xaerusblade says... #2
Firebones675 yes tha Panharmonicon is really a neat card. But now i am confuse on what to remove. And it would really shoot my mana curve. My original plan was to surprise them with big creatures. I have also included 2 Blade Splicer i would really love to have the 3rd 1 but i can't justify putting only 1 akroma or 1 Sagu Mauler. As they are really strong against single removals. I would like to get rid of Eternal Witness but given its usefulness in the late game i would rather keep at least 1. So my problem is how to incorporate the panharmonicon and at 1 (?) More blade splicer.
May 15, 2017 2:48 p.m.
xaerusblade says... #3
And also the thing i notice about combo deck is they are bound to lose i the 2nd round since the person you are battlong can jus remove 1 piece and it will be over. But i might keep the panharmonicon on sideboard just to win that last round. =)
May 15, 2017 3:02 p.m.
xaerusblade says... #4
Also, i think Flickerwisp would be better than the Felidar Guardian also that combo could give me an infinite mana.
May 15, 2017 3:12 p.m.
Flickerwisp has a slightly different effect, so it doesn't do the whole combo thing (it exiles "to the beginning of next end step"). And two Restoration Angels can't exile each other, due to only exiling non-angels. So, if you want combo, it has to be cats. But then it's nowhere near the same strength midrange deck.
May 15, 2017 3:25 p.m.
xaerusblade says... #6
xyr0s yes you are right. Thanks for pointing that out. I really like the combo idea. But upon thinking about it, that combo would set me back more than just attacking with huge creatures i turn 3.
May 15, 2017 3:30 p.m.
Firebones675 says... #7
As I said, the deck i think still stands without the combo, it was just something i wanted to let you know existed. I disagree with what you said about losing second round. Unless you're playing dredge, people only usually have a few cards they bring in, or else they risk diluting their deck. Even if they bring in a way to destroy panharmonicon and do so, your deck is still capable of winning and you have an eternal witness anyway. Also your argument can be used against any deck not just combo. Against an aggressive burn deck full of Lightning Bolts, you can bring in Leyline of Sanctity. Against a control deck full of counterspells, a Defense Grid slows them down significantly etc. There are some hate cards like Rest in Peace that shut down certain combo decks down entirely while in play, but I can't think of any commonly (or uncommonly) played ones that are impossible for you to win through other than Worship and a creature with hexproof but then i think you couldn't win that game easily anyways.
Again i think staying away from combo is a perfectly valid decision, as having combo pieces that don't do anything by themselves can lead to awkward hands, but people will likely have sideboard cards for you regardless.
Flickerwisp doesn't work in the infinite combo unfortunately as the exiled card comes back at the end of the turn instead of immediately.
As for cuts, between the angels and displacers giving you 8 ways to flicker, I think you can shave 1-2 cloudshifts (you could also try to find room for them in the sideboard and bring them in against decks playing a lot of removal but i don't think that's super necessary
May 15, 2017 3:54 p.m.
xaerusblade says... #8
Firebones675 Yes. I will definitely look into it. Also a question, as my deck stands would it be wise to remove 1 Wall of Omens in favor of a Blade Splicer?
Also i was thinking of replacing my 2 Restoration Angel with 2 Felidar Guardian and taking my Verdurous Gearhulk and 1 Cloudshift for 2 Panharmonicon
May 15, 2017 4:08 p.m.
Firebones675 says... #9
To answer your first question, it comes down to how you want the deck to play out. If you want a deck that is good at slowing down the game, and is better in the long run it makes sense to run more walls and less splicers. If however you want to be able to apply pressure more quickly more splicers and less walls would induce that. a 3/3 with first strike is also pretty good at being on defense if needed. If you do choose to lower number of walls, i personally wouldn't drop below 3 wall of omens as it coming down a turn earlier and drawing a card is super useful.
