Purphoros, Forger of Goblins [[Primer]]
Commander / EDH
SCORE: 235 | 208 COMMENTS | 55160 VIEWS | IN 140 FOLDERS
AlmightyTentacle says... #2
Hi, freakingShane
First of all I really like your Purhporos goblin tribal deck!
As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.
Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.
Card advantage:
Magus of the Wheel - 2nd greatest wheel spell in MTG, one minus it is not a goblin ;-)
Mikokoro, Center of the Sea - sometimes one card draw separates you from victory, you can easy cut one of your mountains for it.
Sensei's Divining Top - EDH staple so I dont need explain how great this card is! Plus it works great with Sensation Gorger, Herald’s Horn , Goblin Ringleader.
Chandra, Torch of Defiance - best Chandra till date, provides card advantage, ramp and some board control.
Grenzo, Havoc Raiser - play enemy spells why not?
Sensation Gorger - can be small Magus of the Wheel in your deck! Work great with Goblin Recruiter and Sensei's Divining Top.
Herald’s Horn - cut your goblins cmc is already nice but it gives you addition chance to draw card wich is even more nicer!
Ramp:
Mana Crypt - expensive but cost all its money.
Ancient Tomb - nice land, cut mountain for it.
Herald’s Horn - was mentioned before.
Tutors:
Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!
Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.
Control & Others:
Magus of the Moon - you already have Blood Moon but this one can be tutored with Imperial Recruiter for more nonbasic land hate.
Blasphemous Act & Chain Reaction - easy best creature board whipes in red color.
Chaos Warp - staple in EDH mono-red decks. Can help you remove any permanent from board especially nasty enchantments.
Shattering Spree - off corse it is not instant but it is much better than Smash to Smithereens.
Fiery Confluence - easy best card from all Confluences imho.
Defense Grid - you can cut Price of Glory for it, Grid much better card imho.
Goblin Welder - why you dont use this one goblin? It is really nice artifact reviver and can sometimes force your opponnet to sacrifice powerfull artifact and return something less dangerous for his/her graveyard.
Quest for Pure Flame - cheap, can be fast charged and provide great damage boost for one turn.
kindred charge - I know you already think about adding this one to the board, must be auto include imho.
Cards I think you need to cut out:
Goblin Balloon Brigade - too weak.
Mardu Scout - same as above.
Goblin Guide - Goblin Welder imho better in EDH.
Ensnaring Bridge - can be nombo with all your pumped out goblins.
Hammer of Purphoros - you already have enough haste engines imho.
Price of Glory - Defense Grid is much better.
Apocalypse - cool and savage card used it in my Purphoros deck too, but drop it out cuz never really want to play it and it is almoust impossible to win after you use it.
Goblin War Strike - you can damage only one player.
Mogg Alarm - worst goblin token producer from all your sorcery spells.
Reverberate - copy spells bad in aggresives style decks.
Smash to Smithereens - too weak in EDH.
Caterwauling Boggart - too high cmc.
P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P
August 15, 2017 12:44 a.m. Edited.
AlmightyTentacle says... #3
Almoust forgot why you dont use Nykthos, Shrine to Nyx? It is great land card for mono-color decks.
Sry missed it in first place! You already have it :-)
August 15, 2017 12:55 a.m. Edited.
freakingShane says... #4
Thanks for your suggestions, AlmightyTentacle!
You've definitely suggested a ton of cards that I either want to test out or already have, so thanks for that! :)
When it comes to card draw, I really haven't experienced many issues. You are correct that I don't have a ton, but keep in mind that I do have tutors/cheaters that essentially are card draws for the specific cards needed.
Herald’s Horn is one that I was pretty excited for when I saw it got spoiled. It'll definitely get tested!
Grenzo, Havoc Raiser was a card that I tested out before, but ended up passing on him. He might be worth testing out again though!
Mikokoro, Center of the Sea will definitely need to be tested. I've honestly overlooked this one, but it can definitely be handy.
