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Proper Preperation Produces Profound Results

Commander / EDH* RUG (Temur) Theme/Gimmick

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The core of this deck is actually less about cascading and more along the lines of using various shenanigans to manipulate the top of the deck to get the cards you want (though cascade certainly can benefit from this). In some quick play-testing, this can lead to pretty ludicrous amounts of permanents on the battlefield by turn 10-15 (half the deck or so). There are some concepts here that can be lifted for use in other decks (mostly green/ blue) with reasonable amounts of success.

I'll break down the main components. As you'll see, the concept could easily be lifted from this deck and dropped into a different green or green/blue deck with relative ease:

The beginning of the turn (GREEN/blue)To this end, we abuse upkeep and draw phase deck manipulation. There are a lot of green enchantments that help here, such as Mirri's Guile, Descendants' Path , Into the Wilds , Preferred Selection , and Sylvan Library. There is a little blue support with Paradox Haze, which lets us recur any effects taking place on our upkeep.

Additional top-deck manipulation (Green/Artifact)Aside from Mirri's Guile and Sylvan Library, both Cream of the Crop and Sensei's Divining Top will allow us to either choose our next card each time a creature is played or shuffle around the top few cards.

Playing cards from the library, not the hand (GREEN/Blue/red)All of this deck manipulation is made more useful when we can then gain card advantage by simply continuing to play cards directly from the deck. Even before touching on cascades, we have cards like Call of the Wild , Zoologist , and Druidic Satchel, where if we know what the top card is we can pretty easily abuse these to our best advantage. I've also included a lot of cards that allow for directly playing the top card of the library: Magus of the Future , Future Sight, Courser of Kruphix,Oracle of Mul Daya, Garruk's Horde , and Intet, the Dreamer all fit this category.

If you have these cards out, you likely will want to use your upkeep/draw shenanigans to draw the card you don't need right now, since you'll mostly be looking to cast cards from your deck whenever possible. You can use your actual draw to build up cards in hand for when your plans are inevitably disrupted.

For cascades, we have only a few options in the deck, most self-explanatory. Etherium-Horn Sorcerer and Bloodbraid Elf are not very focused, but can change the current top cards on the deck if nothing else. Maelstrom Wanderer, our general, benefits mostly from our top-deck manipulation - we can often know when best to cast our general, when we won't be getting a couple minor permanents that we could easily afford otherwise. Our last cascade, Shardless Agent deserves a special note. It can only find a few cards, all useful to the deck's concept: Mirri's Guile, Sylvan Library, Sensei's Divining Top, and Cream of the Crop. This is why I don't have cards like Sol Ring in the deck. Extra mana is nice, but I like a little more consistency from at least one of my cascades.

Other Shenanigans (Artifact/Blue) Proteus Staff can either be used to disrupt opponent's plans or toss minor creatures into your deck to find something better. (Shardless Agent or Bloodbraid Elf, for example, can be traded once they have fulfilled their purpose). If you have the mana, you can also target Etherium-Horn Sorcerer and then return the Etherium-Horn Sorcerer back to your hand. You still would be able to search your library for the next creature, after which you can cascade into another card.Crystal Shard will encourage opponents not to completely tap out, allows you to pull cascade critters back to your hand, or allows you to pull important creatures out of the way of destruction or exile effects.Also, Malignus + Crystal Shard + Warstorm Surge is brutal!

Everything ElseSo onto this skeleton, I've added a few of the nastier cards I can find that fit within our color wheel, with preference towards elemental and dragon creatures to make use of Descendants' Path . Avenger of Zendikar, Forgotten Ancient, Malignus , and Scourge of Geier Reach are some stand-outs, especially in some of the larger games.

HELP WANTEDI welcome ideas for additional cards or cards to pull out, always. I'd also like to hear if you find the concept interesting and/or what you would build around the same foundation.

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Date added 10 years
Last updated 8 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

46 - 3 Rares

13 - 4 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 5.00
Tokens Dragon 4/4 R, Elemental 5/5 UR, Insect 1/1 G, Plant 0/1 G, Saproling 1/1 G
Folders Decks Owned/Under Construction
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