As for the second bit, I think those swaps would be a good way to do it. Don't feel like you need to put in the guardian if you don't want to. The intent of my last comment wasn't to coerce you into moving into combo. I'd be careful because you don't want your deck to be too threat light. Right now the main ways you have of winning are the 4 restoration angels, gearhulk and 4 morphs. By putting more combo, you have that as option at the cost of limiting how often you will win normally. I think the proposed swaps are fine, however I wouldnt play felidar guardian unless you also plan on having panharmonicon as without pan, angel is better. With pan though, that's where guardian shines
May 15, 2017 4:27 p.m.
xaerusblade says... #10
Firebones675 it is not coercing. Heheh.It got me to think that Panharmonicon is Felidar Guardian combo is really sweet. I would try it some time.
Also the Wall of Omens thing. I was thinking because all my 1 drops are mana ramps. A turn 2 blade splicer is 90% guaranteed.
May 15, 2017 4:45 p.m.
(played all games without sideboarding either decks)
Liliana's Rogue
Modern
SCORE: 3 | 4 COMMENTS | 97 VIEWS
Game 1: got to keep removing Birds of Paradise constantly with hand disruption-removal and sac effect from Gatekeeper of Malakir and it was a stomp after that (THIS IS A PROBLEM)
Game 2: flickered Blade Splicer twice and got my hand controlled by Thought-Knot Seer drawing a land after. that card is alot better than i initially expected.
drew my Phyrexian Obliterator in response though and dragged the game out a bit. im not sure if my friend wouldve played the same way as you wouldve but he made the right call letting me sac your stuff to rid obliterator and let Eternal Witness save the day. my deck lost.
Game 3: an early Sagu Mauler was beating me down and i couldnt use my Gatekeeper of Malakir to get it sac'd because of the freaking birds, myLiliana, Heretical Healer Flipwith a lashwrithe traded blows to keep me alive though untill i got to turn it into the planeswalker side and win via revive Sidisi, Undead Vizier to get a second Phyrexian Obliterator (the first one got exiled) Akroma, Angel of Fury WAS on the field to trade with obliterator but i had a lucky Dismember to make her a 1/1 for trample win VERY CLOSE GAME that went quite a bunch of turns.
Game 4: Was a weird game where i had mostly Fatal Push gatekeeper and a lonely Bitterblossom to build up tokens. kept killing ramp and slowly poked you to death.
game 5:Thought-Knot Seer comes out super early and gets flashed back by Restoration Angel asap. my hand gets crippled and i proceed to lose the game with nothing but my cant block for shit Bloodghasts out to watch.
The deck is actually pretty good,with a little luck in the opening hand it rolls really strong. but the thing i noticed is that it does get disrupted quite easily. Akroma, Angel of Fury doesnt seem like the strongest card for its value maybe? sure it hits like a truck and has semi protection but white and blue arent the scariest colors when it comes to killing beaters. it does dodge Dismember tho so thats something.
Wall of Omens im iffy about. sure when flickered you get to draw even more but its only a 0/4 though. is it really worth the slot?
iv been playing with Westvale Abbey Flip in my deck, its not the strongest card nor do you flip it very often (rarely actually) but it does provide an additional win con lategame when you can afford to sac the Birds of Paradise and whatnot.
you removed Stonehorn Dignitary which i can see why, but it does somewhat improve the aggro matchup in my opinion, maybe secret sideboard tech?
anyway, thats all i have man. thanks for sharing your decklist on my post its a great deck and hella fun to play. best of luck
May 18, 2017 5:32 a.m.
xaerusblade says... #12
Vman thanks you for the review! Hey i am happy that you enjoyed my deck. However you can really control the hand hand of you opponents by flickering Thought-Knot Seer at the draw phase after opponent will draw a card.
Yes i do agree about the Wall of Omens however i really need that card advantage early and my other option was the elf draw and it was only 1/1.
