Minihorror227 says... #2
So with the thought of trying to speed up my control, i've been trying to look up cards.
First idea, since i still have 2 Spreading Seas in the deck, what about put 2 of Meddling Mage for the added nevermore protection?
I could also add Runed Halo as well to stop creatures already, but i dont know how worth that could be with this already having ways of stopping attacks.
Then i was thinking of White Sun's Zenith over the Sigil of the Empty Throne or the Entreat the Angels since it will create tokens in greater numbers and also go right back in the deck.
These are just thoughts. I havent tested anything to see how it goes.
August 29, 2017 12:13 a.m.
Oloro_Magic says... #3
Hey so after doing some testing I think green may be necessary for this deck to be competitive in the agro heavy meta you seem to be in. Runed Halo is a step in the right direction, but just based on the other decks there are a few things I think you could do.
Option A is add green for Utopia Sprawl for some ramp and possibly Eidolon of Blossoms.
Option B is add prevent damage spells and an Isochron Scepter (think Holy Day imprinted on it)
Option C is retire the deck which would suck and I wouldn't do it.
I'll keep on looking around to give some better advice, sorry for the late response by the way haven't had too much time to devote to testing decks recently as that requires a lot of leg work.
White Sun's Zenith is a good card by the way but the other win-cons make the deck more flexible.
P.S Also you could try using something like Thing in the Ice Flip add the prevent damage spells and then stuff like Serum Visions and Sleight of Hand.
September 3, 2017 7:39 p.m.
Minihorror227 says... #4
Hmm, so i've been thinking about each option.
Option a) by addig green, what will my land base look like? What cards would i replace? I'm willing to do this if it helps
Option b) again what would i replace? What fog cards and how many fog effects should i have?
Option c) ya that would suck to retire the deck as i love playing it whether or not i win a lot. Although, if the cost of cards makes it out of my range, what would be good recommendations for other decks with my meta?
September 5, 2017 4:44 p.m.
Minihorror227 says... #5
Also, i know there are a lot of pregent combat damage cards. Are tuere any that prevent other dmg such as from burn spells or things like that?
September 5, 2017 4:50 p.m.
Oloro_Magic says... #6
Okay so I'm going to go through these from least to most obstructive to the deck
Option C: Retire the deck, this would require no edits so the deck isn't technically changing, if you did this (please don't by the way) your meta is fast so you would want to play either an agro deck or burn to keep up and give you the best chance of success.
Option A: Adding green could do a lot for the deck and it would retain the enchantment focus however adding green would make the mana base significantly more expensive, more on that to come. The inclusion of green would most notably give access to Utopia Sprawl and Eidolon of Blossoms. The former would accelerate the deck and provide it with a way to keep up with faster decks, the later would provide a card draw engine. If you went this route I would drop Gideon's Intervention and Wall of Omens to make room for the new additions. The biggest change here however would be the mana base, you would need to have a fetch/shock setup 4x Flooded Strand, 4x Windswept Heath, 1-2 Misty Rainforest and then 2-3 Temple Garden, 3-4 Hallowed Fountain, and 1-2 Breeding Pool, 1x Oboro, Palace in the Clouds, Razorverge Thicket, maybe Minamo, School at Water's Edge, and you probably also want 4 Ghost Quarter in there. If you go this route I'll draft an example mana base so you can get a better idea.
Option B: The deck would basically be a whole new deck if you went this route, it would probably be built around Thing in the Ice Flip, with cantrips such as Serum Visions, as well as a collection of prevent damage spells including Holy Day, Ethereal Haze, Angelsong, Riot Control, Hallow and Luminesce in the side, and most importantly Isochron Scepter to get repeated use out of the prevent damage spells. Again green could be added here but this deck would have a low curve so Fog isn't necessary. The core prison pieces would stay Ghostly Prison, Luminarch Ascension, Nevermore, Runed Halo, Detention Sphere, Path to Exile but just about everything else would be cut or be in serious consideration of being cut. This concept is something I haven't really seen before so I can't attest to its power but it seems like it could be good with the power of Thing in the Ice Flip (this deck would also likely run some counters like Remand).
