairly. But I have absolutely no intention of using it fairly. Untap it with
Voltaic Key
or
Manifold Key
to get the party started.
Commander's Sphere
: It's a mana rock that can be sacrificed to draw a card. Unlike
Mind Stone
, it produces colored mana AND it doesn't require tapping in order to get the card. I've recurred this with Silas Renn before just for the extra card.
Courier's Capsule
: One of my favorite recursion targets for Silas. Four mana for two cards isn't great, but the fact that the cost is spread over two turns and you can recur it makes it pretty good.
Cranial Plating
: Great for sneaky commander damage wins or otherwise making something innocuous into a huge threat.
Darksteel Forge
: Darksteel Forge + Nevinyrral's Disk
= no more friends! The Forge is a pretty obvious inclusion. It makes your board that much more difficult to deal with. It's very fun to sneak out at instant speed with
Master Transmuter
or
Kuldotha Forgemaster
Dimir Signet
: Two CMC mana rocks are king. If you don't own a playset of all the signets, please do yourself a favor and get them.
Executioner's Capsule
: The nonblack condition can make this card a dud sometimes, but most of the time it won't be. It's a great rattlesnake card, and being able to recur it later is gravy.
Expedition Map
: Used to fetch non-basics like
Rogue's Passage
,
Academy Ruins
, or
Reliquary Tower
.
Gilded Lotus
: It’s a nice piece of ramp by itself, but gets better with untapping shenanigans.
Key to the City
: I love this card. It's a source of cheap card filtering in the early game and potentially game ending in the late game.
Manifold Key
: This card is friggin’ sweet. It untaps stuff and makes Silas (or Blightsteel Colossus) unblockable. Good stuff.
Mask of Riddles
: This is great to slap on Silas Renn for some evasion. There are probably better choices for similar effects, but I think it's a cool equipment that you wouldn't run in many other decks.
Mind Stone
: Like Commander's Sphere above, but only 2 CMC.
Mindslaver
: This card has won me soooooo many games. The hardest part about playing this card, especially in this deck, is to resist the temptation to just slaver lock someone out of the game. "In bird culture, this is considered a dick move."
Mycosynth Lattice
: It makes your Tezzerets hit harder and your mana problems a thing of the past. Throw in a dash of Lattice into your Darksteel Forge + Nevinyrral's Disk
combo for maximum friend loss! Again, just because you CAN do a thing does not mean that you SHOULD do a thing.
Nevinyrral's Disk
: It's a great tutorable board sweeper. It comes into play tapped, which is a bit of a bummer, but that does make it a bit more fair. However, once it becomes untapped you should never underestimate the value of an instant speed board wipe. You basically hold the table hostage until someone forces you to pop the thing.
Nihil Spellbomb
: It's a cheap graveyard hoser that can be recurred with Silas. Since the rise of Meren and Breya, I've always tried to include at least one piece of graveyard hate in every deck. Unfortunately most of the time it's a boring one that doesn't go with the theme, but I feel like the spellbomb is great with this deck.
Ratchet Bomb
: It's another cheap board wipe that can be recurred if necessary. For style points, don't put any charge counters on it and use it to make the
Rhys the Redeemed
player cry by playing it over and over again!
Sol Ring
: It's incredibly effective ramp, even though it's ubiquitous in our format and thus a little boring.
Spine of Ish Sah
: Really expensive, but incredibly effective. Use it to fuel your sacrifice shenanigans. Extra spicy with
Morbid Curiosity
.
Talisman of Dominance
: Underground River on a 2 CMC mana rock.
Thought Vessel
: Seriously, run as many 2 CMC mana rocks as you can. This one does its best impression of a
Reliquary Tower
.
Time Sieve
: I know what you're thinking: "Infinite Turn combos, Wombat? FOR SHAME!" You're partly right. I included it in here because it was powerful and I don't think I would include it in any other deck. Even using it "fairly" kind of plays into the themes of the deck by enabling recursion. I try not to use the combo unless I have to.
Trading Post
: Such value. Each ability synergizes really well with the deck.
Unstable Obelisk
: It's a great, albeit expensive, way to deal with planeswalkers and enchantments. I get a lot of mileage out of this card. It's pretty good early game to accelerate you, then good late game when you can't otherwise deal with the scariest thing on the board.
Voltaic Key
Untapping shenanigans!
Wayfarer's Bauble
: A nice mana rock that actually puts lands on the battlefield instead of dying to the first overloaded
Vandalblast
. It’s easy to recur with Silas, too.