And i could not think of a great 2 drop other than Wall of Omens
Yes akroma is not the strongest card but i could never complain on a turn 3 akroma. =)
If you could suggest a replacement for akroma it would be really helpful
I was thinking of the westvale for quite sometime now. But late game i would rather have the multiple bop with heaps of counter than sac them for 1 huge creature.
May 18, 2017 5:47 a.m.
xaerusblade says... #13
Also i have clashed with someone who has Bitterblossom where i flicker his tokens with my Eldrazi Displacer just before my untap phase.
May 18, 2017 6:01 a.m.
xaerusblade says... #14
Wall of omens can actually make my Cloudshift become a cycling for 1 white. Another purpose would be a 1 cmc 3/3 first strike golem. Or psuedo flip morph creature. Or hand removal Or counter single target spell/ability. Etc.
May 18, 2017 6:29 a.m.
99% of the time westvale will be useless. but that 1% time it isnt ul be grateful youv had it. but id only recommend it IF and only IF your landbase can handle it without much issue.
yeah i noticed that Eldrazi Displacer could do that but didnt have much opportunity to try it out sadly. would be great vs UB faeries tho.
im no expert on your colors but maybe try Lone Missionary as a 2 drop? it can swing (even just for 2) and heal is good against burn matchups or when you have to tank some damage while ramp goes bad.
Sun Titan or Primeval Titan have nice synergy with the deck if you can get them. sun revives nice stuff ( combos really nice with Fiend Hunter if ever you place them back. and Primeval Titan would work with Westvale Abbey Flip as you get to tutor it and sa your rampers when you have enough lands because of it. hmmm that actually makes me want to try that out ahahaha
May 18, 2017 6:36 a.m.
xaerusblade says... #16
Vman I had primeval titan before. However it slows my deck. And by 6 drop i have enough land for everything. That is the reason I had replaced it with a Verdurous Gearhulk
However if you want a primeval titan deck i would recommend Maze's End. =)
May 18, 2017 7:07 a.m.
xaerusblade says... #17
Yes i will look at lone missionary. But is Cathedral Sanctifier better than that or the soul sisters?
May 18, 2017 7:09 a.m.
Darkmagi1131 says... #18
I'm not sure the lone Declaration in Stone is better than the 4th Path to Exile I do like the deck though it's nice to see someone playing an Akroma
May 24, 2017 6:21 a.m.
xaerusblade says... #19
Darkmagi1131 thanks for the feedback! I jave the fourth Path to Exile i sometimes switch 1 way or the other to deal with multiple Tarmogoyf =)
May 24, 2017 9:11 a.m.
I think the whole angle is asking a bit too much of your manabase. The deck this is most similar to (Kiki Chord) has enough trouble balancing , , and . The Akroma trick is also more cute than it is effective. I would cut the Akroma and the Eldrazi, clean up the manabase, and play flicker enablers like Flickerwisp, as well as payoff cards like Blade Splicer, Eternal Witness, and Pia and Kiran Nalaar (Thragtusk is also an option if you want to go a bit bigger). Also, Cloudshift should really be Eerie Interlude or Ghostway (note the synergy between either card and E-Wit).
May 24, 2017 9:43 a.m. Edited.
xaerusblade says... #21
rothgar13 thank you for the response.
Yes i do agree that the Ghostway and Eerie Interlude + Eternal Witness combo is really a gold. However it is very slow as you have to wait until end of turn to get the creatures and its effect. If you have a mass cloudshift though i would appreciate it.
Cloudshift on the other hand gets your creatures faster and its effects and 1 mana to boot.
Moreover, the thing about the Flickerwisp and Pia and Kiran Nalaar is stretching the mana base as they require 2 of the colours. However when you observe my mana requirments everyone sans Kiki-Jiki, Mirror Breaker, which will be likely tutored by tapping tokens and such, has a 1 colour mana requirement making it easier to summon than any of the mention above.
