Prossh, Czar of Value Town (dismantled)

Commander / EDH SniperFrog

SCORE: 25 | 52 COMMENTS | 7671 VIEWS | IN 12 FOLDERS


tadadkisson says... #1

what about Butcher of Malakir

March 14, 2014 4:05 a.m.

tadadkisson says... #2

March 14, 2014 4:09 a.m.

SniperFrog says... #3

Butcher of Malakir is sweet, but a little high costed, but considered anyways.

Rage Thrower im not really feeling... a sweet card that I cant believe I missed, but I dont know.

Ill side it for now.

March 14, 2014 2:04 p.m.

tadadkisson says... #4

how about Blood Artist or and Essence Warden

March 14, 2014 2:33 p.m.

SniperFrog says... #5

Both of those guys have been tested and cut for more useful effects i.e. Tenacious Dead and Reassembling Skeleton . Blood Artist might make his way back in here somewhere...

March 14, 2014 5:09 p.m.

tadadkisson says... #6

i have a 60 card sac deck with those in it but my colors are B R W with spirit token genorators vampires. Barter in Blood is a good card for sac and i sac my tokens to things like Blood Bairn because i can sac as many as i want and as an instant so its a great way to do damage. when its mixed with Blood Artist and Butcher of Malakir and Rage Thrower the damage is pretty immense. and the combo of Blood Artist + Sanguine Bond or Essence Warden + Sanguine Bond or both, it does a good amount of damage.

March 14, 2014 8:38 p.m.

palebluedot89 says... #7

Butcher of Malakir is expensive, but Grave Pact doesn't turn on until you've got Prossh out most of the time anyways. If cost is a problem, just take out Verdant Force to make room for the butcher. Butcher wins games almost every time I've played it. I don't run nearly as many token generators as you, but it ends up being a Plague Wind that sticks around to do work more often than not. Once you are controlling the game with Butcher, your opponents are at your mercy until they pull a removal spell. Even if they can flash creatures in, you can immedietely sac to Prossh to drain them away.

Xenagos, God of Revels threatens to kill anyone with a Prossh that it can haste up and six other creatures to sac before combat Gratuitous Violence helps with your tokens and Prossh himself if you want to attack for 21 commander damage. Savage Beating and Seize the Day also let you win out of nowhere, in this case against multiple opponents.

Coat of Arms , Shared Animosity , and Beastmaster's Ascension can turn your tokens into a threat on their own.

Some utility lands you might get some use out of are Hall of the Bandit Lord , Shizo, Death's Storehouse , Kessig Wolf Run , and High Market to sac Prossh eot for another source of tokens, and in response to anything that threatens to tuck Prossh.

Avenger of Zendikar and Chancellor of the Forge get a whole lot of tokens out all at once for some lethal attacks with Prossh, or with the tokens themselves with the right support cards. Also Birthing Pod lets you sac Prossh into one of these creatures, and them from those into Craterhoof Behemoth for a brutal attack. This seems narrow but all you need to start it off is your commander, and replaying your commander is generally something you want to be doing soon after you play him. Needless to say there are a ton of other interactions you can take advantage of. Any token goes up to Tenacious Dead , which in turn can get you all of sac outlets on the low end of your curve that you might want. At that point you can use these outlets to go up multiple birthing pod chains. You can even use it to get Prossh out of your deck if someone tucks him.

Finally, here are some cruel but effective cards that might be over the line depending on your metagame.

Mind Slash functions as hand control, it is great be able to peek at someones hand and take out a removal spell before you commit to sacking a bunch of tokens for a lethal attack. Unfortunately it can make for a less than fun game if your opponents let things get out of control. Shivan Harvest is a beating, especially against three color decks where you can generally deny someone a color, or just a troubling utility land like Maze of Ith . Food Chain is just a straight up infinite combo for both mana, creatures with nothing but your commander and a spare Kobold. That should usually be enough to win you the game along with any number of cards in your deck.

March 18, 2014 3:32 p.m.

SniperFrog says... #8

I like a lot of those ideas but sadly my playgroup does not do commander damage. However I do like : Shivan Harvest , Food Chain , Mind Slash , Hall of the Bandit Lord , Savage Beating , Birthing Pod , Xenagos, God of Revels and Avenger of Zendikar .

Butcher of Malakir is pending because of cost. I might try it out instead of Verdant Force like you suggested. Chancellor of the Forge and Gratuitous Violence are nice but I have trouble justifying RRR. And neither have performed favorably in previous testing.

Seize the Day is nice and might find its way in, but Im afraid there might be too many things higher up on the list for it to get in here... But definitely a good card.

High Market is cool and I love cool, techy utility stuff, so it will probably be added. Same goes for Shizo, Death's Storehouse . I might have a bonus Kessig wolfrun lying around somewhere. I might add it in here.

I never realized that Birthing Pod on a token got me Tenacious Dead every time which pretty much means I can tutor anything up. Thank you very much, sir. This is the kind of suggestions I needed.

