Punishing Grixis Control (Undefeated @ FNM)

Standard BaceJeleren

SCORE: 40 | 57 COMMENTS | 30226 VIEWS | IN 23 FOLDERS


EastsideRock says... #1

Myself been just a casual player, a lot of fun for me was to make a lot of fun decks, usually sportin' anywhere from 8 to 12 decks.

However recently decided I wanted to try something else which is: WIN more! So I decided to focus and invest most (not to say all), into Grixis, it's just my favorite combination of colours in terms of things it can do, and if I'm going to sprot mostly one deck, it's gotta be one that I won't be bored with quickly!

My Grixis deck is pretty strong now and mid-budget I would say, I don't have any Rakdos's Return , Bonfire of the Damned or a lot of planeswalkers, only 2 Bolas which bring me a lot of wins, although not as strong as the current 5-6 winning meta decks, I've beaten them all a few times.

May 1, 2013 11:07 p.m.

Jay says... #2

I just gave it a look and left you some food for thought!

And I'm mostly a casual player too, I just try my darndest to be a good one ;D

May 1, 2013 11:11 p.m.

DakkonB says... #3

I like the deck over all (lots of options since you run so many 1 ofs) Why no Far / Away ? Also why Psychic Strike over Dissipate I understand its double blue but isn't the mill helping some decks (reanimator/flash) and not really helping your overall goal (I get that you run drownyard but if your yarding them out you already have a locked down board so your winning anyways)

Still +1 from me I really want to try Grixis some FNM.

May 3, 2013 4:02 p.m.

XMesoThunderX says... #4

Sire Of Insanity I prefer Sire of Insanity over Rakdos' Return, because its a body that if it is left on the field after it was played. It is almost hard for your opponent to win that game.

May 16, 2013 11:39 p.m.

BaceJeleren says... #5

I tried him out before, but I might put him back in as a one-of. The only problem is getting rid of my own cards as well. I normally have 4+ cards in hand.

May 18, 2013 12:31 p.m.
September 15, 2013 10:47 p.m.

BaceJeleren says... #7

Yep, used to run 3, but with Hero's Downfall I only play 2. It's a very good turn 2 removal spell that is still relevant late game.

September 15, 2013 10:53 p.m.

dfausz says... #8

try Anger of the Gods to sideboard and Magma Jet mainboard

also Ratchet Bomb to sideboard for sure

Dissolve instead of Psychic Strike

I would go without Omenspeaker and more AEtherling

and above all else I freaking love this build the spell to creature/walker ratio is real good

September 15, 2013 10:55 p.m.

BaceJeleren says... #9

I will probably end up moving Ratchet Bomb to sideboard, but I still like Anger of the Gods . It's pretty much my only sweeper and can destroy aggro decks and cards like Voice of Resurgence . The only reason I go with 2 Psychic Strike is because it is easier to cast. With all the dual lands rotating out my mana base becomes worse. I'm still on the fence about Omenspeaker . If there was a card like Think Twice in Theros then he definitely wouldn't be in there.I think he's just a good blocker early on and he lets me dig for cards.

September 15, 2013 11 p.m.

Drawing more cards is going to be vital when trying to compete with engines in WU control decks, I would advise Opportunity . Ignoring the life gain, it's better than a Sphinx's Revelation for six mana, and it's also an instant. I would play two or three.

The two best counterspells in Theros standard will be Dissolve and Syncopate . I would put two Syncopates in for the two Psychic Strikes.

Put a few Slaughter Games in the sideboard. They're boss against certain decks, such as control and combo.

September 15, 2013 11:08 p.m.

BaceJeleren says... #11

I agree. I actually forgot about Syncopate , for some reason I thought it was rotating out. I'll try moving Ratchet Bomb to sideboard and replacing it with Opportunity . And I haven't constructed a complete sideboard yet, but I have 2 Slaughter Games waiting to be put in. I love that card, it has been amazing.

September 15, 2013 11:16 p.m.

I would suggest replacing Cyclonic Rift with Voyage's End just because of the scry. Scry is so broken imo, especially for control decks and I feel the overload is wasted in because of the lack of ramp. A turn 7 overload is irrelevant, whereas Anger of the Gods is an easier board clear that will be available SOOOOOOO much earlier.

September 24, 2013 1:50 a.m.

Beetall says... #13

Scry isn't broken... Ever heard of Codex Shredder ?

September 24, 2013 1:55 a.m.

It's just an opinion. And in regards to Codex Shredder , there will always be ways to counter new mechanics. Yes it will be sideboarded into every deck, but that's the same with Witchbane Orb and Jace, Memory Adept

September 24, 2013 2:09 a.m.

