This deck is a Dream Halls deck.

main combo is.. 1. Play Dream Halls

  1. Tapping mana, or discarding an enchantment, play Conflux. If you don't have conflux in hand, play a tutor card, and grab conflux from your library.

  2. Discarding any enchantment, play conflux, grabbing one card of each color.** I almost always grab these 5 cards-White:/Replenish/Open the Vaults-Blue: Recurring Insight-Red: Cruel Ultimatum-Green: Preator's Council-Black: Decree of Pain

  3. First step, you sweep the board with Decree of Pain, drawing you into more cards, obviously discarding something black.

  4. Discarding a blue card, play recurring insight. This should leave you between the two previous cards with 15+ cards in hand.

  5. Play Cruel Ultimatum

  6. Play Praetor's council, grabbing everything from your graveyard back, and do it all over again (why not?)

  7. Play Armageddon, destroying all lands, to lock out my opponents for the most part.

  8. Discard anything to play Progenitus from hand

  9. After you've discarded almost all enchantments in hand to play "free" spells via dream halls, play Replenish, getting every enchantment that you discarded back into play, stealing your opponent's remaining creatures, and leaving your opponent's with nothing staring down their best creatures, a progenitus, and a board full of enchantments.

  10. Use a seal to destroy Dream Halls, so that opponent's can't make free plays during their own turn.

  11. Win the game.

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Date added 9 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

60 - 0 Rares

15 - 0 Uncommons

3 - 0 Commons

Cards 98
Avg. CMC 3.97
Tokens Angel 4/4 W, Faerie Rogue 1/1 B, Soldier 1/1 RW
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