Deck-building Mentality

In-Game Factors

From my current understanding, this deck its very simplistic and beginner-friendly, because its main strategy seems to be " bring in X threatening creature card(s) easily" with my deck mechanic and have my opponent(s) commit to dealing with the creature(s) repetitively until they cant handle the creature(s) after Y turns. My current struggle is trying to find synergy between the creatures and have an incoming creature from my deck/hand with a creature that is already on board or in the graveyard. I want to avoid just having big creatures and hoping that my opponent cant handle the roulette of seemly random creatures coming in from deck.

Out of game Factor

Even though I previously stated that I am committed to the budget, any suggestions to make the deck cheaper without compromising synergy is most appreciated.However, I have a feeling that it will be hard to budget the lands and artifacts because of the consistency and utility they currently offer.

Suggestions

Updates Add

Comments

Date added 9 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

26 - 0 Mythic Rares

45 - 0 Rares

15 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 5.05
Tokens Beast 3/3 G, Beast 4/4 G, Beast 8/8 RGW, Dragon 6/6 R, Elephant 3/3 G, Plant 0/1 G, Wurm 5/5 G w/ Trample
Votes
Ignored suggestions
Shared with
Views