This is a B/U/G deck i made with a friend, it has come along way since its first appearance here. Always looking to hear some constructive criticism.
I wanted to make a deck which had great synergy which could control the board while building a force to be reckoned with.
Sylvan Caryatid
- A good early game blocker, helps smooth out mana and allows plays a turn earlier.
Master Biomancer - This guy supplies the steroids. Partnered up with Vorel of the Hull Clade (or as of now Kalonian Hydra) produces some big results.
Reaper of the Wilds
- this gal (at least i think) is highly underestimated. can control the battlefield with deathtouch and cant be kill-carded. + the scry mechanic works too well with Desecration Demon, a triple win with her.
Desecration Demon - this guy is just so good 4mana 6/6 flyer.sure their is mechanic to stall him but it makes him stronger and applies control over the field. Also sacrificing creatures works in my favour.
Kalonian Hydra - Is replacing Vorel of the Hull Clade for now.does Vorels job but to all creatures. A late game lets end it now sorta thing.
Prime Speaker Zegana - this will always as a large hitter and is a great draw mechanic giving me the card advantage. With Vorel of the Hull Clade, Zegana becomes a behemoth very quickly.
Prophet of Kruphix - This seals the deal. flashing in creatures is amazing but un-tapping creatures AND land! Thats a dangerous combination. with Master Biomancer in play burn is no longer an issue.
Dissolve
- great counter spell with a scry mechanic. just awesome.
Psychic Strike - Counter spell + a mill mechanic, a great card. I run four of these opposed to
Dissolve
because 2 blue mana is just not optimum for the mana curve i have.
Plasm Capture - i didn't want to run this initially but a friend insisted, I soon found the value of the card. To counter a card is great. but to stop your opponent and then have the extra mana next turn just leaps you ahead of your opponent.
Far / Away
- such a great removal. Can force sacrifice of gods (indestructible), things with hex-proof and also goes around Protection as it doesn't target the creature itself.
Doom Blade/
Dark Betrayal
- 2/1 mana removal. how this card is used is what will make it just good or Great!
Golgari Charm - An awesome counter for things like Supreme Verdict, any mass 1/1 producer and a removal for enchantments. this card is better then it has credit for (imo).
Simic Charm - im almost always using this for the removal aspect. however it is so versatile and all aspects can be used effectively in this deck.