As for Sensei's Divining Top, it unfortunately is banned in Duel Commander. Same goes for Mana Crypt and Sol Ring.
Ancient Tomb was actually just recently unbanned in Duel, so I will definitely -1 Mountain for it.
I would love to run Imperial Recruiter, but there is no way that I can spend that kinda money...maybe someday though!
Gamble will need to be tested. I hated the idea that I could be forced to pitch what I tutored, but mono-red doesn't really get any better tutors, haha.
The Control & Others category are pretty much all previous inclusions or considerations. I end up not needing the redundancy with some of these cards as much as one would think because most games are won by around turn 8 at the latest.
Chaos Warp is one that I have been on the fence about for the sole fact that it can end up hurting me more than I originally was. I run Apocalypse for a last-ditch effort of removal.
Shattering Spree may go back in here, honestly. It doesn't damage my opponents, but it has a much higher ceiling than Smash to Smithereens.
Quest for Pure Flame may also be re-tested.
As for your recommended cuts, I agree with some of them.
Goblin Balloon Brigade is in here only to be a quick, turn 1 blocker in the air, so when I find something to take its place (possibly Quest for Pure Flame) I will.
Mardu Scout is another one. I love dashing him for repeatable 2 damage with Purph, and he does synergize with Door of Destinies, but you are right about him being on the chopping board. Grenzo, Havoc Raiser may fill his gap.
Apocalypse is actually really good. I recover exceptionally well after board wipes, and pitching my hand never really hurts me too bad. This deals with heavy enchantment based decks like Bruna, Light of Alabaster, Sigarda, Host of Herons, and Zur the Enchanter.
As for Reverberate, I would agree most of the time, but the fact that it can turn into a Counterspell or win the game if I copy Mogg Infestation is great.
Again though, thanks so much for your comment! I will be testing out some of these and seeing what works most efficiently! :)
August 15, 2017 2:05 p.m.
I would recommend Valakut, the Molten Pinnacle since you will be playing lots of mountains
August 16, 2017 6:12 p.m.
freakingShane says... #6
Thanks for the comment, Tuckerr!
I used to have Valakut, the Molten Pinnacle in here, actually, but I took it out because of its "enter tapped" clause. I think it's still a great card, but for a super aggressive deck I need that mana as soon as I can get it! ;)
August 17, 2017 8:11 a.m.
Agent_Fire says... #7
You should run Throne of the High City and Hall of the Bandit Lord or Hanweir Battlements
August 17, 2017 1:36 p.m.
Agent_Fire says... #8
You should run Throne of the High City and Hall of the Bandit Lord or Hanweir Battlements
August 17, 2017 1:36 p.m.
freakingShane says... #9
Thanks for stopping by and commenting, Agent_Fire!
I'd be interested in testing out Throne of the High City, but as for Hall of the Bandit Lord and Hanweir Battlements I think it might be overkill on the haste. Battlements is not bad, since it doesn't enter tapped, but I'm not sure it would be used enough to be relevant.
I'll see how well Throne plays out though! Thanks again, friend.
August 17, 2017 2:29 p.m.
Agent_Fire says... #10
This website is a great source for improving your mana base. http://manabasecrafter.com/r/2hVQz
August 17, 2017 2:51 p.m.
delturkoeit says... #12
This deck feels completely different than any other goblin tribal i have seen or played. I'm not very fond of this deck because of how the deck doesn't follow its label and how you are missing staple Goblins from this deck that would do even more damage such as Goblin Rabblemaster and Goblin Wizard.
August 28, 2017 1:44 p.m.
freakingShane says... #13
Thank you for voicing your concerns, delturkoeit, but I do disagree.
As I have 85% of my creature count consisting of goblins, this along with tribal support like Mana Echoes, Door of Destinies, Shared Animosity and so on, is the definition of tribal.