BaceJeleren says... #15

Cyclonic Rift is in there because of the overload, it can win games out of nowhere and it has many times. It's not hard to hit 7 mana with the keyrunes and scry/draw. Plus I slow down the game by killing all their stuff which allows me to do whatever I want.

September 24, 2013 7:19 p.m.

That's a fair enough point. I didn't actually see the keyrunes :P.I just like scry so much, and I feel that it's undervalued. Again, just my opinion

September 25, 2013 4:28 a.m.

BaceJeleren says... #17

Still on the fence about Omenspeaker and Divination , but not sure what to replace them with, I do have 1 Thoughtseize that is most likely replacing a card.

September 25, 2013 7:16 p.m.

GSalty says... #18

I'm curious what Rakdos Keyrune does for you now that the likes of Thragtusk have rotated out. Obviously it ramps and fixes mana, but is that really important for Grixis control right now?

Another thing I'm curious about is how reliably you can come up with two red for Anger of the Gods with the lack of dual lands in grixis colors at the moment, and whether you're finding it worthwhile to run only two copies of an early game board wipe.

I also agree with the sentiments of some others with regard to Grixis' lack of draw. How can you consistently 1-for-1 your opponent with only 4 draw spells in your entire deck? You're going to run out of cards in hand sooner rather than later, and then you're in trouble. I think grixis control needs to run at least three Jace, Architect of Thought (preferably four, in my opinion), on top of the likes of Opportunity , Divination , Read the Bones , Underworld Connections , Thoughtflare , and Steam Augury (and others I may have missed) - each of which have unfortunate drawbacks and/or are plainly downgrades from Sphinx's Revelation , which will likely be difficult to deal with in control mirrors.

October 7, 2013 9:25 p.m.

What Salty says is mostly right. I've recently made a similar build. I'd consider putting one Sire Of Insanity . You dump him once you've blown through all of your planeswalkers, counters, and spot removal. Ashiok, Nightmare Weaver is such a great card! How has it faired for you? It'll usually pull me an opponents 3-5 drop turn 4 (or at the very least, exile away a revelation from the Esper control build). I'd consider an Erebos, God of the Dead alongside your Skullcrack . Life gain is so dominant in standard right now, and sadly, you're playing in a color that only provides it through the lackluster whip. Am I crazy for running two Thassa, God of the Sea and one Master of Cruelties ? Probably. Has he come in swinging from far left, winning me the game with a simple burn spell or a Chandra activation? Plenty of times. If you have the budget for it, I'd consider three or four copies of Stormbreath Dragon . He's another amazing bomb. On the topic of Omenspeaker , well, she's pretty strong in this deck. A turn two 1/3 stops Junk and Zoo's turn two Oozes. The scrying is so relevant at the moment. Don't put in the Thoughtseize unless you can come up with three copies. 1 just isn't enough to give it a slot. I like the build so far, though. Upvoted.

October 8, 2013 9:07 a.m.

BaceJeleren says... #20

I have not been able to test this deck very much, so there are definitely a few cards that I can see coming out. I plan on taking a deck similar to this to FNM in a couple weeks (my open week for football) and I will most likely give a report and decide what cards were good/bad. Thanks for all the suggestions.

October 9, 2013 7:13 p.m.

mrtibbs24 says... #21

hey best idea is to add more syncopate take out frost burn and add in niv-mizzet draco genuis for late game draw at the same time removal for red and blue also to the guy who thinks jace archiect of thought is a must its shit man just out right theres so much better that can take his place one of the worst planeswalker i've ever seen though the other jace is quite good for draw and everything i like him also add fucking more dreadbore and get rid of heros downfall its cheaper and better man look at my grixis and you can see wat all should be added you have just a lot of junk in here filling importent spots ''the dragon grixis control''

December 3, 2013 5:08 p.m.

my take on grixis is more of a midrangey type of thing. check it out


deck chart Grixis Meets Theros

SCORE: 11 | 16 COMMENTS | 1100 VIEWS
Standard* GKirt Playtest

I do pretty well against most decks. the only time ive lost is due tue a lack of mana

December 6, 2013 11:53 a.m.

NerdPounder says... #23

So many 1 and 2 ofs... Have you thought about making the deck more consistent?

December 8, 2013 8:41 p.m.

mrtibbs24 says... #24

the dragon grixis control look at this deck its the best of your deck you could learn a lot from this deck

December 9, 2013 7:52 a.m.

BaceJeleren says... #25

corythackston All I have to do is get some kind of removal, some counters, and some finishers; I don't need to get the same cards every time. I like to think of this deck as a toolbox almost. The way the deck plays is consistent, but I may not consistently draw the same cards. With that being said, games normally last fairly long with this deck, so I normally see a lot of my deck.

December 9, 2013 12:45 p.m.

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