March 19, 2014 12:48 a.m.

angrychains says... #9

Hey,

Might I suggest Tragic Slip and Nature's Claim : theyre cheap and very effective

Skullmulcher should be in all green token producers--thank me later ;)

Disciple of Bolas see skullmulcher, but not really they're similar--giving you cards in the early part of midgame.

May 9, 2014 12:59 p.m.

jchudz says... #10

May 9, 2014 1:50 p.m.

SniperFrog says... #11

Tragic Slip and Nature's Claim are pretty good. Morbid triggers are easy as hell to get with this deck.

SKullmuncher is stellar. How have I not seen that bad boy before??? It's in.

Disciple of Bolas is good, but most of my tokens are 0/1 or 1/1 and his ability is just a little underwhelming without like a Grave Titan or something on the field... He just doesn't live up in testing. And i'd rather have SKullmuncher, anyways.

And Dictate of Erebos is cool, but I can't really justify adding it... My playgroup plays mostly sorcery oriented stuff (Jhoira of the Ghitu and stuff)) so Grave Pact ends up as a dead draw more often than not... Ive thought about taking it out, but it's the reason I made this deck in the first place.

May 10, 2014 8:56 a.m.

BoRsuk says... #12

Nice deck! +1 for you! Check my Prossh deck if you want: Are you hungry, Prossh? Eat them all! Prossh EDH

May 18, 2014 11:12 a.m.

This suggestion may be obvious, but Doubling Season would work so well in here! Especially if you have a walker and are in need of a quick ultimate ability!

One of my favorite Prosh decks. Definitely worth a +1!

May 27, 2014 8:36 a.m.

SniperFrog says... #14

Thanks. Doubling Season is already on the list, but thank you for the suggestion anyways.

And this thing is a blast to play. Even when I lose, I always have a great time with all the sweet interactions and stuff.

June 10, 2014 1:22 a.m.

mgolden356 says... #15

I second Xenagos, God of Revels. I would take out your worst performing creature in place of it. Endless Cockroaches? (I'm not sure which one is the worst). But please, I'm begging you, try him out.

March 29, 2015 2:34 p.m.

mgolden356 says... #16

If you HAVE, or you Play Prossh, withxenagos out, you automatically win the game. With few exceptions.

March 29, 2015 3:53 p.m.

SniperFrog says... #17

Xenagos, God of Revels is supreme value. I have replaced Endless Cockroaches with it in playtesting and his performance is off the charts. even just getting a little bonus damage in.

What other cards would you consider as bad as Endless Cockroaches that I could remove for better options?

I am considering adding Archfiend of Depravity, which has performed exceptionally well in recent games, and Mardu Strike Leader which i have not had an opportunity to try as of yet.

April 23, 2015 11:46 a.m.

jchudz says... #18

Sadly, Skullclamp isn't legal in EDH anymore, so you're probably going to need a new draw engine. Deathreap Ritual has been working pretty well as a draw egine in my prossh deck.

Anger and Temur Battle Rage probably also have a place in the deck too.

Here's my current list


Prossh's Pact and Sac Playtest

Commander / EDH* jchudz

SCORE: 4 | 9 COMMENTS | 1530 VIEWS

April 23, 2015 2:40 p.m.

Unuunilium says... #19

Skullclamp was banned in Singleton 100, which is a different format from Commander/EDH.

April 24, 2015 11:33 a.m.

SniperFrog says... #20

Thanks for the suggestions. Deathreap Ritual looks solid and Im actively looking for one to pick up for some testing.

I had Anger in here for awhile, but it was very underwhelming in most cases.

As for Temur Battle Rage, it is an interesting option, but i think Savage Beating might be ahead of it for a place in the deck, as it can finish games on its own where Temur Battle Rage only targets one creature. Combined with Craterhoof Behemoth it destroys even people with 100+ life in one turn.

April 26, 2015 4:13 a.m.

mgolden356 says... #21

Nice deck! (I play too). Cards that you must have in your deck, no exceptions: Perilous Forays, Shared Animosity, and Beastmaster Ascension. Is there anything that is a must have that I'm missing? prossh

April 27, 2015 1:35 a.m.

mgolden356 says... #22

On secOnd thought just try out this swap: reincarnation for beastmasters ascencion

April 27, 2015 3:57 a.m.

mgolden356 says... #23

I forgot I already commented on this page. Try taking out the three cards that are like endless cockroaches. They don't work with parallel lives and the like, they cost 2 mana or playing 1 land for recursion, and with the new tuck rule, I found that playing and sacking to replay pros she is the only token producing I need, aside from tempt with vengeance of course. That cards dope.

April 28, 2015 1:02 a.m.

shermanido37 says... #24

Fun thought: Druids' Repository and Aggravated Assault have a potential to be a combo. Also, add Cultivate and Kodama's Reach.

June 22, 2015 6:03 a.m.

Drayk says... #25

Food chain and prosh is an infinite combo in itself. I feel like it should be in the deck.

November 17, 2015 4:10 a.m.

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