Blue/Red Prowess(And psuedo-prowess) Aggro Deck.
Mainboard
Description is not 100% Accurate anymore, if you have questions just ask
Creatures
Young Pyromancer
:
Pyromancer allows me to go wide when i need to. Also easy to get the pump spells going on unblocked creatures when you get a couple elementals out. Also relatively cheap to cast at only .
Stormchaser Mage
:
Stormchaser is there as an evasive attacker, if i can't attack on the ground, the stormchaser will have to do it.
Monastery Swiftspear
:
Monastery swiftspear is a key aggro card in red and it having prowess allows it to do work early in the game.
Kiln Fiend
:
Kiln Fiend can kill the enemy in a single turn if it gets the setup with
Assault Strobe
and
Distortion Strike
and some pump or something. This also makes it a high priority target for enemy removal. That also allows you to play it as bait to get rid of enemy removal spells when you're setting up for something else.
Removal
Lightning Bolt
:
This is an aggro deck with red in it so obviously i have to play a playset of thunderbolts. In general a great removal spell that also allows direct damage to the opponent.
Vapor Snag
:
This is great for removing potential blockers whilst also dealing some damage to the opposing player.
Pump and Evasion
Titan's Strength
: Titans strength is just in general great pump with a scry attatched onto it.
Brute Force
: Same as Titan's strength just without the scry(which is the reason that i'm running less of this card).
Weapon Surge
: This is a great card for when i have gotten a couple creatures on the board,this just allows me to get a lot of damage in for and give my creatures first strike in case of blockers. Combos great with a board full of elementals from the
Young Pyromancer
.
Assault Strobe
: Assault strobe is a great combo with
Kiln Fiend
downside being that it's sorcery speed. But i will switch it with Temur Battle Rage if it comes up as a problem too often. But getting a double strike onto a creature with a
Titan's Strength
(as an example) is gonna hit for quite a bit of damage.
Distortion Strike
: Works great with anything with a lot of pump on it or especially a
Kiln Fiend
.
Card Fixers
Opt
: Being released in the new set Ixalan. It's in my opinion great(And in most situations better than serum visions imo.). I'd love to see if it's overhyped or not but for now i will use this instead of Serum Visions.
Noxious Revival
: It's just a one of to get the pump spells i need for my coming turn. Also able to trigger prowess like effects if it's needed.
Lands
I've just got a basic budget landbase for aggro. Except i don't have shocklands or fetchlands because i'm not able to sell my firstborn son atm.
Sideboard
Blazing Volley
: It's an answer to token and goblin decks. Almost always switch for
Vapor Snag
.
By Force
: Basic artifact removal.
Ceremonious Rejection
: Just because tron is a strong deck rn.
Dynacharge
: Switch
Weapon Surge
for this against deck without a lot of creatures. Just lets you win the game a bit faster.
Everlasting Torment
: Playing this as lifegain counter. Playing this as a more permanent solution to
Skullcrack
.
Skullcrack
: Including this as lifegain hate with a bit of damage attatched to it.
Tormod's Crypt
: Trouble with graveyards so graveyard hate it is. This could also be switched for a Pithing Needle if you feel that it's necessary.