I would personally go with A or B because I think the deck could work but if you chose to retire it I'm more than happy to help you find a new deck, just I feel this deck is almost there.
September 5, 2017 5:24 p.m.
Minihorror227 says... #7
i'm gonna go with option A, i'll start getting the Utopia Sprawl and Eidolons as soon as possible. Wouldn't dropping the Gideon's Intervention be a bad thing since it would then drop my redundency with the "cant cast" abilities? if so would there be better cards then the Intervention and Nevermore to add in?
September 5, 2017 8:17 p.m.
Minihorror227 says... #8
also, what about Entreat the Angels? wouldnt it be wise to drop that for something as well? since it requires 3 white in a 3 color deck?
September 5, 2017 8:19 p.m.
Oloro_Magic says... #9
You don't need anything more than the Nevermore and Runed Halo so Gideon's Intervention isn't necessary. Entreat the Angels would also have to be cut if you didn't invest in the ideal mana base and a different win-con would need to be introduced. I'm going to draft a sample mana base so you have that and so you can upgrade it.
September 5, 2017 8:48 p.m.
Oloro_Magic says... #10
Example Mana Base:
1x Oboro, Palace in the Clouds
1x Plains
1x Island
1x Card: Forest
That is 24 land by the way I just cut Entreat the Angels to make some room.
September 5, 2017 8:59 p.m.
Minihorror227 says... #11
Alright then. This is how i have it set up. That was 23 lands actually in the example you gave, so i added 1 more Hallowed Fountain. Then for the rest of the deck i added your suggestions and took out what you said to. How does it look now?
I've been usually paying attention to the competitive bar that gives the percentage but after editting it went from 68% to 100% so somethings glitched haha
September 6, 2017 12:55 a.m.
Minihorror227 says... #12
I also believe heliod wont do as well in the deck with 3 colors. So what win con could replace him?
September 6, 2017 1:08 a.m.
Oloro_Magic says... #13
I would drop 1 Heliod, God of the Sun for Utopia Sprawl you want to maximize your chances of getting it. I still have to test this new direction but I feel Heliod should be fine as the deck is still mainly white and devotion shouldn't be a problem, I'm going to test for a bit and let you know.
The competitive meter is broken right now and is actively being fixed by the site admin, the formula is a bit off and all decks seem to be shooting to 100% if they use fetches and shocks.
September 6, 2017 8:14 a.m. Edited.
Oloro_Magic says... #14
Also, I'm just now realizing I forgot about Celestial Colonnade, drop a Hallowed Fountain, Razorverge Thicket, and either Card: Forest or a Ghost Quarter for it as that can be a win-con in itself.
September 6, 2017 8:17 a.m.
Minihorror227 says... #15
The guy running my lgs suggested Story Circle as maybe anpyher card to use. What would you think?
September 7, 2017 2:35 p.m.
Minihorror227 says... #16
also, i was looking at ways that i could potentially lock out the oppononent from killing me. one way could possibly be the Phyrexian Unlife + Solemnity combo. I've been looking at this combo for awhile now and since they are both enchantments i was thinking it may be possible to add in.
September 7, 2017 9:38 p.m.
Oloro_Magic says... #17
Story Circle would be a really good card here (it's bad against tron however so be wary). If you played 1-2 main and a couple side I think it would be a fine addition. The Solemnity combo is also nice but with this it is more of a question of what comes out for it as that combo is very build around me like.
September 7, 2017 10:20 p.m.
Minihorror227 says... #18
with the combo, i was thinking the Nevermores and Runed Halos. My thoughts on this is that the nevermores and halos are there to stop them from casting burn spells or cards that could win out of combat.
However, by adding in the combo instead this would still be adding to my enchantment amount while making me not lose to out of combat damage. The downside with this as i've seen in other decks built with it is that they cant do what nevermore can for stopping counters or ways of bouncing my enchantments back to hand. This means i would most likely need to add Greater Auramancy as well to protect the combo.
