CaptainSven says... #2
My thought is while this deck would be powerful, everything in it is slow. Granted a lot of two cost spells but level ups take time even with Venerated Teacher. All of the heavy-hitting cards are 4+ cost.
I feel as though it's an eldrazi levelup deck with a fair dash of superfriends. In a long game or multi-player games, it'd do quite well, otherwise, I feel faster decks could out-play this.
September 16, 2012 2:46 a.m.
Captin, you are correct, but l337m4573rpyr0 and I play only multi player games, that should help IMO.
September 16, 2012 10:25 a.m.
l337m4573rpyr0 says... #4
Thanks for the comments! I agree with you guys that this has definitely shaped up to be more of a long game deck. All my playtests with this deck show that it just can't really start swinging until turns 6-8. TBH, I rarely play vanilla 1v1 as we usually end up with odd numbers of people in the group I play with. I guess my question would be do you think it would benefit from going to a full playset of Lighthouse Chronologist and possibly throwing in Training Grounds for cheaper level-up/possible early extra turn or would you leave it as-is?
September 16, 2012 12:32 p.m.
l337m4573rpyr0 says... #5
Marking this as a prototype deck for now until I can figure out a way to speed this up while sticking to the "theme" of the deck.I will however, be playing my "prolevelation mk2" deck.
l337m4573rpyr0 says... #1
This is still just a brainstorm for me at the moment. Obvious changes such as reducing card count and adding multi-color lands are coming...
September 14, 2012 7 p.m.