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Prolifer-Undying (suggestions please!)

Standard*

connorjpeck


The creatures die and then you proliferate. It's that easy!

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I finally got all the cards, but when I put it all together, I was kind of disappointed (although not really surprised) that it wasn't working very well. However, I was reluctant to make too many changes because I still wanted the deck to feel the same. When I finally made the changes, I was really happy with the results, and the deck still had the same "feel" to it.

-6 Island, +2 Forest, +1 Mountain, +1 Hinterland Harbor, +1 Sulfur Falls, +1 Rootbound Crag I knew from the very beginning that a three color deck was bound to do poorly, and I was right! Also, I added the dual lands because I already had them.

-3 Strangleroot Geist, +3 Quirion Dryad The Dryad gets bigger much quicker than the Geist, mostly because when I cast Volt Charge and Tezzeret's Gambit, it gets two counters.

-3 Thrummingbird, -2 Champion of Lambholt, -1 Vorapede, +2 Prey Upon, +2 Fling, +2 Blasphemous Act None of these creatures were really doing their jobs correctly, so I replaced them with that other stuff, which is great for removal and undying.

Comments

Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 0 Rares

14 - 0 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 3.39
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