Sideboard


date: 6/24/14

this is the current version of the deck i have been running on monday and friday night events for the last month. I managed to 4-0 (1st) my first event with it, then had three events in a row finishing 2-2, and using this exact configuration i just finished 3-1 (2nd).

comments and suggestions are much appreciated =]

original deck link: http://tappedout.net/mtg-decks/esper-control-standard-51414/

Best matchups:

*b/w midrange - ( faced this matchup a total of 5 times and didnt lose one match

*mono black devotion

*ramp/monster decks

*naya aura's

*red devotion

*bant control

*u/w control

*u/w/X trading post decks

*pretty much any midrange deck or a deck that has a lot of spot removal and a small number of threats

ok or terrible matchups:

*boros burn (w/ cheap burn, eidolon, and phoenix) (almost impossible to win unless they mana flood...)

*black/white aggro with god's willing and ajani's presence)

*monoblue ( not a terrible matchup, but can be difficult if they have 2 or more mutavaults in play )

*white weenie ( this deck forces me to have all my answers perfectly on curve, and many of my lands enter the field tapped)

*r/b aggro (mad cap skills can be a blowout without an answer on time)

deck notes-

here are some of the changes i have made from the original version over time to streamline the deck and hedge against my bad matchups

main board-1 elixir of immortality ( more interested in slamming a threat after locking them out for awhile as opposed to sphinx's revelationing and recycling my library over and over. although the 5 life is missed, its still a card that doesnt actually do anything to stabilize the game for me)

-1 thoughtseize ( too many shocklands, life total is a precious resource )

-1 syncopate (my lands enter tapped alot early, which extremely limits this cards potential) also added +1doom blade in its place

+1 dissolve ( pulled another in a pack)

-0 render silent ( i dont own a 4th dissolve at the moment, but this is a spicy one of that can shut down a big turn late game and nobody plays it. definite keeper)

-1 divination ( added +1 devour flesh )

sideboard:

+2 duress ( at one point had 2 thoughtseize in sideboard and 2 main, but i need to save life total against burn decks)

-1 gainsay (not relevant enough in the meta game)

-1 notion thief (wasted space and only was great in .005% of matches)

-1 ashiok nightmare weaver ( might move it back in one day but i need answers not questions)

-1 essence scatter (DOOM BLADE!)

-1 revoke existence ( would rather have deicide)

+1 negate ( nice catchall and helps against burn )

-1 sin collector (unfortunately, but had to make room for fiendslayer)

+1 fiendslayer paladin ( good against burn but garbage against boss sligh style decks)

+1 devour flesh ( lots of blood barons and an early interaction to slow the pace of the game )

+1 pithing needle ( mostly for mutavault )

+1 ultimate price (good against many creatures)

changes im considering:

-lowering my curve by maybe cutting 1 or 2 of the detention spheres and hero's downfalls and adding cheaper removal

-adding archangel of thune to sidboard

-running a set of nightveil specters sideboard

-adding more blood barons to the mainboard

-adjusting my mana, according to tappedout im slow on blue mana. i could -1 swamp and -2 godless shrine to add +3 island

-cutting divination and adding a jace, kill spell, or cheap counterspell

Please leave any comments or feedback below, it would be greatly appreciated!!!

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

11 - 0 Mythic Rares

37 - 4 Rares

4 - 4 Uncommons

6 - 7 Commons

Cards 60
Avg. CMC 3.42
Tokens Emblem Elspeth, Sun's Champion, Soldier 1/1 W
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