I quite love this deck, it was built around the powerhouses of the deck:
Charmbreaker Devils
and
Mercurial Geists
. Using a bunch of low cost spells the powerhouses increase their power by 4 and 3 respectively. Using
Slip Through Space
I can better ensure that three spells deep my
Charmbreaker Devils
will deal 16 damage w/o being blocked; hopefully delivering a winning blow.
But wait, there is more!
I can't help myself, I enjoy a good gamble and love playing with the
Sift Through Sands
trio to bring out
The Unspeakable
, even though other spells may be better.
Lastly is the spells themselves: they were chosen to be low CMC draw cards so that when i cast three a turn to active prowess, they will replace themselves. Additionally
Talrand, Sky Summoner
and
Young Pyromancer
ensure I get the most bang from my spells by spamming monsters, and
Niblis of Frost
buys me an extraordinary amount of time to gather my
Sift Through Sands
trio.
CONCERNS: I need at least 4 mana to be good, 6 preferably so that I can play my 3 highest CMC cards. However the only "mana ramp" I have is my draw card spells. And my spells are needed literally everywhere, to tap creatures, to create my own creatures, to increase the power of my creatures, to summon
The Unspeakable
, and to literally just draw cards. I am considering replacing a few cards w/ a more powerful draw card.
I know the unspeakable seems silly, but with 4 land and a
Goblin Electromancer
and of course some luck, I will of drawn a few cards, either made some creatures, locked them down, or built up my prowess on a
Mercurial Geists
AND now
The Unspeakable
is on the field. Who will also return my arcane spells from my graveyard.