I urge you to try playtesting my deck and you can see how easy it is to summon the creatures. Thank you. =)
May 24, 2017 10:16 a.m.
xaerusblade says... #22
I have a cleaner version here.Kiki resto combo
Also removing the means also removing the Eldrazi Displacer which would be sad. =(
May 24, 2017 10:20 a.m.
xaerusblade says... #23
Also i do agree that the Akroma, Angel of Fury is more of a gimik. But i would gladly accept a turn 4 or 3 akroma any day. =)
May 24, 2017 10:27 a.m.
You have 8 sources for TKS and Displacer, which you would like to cast/activate on Turn 4, possibly even Turn 3 - Frank Karsten's handy manabase chart says you're about 4 sources short of 90% reliability. So I stand by my point of your manabase being stretched too thin by adding . Furthermore, end-step flickering is a plus, not a minus - Eerie Interlude/Ghostway allow you to dodge board wipes (otherwise the bane of this deck's existence) by letting all of your creatures chill in the exile zone for a bit. The extra , , and requirements for the cards I mentioned are trivial to meet with more fetches (which, incidentally, is the problem with - you can't fetch for it).
May 24, 2017 10:45 a.m. Edited.
I think I'm with rothgar13 on this - your manabase has gotten stretched too thin in allowing for red cards too. You'll end up drawing mana for red cards, and eldrazi-devoid-colorless cards, or colorless lands with red cards. Also, a little bit of Ghost Quarter or Spreading Seas and your deck is cut off from playing much of anything - both of these see a lot of play in modern.
Firebones675 says... #1
The short answer is no, I don't think she's good enough. The long answer is even if she was less color intensive, i don't think she does enough for your deck. Yes you gain a lot of life but i don't think that's enough. Life gain cards that don't do anything other than just gain life aren't usually worth it unless you have life gain synergies. If the reason you need to gain some life is because you are getting beaten down by creatures, you would much rather draw an answer to that, then draw a card that buys you a turn or two to find an answer. She's better than something like Stream of Life because you get it passively and can block but without tokens for the populate ability, i think she is underwhelming. If you wanted to use her as an infinite comb piece, even then i'd just use Soul Warden
Speaking of infinite combos, a card I should have mentioned is Panharmonicon. While it's a 4 mana spell that doesnt affect anything immediately when you play it, and doesnt do anything by itself, it might be nice to have 2ish copies here. With Thought-Knot Seer, you can exile 2 cards on enter and they only draw 1 when it leaves. As a result you can chew through their hand with flicker effects. If you get them down to 0-1 cards left it's especially backbreaking. Lets say they have 1 card in hand at the end of your turn. You get priority to activate abilities and cast spells after they draw a card during their draw step but before they enter their main phase. If you use Eldrazi Displacer then, your opponent with draw 1 up to 2 cards, you exile both leaving them with 0 and THEN they move to their main phase. Assuming they don't draw an instant or something with flash, they now can't cast any more spells.
If you want to get cute, 2 copies of Felidar Guardian or 1 guardian and 1 Restoration Angel can infinitely flicker each other. If you throw in a Panharmonicon you get a bonus flicker that can be used on something else as many times as you want. With Wall of Omens, for example, you can draw your entire deck. Hitting a land that comes back into play untapped gives you infinite mana (you tap the land for mana in response to being exiled each time). If you flicker Thought-Knot Seer an infinite amount of times, your opponent will have their entire library exiled but they might draw an instant speed answer to stop you mid combo (granted it's hard to do seeing as how if they have a removal spell you just cast another from your hand since you have drawn most of your library already but it is a possibility)
This would change the focus of the deck from a value deck to a combo deck. I'm not saying it would be better or worse but it's a direction you could move into if you wanted and figured i should let you know about the interaction between those cards. As I said earlier I think having 1-2 copies of Panharmonicon is justified, but since Felidar Guardian is a little worse than Restoration Angel in a vacuum the question is do you want have the combo kill available or have stronger cards and win by attacking normally? (I ended up being a bit longwinded in response to your original question, sorry about that)
May 15, 2017 2:27 p.m.