Goblin Wizard actually used to be in the deck, but was taken out because of his high CMC and lack of immediate power (unless he had haste). Goblin Rabblemaster was not a competitive enough selection for this deck because it left my defenses wide open, although the latter two abilities would be fantastic.
Sorry you feel that way, but I do suggest you reconsider your views on this not being a tribal deck solely because it does not include two cards, thanks!
August 28, 2017 5:28 p.m.
Making this deck, excellent list. Thanks for taking the time to make a primer!
October 4, 2017 1:08 p.m.
freakingShane says... #15
Thanks so much for your comment, Adamaro! I'm happy my primer could be of some use, friend. :)
October 6, 2017 4:41 p.m.
musclebuddy says... #16
Pretty sweet!I love goblin tribals they are great and fun
October 12, 2017 2:37 p.m.
musclebuddy says... #17
Pretty sweet!I love goblin tribals they are great and fun
October 12, 2017 2:37 p.m.
Quest for Pure Flame and Gamble are working out great from your recent changes. I've been on and off testing kindred charge , but I'm not really liking it. At best it performs as well as Siege-Gang Commander.
My list is currently a 100% match to yours and is running amazing, I've been so tempted to add in Pyroblast due to the amount of blue players I face though.
October 13, 2017 5:24 p.m.
freakingShane says... #19
Thank you, friend! Goblins are definitely fun with all their synergy and diversity, you gotta love them!
I need to edit my update to Ixalan, but you are right. Kindred Charge is too highly costed for a payoff that did not parallel it, unfortunately.
As for adding Pyroblast for your playgroup, I would 100% endorse that! I would say a seamless switch would be Goblin Grenade. As a matter of fact, I may do that as well. Counter magic in red is always good, plus it destroys blue permanents instead of only dealing 5 damage. That's what I have to say about it!
October 14, 2017 10:16 a.m.
I like your thinking! Would you also run Red Elemental Blast?
October 14, 2017 11:14 a.m.
musclebuddy says... #21
I love putting skullclamp on 1/1 tokens!
Pay 1: draw 2 cards!
October 14, 2017 3:26 p.m.
freakingShane says... #22
Sorry for my late response, guys! Life is busy, lately.
I honestly don't know about Red Elemental Blast. I totally forgot about Pyroblast and how good of an inclusion it would be, especially in cEDH, but at the same time I don't know if we need the redundancy of another one. Redundancy is good, but it depends on what is being repeated.
If it goes in, I think I will take out Reverberate or Massive Raid, probably leaning more towards the latter. Massive Raid never really gets utilized anyway, so Red Elemental Blast is definitely also going to be considered. Thanks again for some good brain picking! :)
Skullclamp is nasty! I almost had a combo going on with it paired with Mana Echoes and Goblin Warrens! I was sacking, floating mana, and drawing cards left and right! I almost milled myself in the process, haha.
October 19, 2017 6:42 p.m.
AioriaxWingz says... #24
Hi Bro,
First i want to say Thank You for posting this deck and i have been using this deck for a quite long time and this deck is perform so well!! I'm appreciated and hopefully you can continue update the deck in future. xD
Honestly, i didn't own any tappedout account and also never upvote for any deck before, but for this time i'm decide to create a tappedout account just for upvote your deck and hopefully this deck will go back to Top 2 Purphoros EDH deck in Tappedout.
October 23, 2017 2:06 a.m.
freakingShane says... #25
Thank you so much for taking her time to upvote and comment, AioriaxWingz! It really means a lot to me.
I will definitely continue to keep the deck update with only the best cards, and hopefully as a result the deck will be back at the top 2! ;)
Thanks again for stoping by, friend!
freakingShane says... #1
Like mentioned above, Neheb, the Eternal is a really good card, but 5CMC for a turn 6+ pay off is a little too unreliable for me. It ends up being less aggro and more midrange-y.
I think he is a solid card, but I think he is a little too much of a "build-around-me" and I don't have the room for a Neheb package. Thank you for the suggestion though, Bighimmy!
August 12, 2017 12:05 p.m.