The combo would not be in there as a finisher though, just a way of protecting myself until i get my win cons set up
September 7, 2017 10:33 p.m.
Minihorror227 says... #19
forgot to put, i was thinking of replacing like this:
- 4x Phyrexian Unlife over 4x Nevermore
- 3x Solemnity over 2x Runed Halo and 1x Path to Exile
September 7, 2017 10:35 p.m.
Minihorror227 says... #20
September 7, 2017 10:40 p.m.
Oloro_Magic says... #21
I'm not sure I would play the combo as there isn't much at this stage I personally feel needs to be dropped prior to testing. I would definitely test the combo though I think it would make the deck clunky and take away from some of the prison aspects.
For example, Nevermore stops a tron finisher, Grapeshot, Emrakul, the Aeons Torn (you likely lose if this card is played), Empty the Warrens, or any number of finishers. I don't think a combo that may or may not be assembled is worth losing that but that is just me, as I said it is worth testing but the cuts you are making feel like the only options at this point before testing, though I feel Runed Halo is pretty much a necessity in the deck and something else would need to be cut, maybe 1 Luminarch Ascension and an Eidolon of Blossoms.
September 7, 2017 10:43 p.m.
Oloro_Magic says... #22
Nice keep that list so I can test both and give you a report on each, I have commitments IRL tomorrow morning but Saturday or Sunday I should have that report.
September 7, 2017 10:44 p.m.
Minihorror227 says... #23
alright, no rush. i may play the deck as white blue tomorrow at fnm just because. i'll get those green cards ordered then start working on the mana base.
September 7, 2017 10:47 p.m.
Minihorror227 says... #24
So, a but of an update. I have the Flooded Strand and Hallowed Fountains on their way. I will probably just run the deck for now and then change to bant when the land base is set up. I have 3 of the 4 eidolons already though in case i switch over sooner
September 8, 2017 11:28 p.m.
Oloro_Magic says... #25
Match Report Part One:
These are the matches I have had time to test so far as I find free time in the coming days I'll record more results.
- vs. Allies 1-2
Very close matchup but eventually the speed and tempo of allies was able to take the win. If anything this matchup showed how much you want Card: stony silence in the sideboard as Aether Vial tears apart the deck turning off Nevermore and cards of the like. Also, allies had a natural advantage in the form of Harabaz Druid which, if I didn't have removal, could easily pay the prison tax.
- vs. U/B Turns 0-2
This is my personal competitive deck that I have been working on for months so experience was a factor. In all honesty this was simply a very bad matchup for you. Turns is a deck that attempts to combo off with extra turn spells and win via an awakened Card: Part the Waterveil. The early turns of the game it denies you mana and a deck like prison that needs ample mana has a hard time beating it.
- vs. G/W Ramunap Death & Taxes 0-2
Another personal deck and one I have worked on extensively, essentially the deciding factor was D&T's ability to land a Thalia, Guardian of Thraben, when that happened the deck was fast enough to close out the game before your deck could set up through the tax. Game two got caught behind the Ramunap Excavator and Ghost Quarter lock and couldn't really do anything.
- vs. Bant Eldrazi 2-1
Against a tiered Bant Eldrazi deck the deck performed like I hoped it would perform. Midrange decks should always be your best matchups and that is what Bant Eldrazi is. Game one beat down with Angels from Luminarch Ascension, game two Bant Eldrazi got a nut draw where they were playing everything early thanks Eldrazi Temple. Game three was kind of funny, I was able to play 3 Sphere of Safety in succession and watched them grow; this followed by well timed removal in the form of Path to Exile on Drowner of Hope (opponent could blink it with Eldrazi Displacer and create scions to try to pay the tax) as well as a Detention Sphere on the scions, was able to close out the game. Won via Celestial Colonnade.
So there is a few matchups done, again as I find time I'll continue to test.
Minihorror227 says... #1
thats my thoughts exactly. everyone at the tournament believes that it should stay in but i've never been to sure on the card. The only time i can see it being helpful is against tron and the person who has the eldrazi deck doesnt play it in the tournaments.
August 28, 2017 3:08 p.m.